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What do you guys think about this game being run on Unity? Would this be better as a RENPY sandbox game?
There's a lot of finicky status changes between the different Archetypes so it wouldn't be practical in the RenPy framework.

The dev was just finished a reasonably significant RenPy game and he wasn't a fan of the limitations.
 
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There's a lot of finicky status changes between the different Archetypes so it wouldn't be practical in the RenPy framework.

The dev was just finished a reasonably significant RenPy game and he wasn't a fan of the limitations.
I mean, didnt he make superpowered on RENPY? I thought it was working alright. But yeah, i get what you are saying. Too many variables
 
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Lerozo

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Mar 19, 2019
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How can i get Gina intoxicated at bar to 45 i guess. That takes me 3 rounds of shouts. But after third bar is closed and i found her sleeping at home. How can i get her to sister with benefits? Thnx for help ;-)
 
Jan 1, 2018
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How can i get Gina intoxicated at bar to 45 i guess. That takes me 3 rounds of shouts. But after third bar is closed and i found her sleeping at home. How can i get her to sister with benefits? Thnx for help ;-)
Are you using the car to get to the bar faster and have more drinking time?
 
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Dybbuk

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Feb 19, 2019
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any news about update ?
0.11.98 was released last Friday, and it still has a decent share of bugs. The problem is that on most of the test versions a bug is found preventing you moving forward some ATs (Party was not triggering for example), and when that bug is fixed (along a fair share of others) you progress a bit more and find another bug that leaves you stuck.

I mean, didnt he make superpowered on RENPY? I thought it was working alright. But yeah, i get what you are saying. Too many variables
He stated that Renpy was at its limit for what he was trying to achieve on SP1 (and obviously didn't know when he started), hence why he moved to unity.
 
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Dybbuk

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is this game worth to play it ?
That's entirely up to you... The game play is not standard, and some people have complained about grind. But some other people like it. It is slow at the very least.
Take a look at the CG Rip, and if you like what you see, give it a go?
 

Bibifoc

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Apr 7, 2018
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There's a lot of finicky status changes between the different Archetypes so it wouldn't be practical in the RenPy framework.

The dev was just finished a reasonably significant RenPy game and he wasn't a fan of the limitations.
Definitely not. Displaying images/text/buttons is definitely what Renpy is designed for.

It's just a choice of the dev.
 
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EmperorGus

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Definitely not. Displaying images/text/buttons is definitely what Renpy is designed for.

It's just a choice of the dev.
No. It's not 'just a choice' of the dev. It's a result of Renpy's limitations.
Renpy is great for VNs. Stuff with no actual gameplay.
What Renpy is not designed for is the tremendous number of variables and conditions involved in the sort of game Baal enjoys making.

By the time Baal started Loser as a 2nd project to avoid burnout/boredom make SP, he'd already realized he'd made a mistake using Renpy for SP.
So Loser was started in Unity, which is a good choice for the level of complex game he enjoys creating.
SP(1) never quite made it to end he intended to give it because he got fed-up with trying to force Renpy to do things it was never designed for.
So SP ended a tad early and SP2 was started in Unity, which he'd had time to learn while making Loser.
 

Bibifoc

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No. It's not 'just a choice' of the dev. It's a result of Renpy's limitations.
Renpy is great for VNs. Stuff with no actual gameplay.
What Renpy is not designed for is the tremendous number of variables and conditions involved in the sort of game Baal enjoys making.

By the time Baal started Loser as a 2nd project to avoid burnout/boredom make SP, he'd already realized he'd made a mistake using Renpy for SP.
So Loser was started in Unity, which is a good choice for the level of complex game he enjoys creating.
SP(1) never quite made it to end he intended to give it because he got fed-up with trying to force Renpy to do things it was never designed for.
So SP ended a tad early and SP2 was started in Unity, which he'd had time to learn while making Loser.
And you're more than wrong. I know very well Renpy and I see nothing in Loser that Renpy can't do. And I almost feel like adding, "easily". But that would probably be a slight exaggeration.
 
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So you won't mind giving us examples of system driven Renpy game with similar or more complexity than SP1? Have you made one? Specifically, in stat and systems. Because otherwise I take Baals opinion over yours, as far as I can say, he made the most complex Renpy game of this type I have seen. Somehow, even HTML seems to work better in this department. I like Renpy games, not hating on them or the engine, and talented coders can do quite a lot with it, but a decently flashed out RPG system is something I would like to see more, maybe even create one someday, and claims of Renpy abilities are of particular interest to me.
 
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Bibifoc

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So you won't mind giving us examples of system driven Renpy game with similar or more complexity than SP1? Have you made one? Specifically, in stat and systems. Because otherwise I take Baals opinion over yours, as far as I can say, he made the most complex Renpy game of this type I have seen. Somehow, even HTML seems to work better in this department. I like Renpy games, not hating on them or the engine, and talented coders can do quite a lot with it, but a decently flashed out RPG system is something I would like to see more, maybe even create one someday, and claims of Renpy abilities are of particular interest to me.
You can take a look at Parasite Black. This game is more complex than Loser will ever be (And it's not a critical). Their code is crazy.

I'm myself part of some dev teams (in Renpy). Like for Midnight Paradise. You'll say it's not the same, and you'll be right... but it still have a calendar system, events system, some stats. It's not by adding 1000 stats/skills that you'll crash a game in Renpy.
 
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Dybbuk

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You can take a look at Parasite Black. This game is more complex than Loser will ever be (And it's not a critical). Their code is crazy.

I'm myself part of some dev teams (in Renpy). Like for Midnight Paradise. You'll say it's not the same, and you'll be right... but it still have a calendar system, events system, some stats. It's not by adding 1000 stats/skills that you'll crash a game in Renpy.
I personally think that there is no need for us to discuss what can and cannot be done in Renpy.
Baal gave his reasons at the time on Discord, linked to what he had coded in Renpy... He mentioned that probably some of the limits to what could be done (or how difficult it was to do things) were set by him at an early stage. But if you guys want to read the full post, here it is.
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Gojii

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Either way, I recall playing this a long time ago. Would be worth giving it another playthrough again, as I don't remember if I even played through all the content for it even tbh. Where is the website to supposedly play this rewer version at? The patreon hasn't seen an update since last year it seems?
 
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