I'm not really a fan of sandbox games, but this one does pretty well.
The addition of the "clues" somehow made the usual gating of things behind specific conversations a bit more interesting. Some element of time pressure in certain situations also changed things up a little.
The writing is good overall, and the story is interesting enough to keep you going.
The general sandbox elements are ok. It doesn't take a long time to get to places, and it's possible to see which people are in locations. There are still some specifics about what events happen on which days which are somewhat confusing but overall it's fine. There is the usual problem of working out exactly what person you need to talk to when is present, but this seems unavoidable without providing a hints system. I'd say it's fairly clear what you need to do at each point.
Sometimes it can be a little bit difficult to work out if you have to search a place to get clues, or talk to a person or invade them to get the clues you need.
The characters are all fairly distinctive, both in terms of model and writing. There are no inhuman bodies here either, which is good to see.
Scenes are nothing to write home about. Some are good, some are a little lacking, and I'd say there is some variation in quality as well. There are certainly worse, but there are also better.
In combination, all of these things make for a game worth playing.
The addition of the "clues" somehow made the usual gating of things behind specific conversations a bit more interesting. Some element of time pressure in certain situations also changed things up a little.
The writing is good overall, and the story is interesting enough to keep you going.
The general sandbox elements are ok. It doesn't take a long time to get to places, and it's possible to see which people are in locations. There are still some specifics about what events happen on which days which are somewhat confusing but overall it's fine. There is the usual problem of working out exactly what person you need to talk to when is present, but this seems unavoidable without providing a hints system. I'd say it's fairly clear what you need to do at each point.
Sometimes it can be a little bit difficult to work out if you have to search a place to get clues, or talk to a person or invade them to get the clues you need.
The characters are all fairly distinctive, both in terms of model and writing. There are no inhuman bodies here either, which is good to see.
Scenes are nothing to write home about. Some are good, some are a little lacking, and I'd say there is some variation in quality as well. There are certainly worse, but there are also better.
In combination, all of these things make for a game worth playing.