Skylaroo I'm glad you are enjoying the story.I've been enjoying the game, but I do have a worry that there are too many paths and they are too detailed that forward progression might feel far too slow. Great game for sure, but I wonder if some sort of reasonable trimming could be done to balance the pacing.
I always planned for this to be a big story with a lot of twists to it. I wanted to put something out there that isn't like or done the same way as everything else. Sure, I could easily just string together quick fuckfest events, but I don't care to, and I don't think most would enjoy it.
Balance the pacing compared to who? For a one-person operation, I'd put my content output up against anyone out there. I've seen many popular AVN's that take six months to a year to put out a 200-image update.
It will always feel slow when you are playing a game as it is being developed. It won't feel that way when you are playing the completed story.
If I trimmed all the parts of the story you don't care for, there'd be just as many people that wouldn't want them trimmed. I can't think of any part of the story I would want to get rid of or hollow out anyway.
How many stories have you seen with rushed or poorly done endings? How many are that way due to people pushing the dev to hurry up and finish the story?
The bottom line is, I'm doing this for my enjoyment, and I don't want to compromise my vision of how the story plays out in an effort to rush to a conclusion.
This project is kind of like riding cross country to Sturgis, Daytona or any other big bike rally. Sure, it's always a hell of a party once you get there. But every big ride I've been on, we mostly remember, talk and laugh about all the crazy shit that happened on the road getting there.