Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,187
10,583
I'd be happy to test stuff for you if you'd like. I get a fair amount of down time these days and I wouldn't mind.
Thanks for the offer, but I don't think there's much point. Even if you had discovered the save loading bug on Mac, what then? It's not like I can do anything about it. I work until the last minute on these updates, so there's no time for external testing anyway.
 

DAFLASH3K

Newbie
Jun 25, 2017
58
12
Wasn't their a scene in the graveyard some time ago where their was a demon their to talk to... Just asking...
 

Frue

Newbie
Feb 5, 2019
89
34
I haven't gotten the investigation back alley option and yes I have talked to her about everything I know.
:3

Try it then... Gd luck with friend with benefit path since you lost love path with primrose, at least you still can sex with her and see her naked in jail for a while (if you asking it to samara)
 
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Frue

Newbie
Feb 5, 2019
89
34
I wonder if MC make all girl get pregnant in one play through? Its fun to see mc confuse to choose one among them all in the end storyline, or all girl marriying mc (might not possible for all)
 

RustyV

Conversation Conqueror
Game Developer
Dec 30, 2017
6,927
33,076
Go for the Fae Queen.
Little Belle as your loyal companion.

Preferably grow the pixie to human size and forget the rest of the girls.
 

gfmac

New Member
Jun 23, 2019
4
3
Are you still using DAZ for your characters and background?

Where did you get your characters from?
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,187
10,583
Are you still using DAZ for your characters and background?

Where did you get your characters from?
Yes, I am. Some of my characters are a combination of character morphs and adjustments, while others are somewhat obscure, commercial models that I've used with only small modifications. I get most of my assets from the main DAZ store, but there are some from Renderosity and Renderotica as well.
 

gfmac

New Member
Jun 23, 2019
4
3
Yes, I am. Some of my characters are a combination of character morphs and adjustments, while others are somewhat obscure, commercial models that I've used with only small modifications. I get most of my assets from the main DAZ store, but there are some from Renderosity and Renderotica as well.
Thanks for the quick response.

I am interested in how the graphics are done.

Are the animations limited by the game engine?
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,250
33,425
If you mean Ren'py, then sure. It's not really made for big animations in the way I do them. I don't use video files (so far, anyway).
I am not sure if daz exports video or not, I think so, but image pushes can be turned into video as well, if it's easier to code that way.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,187
10,583
I am not sure if daz exports video or not, I think so, but image pushes can be turned into video as well, if it's easier to code that way.
Video would be counterproductive to how I implement and tweak animations. I build the animation as a series of repeating pictures in Ren'py, then implement the scene that uses them. Once I see it in action with dialogue, I start to tweak timing and speed until I'm satisfied. Except for some of my earliest animations, the ones you see in LLtP don't have regular intervals between frames. The distance between frames during a sex scene can be shorter when moving in one direction and longer when moving in the other, simulating how thrusting motions work in real life, and I often accelerate and decelerate movement with longer pauses when changing direction. The animations in this game are more complex than they might look, and I prefer to be able to immediately tweak every single detail of them in Ren'py. Besides, most scenes will have each animation play at two (or more) different speeds, and it's not always just a linear change.

Look at the Leanan Sídhe sex scene, where you see her face, for an example of an animation that is extremely fluid in its frame timings. This is particularly true for this one because of the breast physics.

So for me, it's way easier to code these things by using images instead of video. It means I can focus on making the individual images look good when posing, while focusing on the animation itself once the scene is actually working in the game.
 

Agurk

Newbie
May 25, 2017
65
43
:3

Try it then... Gd luck with friend with benefit path since you lost love path with primrose, at least you still can sex with her and see her naked in jail for a while (if you asking it to samara)
?? I don't have the option to investigate it.
 

M>A>M

Member
Sep 20, 2018
153
178
Belle does not take any crap from the MC.lol
She may not take crap, but then she does not give a crap either. She is the only one who who is not filled with envy. If she can't join she just wants to watch. Heck she may even give you ides on how to spice it up, and even encourage you to continue.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,250
33,425
Video would be counterproductive to how I implement and tweak animations. I build the animation as a series of repeating pictures in Ren'py, then implement the scene that uses them. Once I see it in action with dialogue, I start to tweak timing and speed until I'm satisfied. Except for some of my earliest animations, the ones you see in LLtP don't have regular intervals between frames. The distance between frames during a sex scene can be shorter when moving in one direction and longer when moving in the other, simulating how thrusting motions work in real life, and I often accelerate and decelerate movement with longer pauses when changing direction. The animations in this game are more complex than they might look, and I prefer to be able to immediately tweak every single detail of them in Ren'py. Besides, most scenes will have each animation play at two (or more) different speeds, and it's not always just a linear change.

Look at the Leanan Sídhe sex scene, where you see her face, for an example of an animation that is extremely fluid in its frame timings. This is particularly true for this one because of the breast physics.

So for me, it's way easier to code these things by using images instead of video. It means I can focus on making the individual images look good when posing, while focusing on the animation itself once the scene is actually working in the game.
I haven't gotten to see that scene as of yet, but I will look forward to it. ;)

I completely agree about the breast physics, that can really back the difference between a passable animation and a really good one.

I am too dyslexic to even make Ren'Py work at all, so whatever works best for you, is what you should do! (y) I love what you are doing so far, so it's not like I was trying to change anything, I only mentioned it because you seemed curious. Worked with media on and off for decades, so it's a bit of a hobby.
 
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