- Sep 14, 2022
- 190
- 422
That is true, and I agree on how the sub model promotes milking. But the other model, delivering only finished games for sale, would also mean there would be way way way less games out there. I mean, with that model, every single game that is still a work in progress would not be available until it was finished and was sellable. Now consider all the games you follow, and imagine that each one of them that's still a wip was not available. Including this one. How many games would you be left with?we do agree that a part time dev CHOOSES to spend their free time making a game. the upside is that when they complete work, they can sell it for profit, its a smart way for someone interested in game development to spend spare time imo, the amount is subject to success as is anything in entertainment. this all just circles back to the start where i said the current patrion model is an issue. if devs, especially part timers sold completed work, even by chapter, they wouldnt need to feel pressure to work x amount of hours, communicate status, or neglect family (not that i recall saying they should).
Not meaning to antagonize here, just trying to look at the pros and cons. Because I hate subscription models on principle, but I also acknowledge that Patreon, SubscribeStar and similar have allowed lots of people to create games, who wouldn't have otherwise.