Yeah, he noticed how large they were and started looking into a way to compress them down to reasonable sizes. I've already tested it and it's made significant improvements:
Well, I know a decent amount about the next release, but I'm just not able to share it

I've posted a few previews in the thread, however.
Something like that does sound complicated, though.. and how would people figure out which words/phrases would work without someone looking at the code and providing a list? This would be a great project for AI... but then we'd all have to get our own AI api keys probably and input them in the game for it to work. Either way, I'll pass it on and maybe it will help fuel another idea.