Rendering has improved a lot compared to two years ago,a good startman give up and go back to your day job your not any good at this shit i played like 5 mins before the cringe took over, piss poor story, graphics are not very good and the story is total bullshit
The UI is very much a WIP and admittedly undercooked. We'll improve the issues here in the next update.Still don't get to name the MC.
The strange animated menu is annoying as hell.
It's already annoying that it doesn't go directly to the save slots like a normal Renpy VN, but I have to wait for the menu to animate as well? Double annoying.
The office scene plays twice, first as if you didn't attempt to go to the funeral and then as if you did try to.
Then there is a strange jump to a conversation about people dying? Zero context, no idea what is being talked about.
It's already loaded with narrator/inner monologue, except for this part which actually could use some sort of explanation.
and wtf does this say?
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Maybe it's clear to people who have the brightness or contrast way up beyond normal settings.
Then we're left with a nice "fuck you" as the current version ends back at the menu with no warning to save.
I'll talk to the coder and mention this issue.apparently no name change is still an issue?
that sucks.
i hope theres an option to turn off save naming in the future. a little annoying to deal with that after a while.
The anatomy has some loose ends, don't fret it.So she has muscles but.. no bones? Never been so confused by an arm.
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Yes, that was a bug which has been identified and will be corrected.The office scene plays twice, first as if you didn't attempt to go to the funeral and then as if you did try to.
Hmmm. Curious. So, you went directly from this:Then we're left with a nice "fuck you" as the current version ends back at the menu with no warning to save.
I've seen that happen a few times in renders of my own, but haven't figured out the cause. I think it's a bone rotation issue with certain poses. Some of the times I've seen it happen are when I have one pose and I try to "reflect" it left-right. I suspect that some of the bones pick up a "backwards" rotation.So she has muscles but.. no bones? Never been so confused by an arm.
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has happened to me as well but it was when I used certain body morph sliders like warrior# searies and either thin/emacieted(sp?) to 100%. havent used them since then I got instead the hd body morphs and masculature (dont rmember the asset but I could search if you are interested)I've seen that happen a few times in renders of my own, but haven't figured out the cause. I think it's a bone rotation issue with certain poses. Some of the times I've seen it happen are when I have one pose and I try to "reflect" it left-right. I suspect that some of the bones pick up a "backwards" rotation.
I don't think I put emaciated to 100 but yes, that morph was used. I think her body needs to be reassessed in general.has happened to me as well but it was when I used certain body morph sliders like warrior# searies and either thin/emacieted(sp?) to 100%. havent used them since then I got instead the hd body morphs and masculature (dont rmember the asset but I could search if you are interested)
emaciated for some reason distorts the mesh badly and when you pose the figure it looks weird. I think you can create (depending on how you envision her) a better result with body tone, athletic plus details and if I remember correctly the hd version. I could help with the sliders if you like.I don't think I put emaciated to 100 but yes, that morph was used. I think her body needs to be reassessed in general.
So I went back and had a look because I didn't recall seeing any text.back to the main menu without seeing this?
Not sure how that could have happened unless you were clicking through screens so fast that the above screen caught a click that it wasn't supposed to. Maybe have to put in an explicit button rather than just having it catch all clicks.
Do you know any other sliders that specifically make the character thinneremaciated for some reason distorts the mesh badly and when you pose the figure it looks weird. I think you can create (depending on how you envision her) a better result with body tone, athletic plus details and if I remember correctly the hd version. I could help with the sliders if you like.
I can run some tests and pin down some sliders to use, but if possible would you be able to PM me some reference on what kind of shape you want to achieve so I can have a general idea? and also which genesis you are using ( ie gen8, 8.1, 9 etc).Do you know any other sliders that specifically make the character thinner
Should be "This game is a spin-off of Lord of imagination." the spin-off is called Darklight, not the original.PS: This game is a spin-off of Darklight. It won't have NTR and neither will Darklight.