That's Leelee's younger sister, Hailee. She hasn't been introduced in game yet.Is That Lee Lee's sister or friend In the middle... I don't remeber mention of a sister but either way.
She really don't look at all happy.
Just Sayin.
OH!, There are 2 girls next to Mara, didn't even see them there.......Sluggo is a lucky man...You don't have permission to view the spoiler content. Log in or register now.
She was mentioned at Sluggo's house.Is That Lee Lee's sister or friend In the middle... I don't remeber mention of a sister but either way.
She really don't look at all happy.
Just Sayin.
God I hope not!I wonder if some sort of reasonable trimming could be done to balance the pacing.
Skylaroo I'm glad you are enjoying the story.I've been enjoying the game, but I do have a worry that there are too many paths and they are too detailed that forward progression might feel far too slow. Great game for sure, but I wonder if some sort of reasonable trimming could be done to balance the pacing.
Time for MC to turn that frown upside downLRH Ep 10 Part 4 Progress Update 03/01/2025
Here’s a quick progress update for part 4 (Leelee bike date)
165 still images
22 Animations/loops (2,000+ animation slides)
800+ lines of code and text
2 events
Overview,
This is a relatively small uncomplicated event. I don’t have an idea of what the image total will be yet for the event. There are not any more animations planned to be added.
As always, thank you for your support.
Take care and stay safe,
OBD
View attachment 4603757
Sweet Leelee...
View attachment 4603758
Shallow grave, here I come... Totally worth it!![]()
View attachment 4603759
Hailee is pissed...
View attachment 4603760
Sluggo is a lucky man...
This is just for discussion purpose and to further explain my previous point. This is not to argue with you because I always believe in "it's up to the dev however they want to make their game". One thing to note here is just because I feel the game is "too big", it doesn't mean that what I want is the complete opposite of "quick fuckfest events".I always planned for this to be a big story with a lot of twists to it. I wanted to put something out there that isn't like or done the same way as everything else. Sure, I could easily just string together quick fuckfest events, but I don't care to, and I don't think most would enjoy it.
Balanced pacing is not compared to other devs, it's in comparison to your own production output. I am not asking you to make more renders quicker. Let's say you have 1k renders for 1 update. Obviously that's a lot of renders. But what do the 1k renders do? There is a difference in plot progression when you compare:Balance the pacing compared to who? For a one-person operation, I'd put my content output up against anyone out there. I've seen many popular AVN's that take six months to a year to put out a 200-image update.
Just to reiterate, I'm not asking you to produce more render or to cut meaningful content to rush the conclusion. I'm simply questioning the importance of having that much detail when compared to the number of paths available. I appreciate that the experience of playing a game in development is different than when the game is finished. But on the flip side, do we even know the expected year of completion for the game? It has been 5 years since initial release and I am expecting around another 5 years to go based on the existing content. This is not to say you're too slow or anything like that, but this is to say that the vast majority of the gaming experience will be in the "in development" phase.The bottom line is, I'm doing this for my enjoyment, and I don't want to compromise my vision of how the story plays out in an effort to rush to a conclusion.
Not going to happen in the first chapter 1 or even 2 of the game. She is Leelee little sis and not yet old enough. I'm sure once she is Leelee will happily introduce her to her boyfriend.Time for MC to turn that frown upside down![]()
It is more 1k render for 1 path, 0 renders for the rest. As most pathing that is gooing on is if(char == LI); then ....; fi. The game has not much other pathing, that I know. A few game over are in there and a few flavours to some scene, but the rest is a pretty unpathed story. There is only one path in their that is confirmed to have an bigger effect.Balanced pacing is not compared to other devs, it's in comparison to your own production output. I am not asking you to make more renders quicker. Let's say you have 1k renders for 1 update. Obviously that's a lot of renders. But what do the 1k renders do? There is a difference in plot progression when you compare:
1. 1k renders for 1 path.
2. 1k renders for 2 paths of 500 renders each.
3. 1k renders for 4 paths of 250 renders each.
I wasn‘t even talking about instant H scenes. Like with other LI‘s i would be fine with a slow buildup. Like, let her see how happy her sister is with the MC, introduce her to Angel during a Rouge BBQ or stuff like that where she learns that MC got several Girlfriends/old Ladies etc. I’m pretty sure Dima can create something interesting with her character like he did with Angel, one of my favoritesNot going to happen in the first chapter 1 or even 2 of the game. She is Leelee little sis and not yet old enough. I'm sure once she is Leelee will happily introduce her to her boyfriend.
Some of it, I guess.If I do not choose the girls to be submissive, will I miss out on the watersport action?
Not to mention that just showing her in the game could make it difficult if Dima ever wanna publish the game on steam.Not going to happen in the first chapter 1 or even 2 of the game. She is Leelee little sis and not yet old enough. I'm sure once she is Leelee will happily introduce her to her boyfriend.