- Apr 12, 2018
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Marry the Queen to become King and than declare the other girls your concubines... no way in hell any father would be unhappy about such a developement :þ
sex wise, it might be the best option. Considering Belle was the best for the MC.Go for the Fae Queen.
Little Belle as your loyal companion.
Preferably grow the pixie to human size and forget the rest of the girls.
...well you forget the "Sperm Rocket" she did in the crone's hutBelle does not take any crap from the MC.lol
Yes, I am. Some of my characters are a combination of character morphs and adjustments, while others are somewhat obscure, commercial models that I've used with only small modifications. I get most of my assets from the main DAZ store, but there are some from Renderosity and Renderotica as well.Are you still using DAZ for your characters and background?
Where did you get your characters from?
Thanks for the quick response.Yes, I am. Some of my characters are a combination of character morphs and adjustments, while others are somewhat obscure, commercial models that I've used with only small modifications. I get most of my assets from the main DAZ store, but there are some from Renderosity and Renderotica as well.
If you mean Ren'py, then sure. It's not really made for big animations in the way I do them. I don't use video files (so far, anyway).Are the animations limited by the game engine?
I am not sure if daz exports video or not, I think so, but image pushes can be turned into video as well, if it's easier to code that way.If you mean Ren'py, then sure. It's not really made for big animations in the way I do them. I don't use video files (so far, anyway).
Video would be counterproductive to how I implement and tweak animations. I build the animation as a series of repeating pictures in Ren'py, then implement the scene that uses them. Once I see it in action with dialogue, I start to tweak timing and speed until I'm satisfied. Except for some of my earliest animations, the ones you see in LLtP don't have regular intervals between frames. The distance between frames during a sex scene can be shorter when moving in one direction and longer when moving in the other, simulating how thrusting motions work in real life, and I often accelerate and decelerate movement with longer pauses when changing direction. The animations in this game are more complex than they might look, and I prefer to be able to immediately tweak every single detail of them in Ren'py. Besides, most scenes will have each animation play at two (or more) different speeds, and it's not always just a linear change.I am not sure if daz exports video or not, I think so, but image pushes can be turned into video as well, if it's easier to code that way.
?? I don't have the option to investigate it.:3
Try it then... Gd luck with friend with benefit path since you lost love path with primrose, at least you still can sex with her and see her naked in jail for a while (if you asking it to samara)
She may not take crap, but then she does not give a crap either. She is the only one who who is not filled with envy. If she can't join she just wants to watch. Heck she may even give you ides on how to spice it up, and even encourage you to continue.Belle does not take any crap from the MC.lol
I haven't gotten to see that scene as of yet, but I will look forward to it.Video would be counterproductive to how I implement and tweak animations. I build the animation as a series of repeating pictures in Ren'py, then implement the scene that uses them. Once I see it in action with dialogue, I start to tweak timing and speed until I'm satisfied. Except for some of my earliest animations, the ones you see in LLtP don't have regular intervals between frames. The distance between frames during a sex scene can be shorter when moving in one direction and longer when moving in the other, simulating how thrusting motions work in real life, and I often accelerate and decelerate movement with longer pauses when changing direction. The animations in this game are more complex than they might look, and I prefer to be able to immediately tweak every single detail of them in Ren'py. Besides, most scenes will have each animation play at two (or more) different speeds, and it's not always just a linear change.
Look at the Leanan Sídhe sex scene, where you see her face, for an example of an animation that is extremely fluid in its frame timings. This is particularly true for this one because of the breast physics.
So for me, it's way easier to code these things by using images instead of video. It means I can focus on making the individual images look good when posing, while focusing on the animation itself once the scene is actually working in the game.
I was thinking about using the Pose & Animate tab and using the Timeline to animate. You might have to bake the animation in to the scene. When I can get some time I will need to play with that (do a simple walk animation).Video would be counterproductive to how I implement and tweak animations. I build the animation as a series of repeating pictures in Ren'py, then implement the scene that uses them. Once I see it in action with dialogue, I start to tweak timing and speed until I'm satisfied. Except for some of my earliest animations, the ones you see in LLtP don't have regular intervals between frames. The distance between frames during a sex scene can be shorter when moving in one direction and longer when moving in the other, simulating how thrusting motions work in real life, and I often accelerate and decelerate movement with longer pauses when changing direction. The animations in this game are more complex than they might look, and I prefer to be able to immediately tweak every single detail of them in Ren'py. Besides, most scenes will have each animation play at two (or more) different speeds, and it's not always just a linear change.
Look at the Leanan Sídhe sex scene, where you see her face, for an example of an animation that is extremely fluid in its frame timings. This is particularly true for this one because of the breast physics.
So for me, it's way easier to code these things by using images instead of video. It means I can focus on making the individual images look good when posing, while focusing on the animation itself once the scene is actually working in the game.
When in crone hut, you will have an option to investigation about charmaleon scale, maybe called "asking about carmaleon scale" or something like that.. If you already have a clue about carmaleon scale from back alley near library, you would have the option when go to crone hut, or try find out to library first..?? I don't have the option to investigate it.
DAZ can do animations but it is a terrible idea. After the first few renders even with the best GPU it will switch to CPU and take forever. Best bet is to render the still frames just as Belle does them and then use either renpy, photoshop, gimp or a video editing software.I am not sure if daz exports video or not, I think so, but image pushes can be turned into video as well, if it's easier to code that way.
I only have Deliver Spellbook to her as an option, I followed the walkthrough all the way to day 14 and after that I started doing things on my own.When in crone hut, you will have an option to investigation about charmaleon scale, maybe called "asking about carmaleon scale" or something like that.. If you already have a clue about carmaleon scale from back alley near library, you would have the option when go to crone hut, or try find out to library first..
Have you already read walkthrough from 1st page? You might miss something else too..
Fuck the walkthrough. I hear the guy who wrote it is an asshat anyway.I only have Deliver Spellbook to her as an option, I followed the walkthrough all the way to day 14 and after that I started doing things on my own.