I just want to be frank: I have no strong feelings either way about this game, but my experience has been worse than the general sentiment is.
Which isn't to say that the game is bad in its entirety, just that I did not find the method by which the investigative work in this game is done intuitive at all.
As the MC, the main responsibility you have is finding as many clues as you can, most of which are not as straight-forward as you might think.
It would appear to me that a bulk of them are simply found by randomly visiting a random place you would never think to visit otherwise (if it were not for the game telling you to try visiting different areas at different points of day, which is too vague in itself), or behind dialogue options you would never assume would lead to anything but a lore dump that contain the information desperately needed to progress both the main story and the LI "side-quests".
In my playthrough, not being able to find a clue related to just another LI seemingly caused me to hit a wall in the main story - and all because I never thought to perform an action at a certain time of day at a certain location.
I don't want to be hand-held through mechanics like these, but if you want your MC to go on so-called "investigations", you need to add a clearer Quest Journal (which is comprised of simple "I need to achieve this" without any "by doing this" , rudimentary hints of points of interest) and hide clues behind logical next steps - opposed to this game, where acting like a blind chicken and making sure you dip your beak into every possible available location whenever the game allows is apparently the correct way to play it... otherwise you get the "bad" ending, which let's be honest, very few people consider to be a result of proper playthrough.
Maybe I am just a dumbass, but this has killed my interest in the game, regardless of if the sauce is worth it.
This game might be a gem, but it is not a polished gem.
Which isn't to say that the game is bad in its entirety, just that I did not find the method by which the investigative work in this game is done intuitive at all.
As the MC, the main responsibility you have is finding as many clues as you can, most of which are not as straight-forward as you might think.
It would appear to me that a bulk of them are simply found by randomly visiting a random place you would never think to visit otherwise (if it were not for the game telling you to try visiting different areas at different points of day, which is too vague in itself), or behind dialogue options you would never assume would lead to anything but a lore dump that contain the information desperately needed to progress both the main story and the LI "side-quests".
In my playthrough, not being able to find a clue related to just another LI seemingly caused me to hit a wall in the main story - and all because I never thought to perform an action at a certain time of day at a certain location.
I don't want to be hand-held through mechanics like these, but if you want your MC to go on so-called "investigations", you need to add a clearer Quest Journal (which is comprised of simple "I need to achieve this" without any "by doing this" , rudimentary hints of points of interest) and hide clues behind logical next steps - opposed to this game, where acting like a blind chicken and making sure you dip your beak into every possible available location whenever the game allows is apparently the correct way to play it... otherwise you get the "bad" ending, which let's be honest, very few people consider to be a result of proper playthrough.
Maybe I am just a dumbass, but this has killed my interest in the game, regardless of if the sauce is worth it.
This game might be a gem, but it is not a polished gem.