andy60

Newbie
Jan 14, 2017
80
101
Going to echo a few others here in that I didn't really like how Rina's story took a 180 turn and turned into this weird blackmail storyline.
Just felt out of place to me.
While I understand the desire to differentiate her from her mother, (who very much falls into the 'cute' archetype) I feel there are other options of doing so.
For example, I wouldn't mind Rina's character type being a tease. Though depending on specifics, I would be confused, given what we know of her previous homelife.
But there is a way of 'positive' teasing without being disparaging.
The whole "invade the MC's bed, wake him up in the middle of the night only to insult him/the player" just weirded me out.

Hana and her scenes are quite nice however.

Edited to be clearer.
 
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clowns234

Engaged Member
Game Developer
May 2, 2021
3,090
4,845
Going to echo a few others here in that I didn't really like how Rina's story took a 180 turn and turned into this weird blackmail storyline.
Just felt out of place to me.
While I understand the desire to differentiate her from her mother, (who very much falls into the 'cute' archetype) I feel there are other options of doing so.
For example, I wouldn't mind Rina's character type being a tease. Though depending on specifics, I would be confused, given what we know of her previous homelife.
But there is a way of 'positive' teasing without being disparaging.
The whole "invade the MC's bed, wake him up in the middle of the night only to insult him/the player" just weirded me out.

Hana and her scenes are quite nice however.

Edited to be clearer.
When the MC finds them on the bench, that whole scene sets up why I'm still here. I'm here for Hana.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,639
5,589
The fake choices that leads to a game over are hella annoying, especially in a supposed sandbox.
I mean... we have lots of fake choices in real life too but at least we can pretend that everything is fine. :D Would you prefer to have a new path for each choice you can make?
 

MrDracosaurus

Member
Game Developer
Feb 10, 2018
110
1,010
Going to echo a few others here in that I didn't really like how Rina's story took a 180 turn and turned into this weird blackmail storyline.
Just felt out of place to me.
While I understand the desire to differentiate her from her mother, (who very much falls into the 'cute' archetype) I feel there are other options of doing so.
For example, I wouldn't mind Rina's character type being a tease. Though depending on specifics, I would be confused, given what we know of her previous homelife.
But there is a way of 'positive' teasing without being disparaging.
The whole "invade the MC's bed, wake him up in the middle of the night only to insult him/the player" just weirded me out.

Hana and her scenes are quite nice however.

Edited to be clearer.
I know, it's not the first time they've told me. There is certainly a reason why Rina behaves like this but it's true that the scene can be a bit strange. I'm changing it so that it makes more sense, to be able to kick her out of the room earlier in that scene and put another way to enter Rina's route, even so I don't plan to change her personality but as you say I want to make her more tease than insulting.
 

MrDracosaurus

Member
Game Developer
Feb 10, 2018
110
1,010
Of course. Out of curiosity, are the only two girls you can meet Hana and Rina? There's 4 more silhouettes in the journal but idk if you can even meet with them or interact with them as of yet.
For now they are not available but those other 4 characters are already prepared, one of them is obviously Lily which I plan to introduce soon. But first I want everything to work well and make more sense.
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,007
10,768
Love at First Tail [v0.1.2] [MrDracosaurus] – Compressed

Win/Linux v0.1.2 · · · (180.7 MiB :: 1.18 GiB)
Mac v0.1.2 · · · (146.3 MiB :: 1.15 GiB)
This compression is unofficial, barely reduces asset quality, and may or may not break your game.

Caveat emptor.
 

vilewe7570

Active Member
Oct 5, 2021
585
807
Of course. Out of curiosity, are the only two girls you can meet Hana and Rina? There's 4 more silhouettes in the journal but idk if you can even meet with them or interact with them as of yet.
Lily, the shop girl, will probably be a LI. Seems to be the kind of thing that you work for her but she can't pay so have to think of other ways :sneaky:
 

Wafflewaffuru

Active Member
Feb 10, 2021
743
1,368
For now they are not available but those other 4 characters are already prepared, one of them is obviously Lily which I plan to introduce soon. But first I want everything to work well and make more sense.
Got it. Just wanted to make sure! I'm a huge fan of your halloween game so I'm looking forward to this immensely.
 
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Powerack

Member
Jul 13, 2020
211
296
Boyo, you want too much from few weeks old project.

MrDracosaurus:
There is too much grind to get trust / lust. If there was more different dialogs when you progress, but spending time with both of them is just boring after few times of repeat the same thing so I always skip it.
I am not big fan of stereotypes and too much clicking. Maybe simplify some things / shorten way to gain enough trust to next level or so. You can make this grind more enjoyable with few more different images (spending time with them) and more dialogs of course. This is meant to be novell, right? More texts to read never hurt :)
 
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MrDracosaurus

Member
Game Developer
Feb 10, 2018
110
1,010
Boyo, you want too much from few weeks old project.

MrDracosaurus:
There is too much grind to get trust / lust. If there was more different dialogs when you progress, but spending time with both of them is just boring after few times of repeat the same thing so I always skip it.
I am not big fan of stereotypes and too much clicking. Maybe simplify some things / shorten way to gain enough trust to next level or so. You can make this grind more enjoyable with few more different images (spending time with them) and more dialogs of course. This is meant to be novell, right? More texts to read never hurt :)
I completely agree with you. It's a lot more grinding than I wanted it to be. I have been changing and adding events so that you can increase the stats depending on what you do. And of course, I plan to put more events and actions so so it won't be that repetitive.
 

clowns234

Engaged Member
Game Developer
May 2, 2021
3,090
4,845
I completely agree with you. It's a lot more grinding than I wanted it to be. I have been changing and adding events so that you can increase the stats depending on what you do. And of course, I plan to put more events and actions so so it won't be that repetitive.
Just a suggestion - adding a bit of new dialog each time a scene is repeated can go a long way, imo.
 
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MrDracosaurus

Member
Game Developer
Feb 10, 2018
110
1,010
Just a suggestion - adding a bit of new dialog each time a scene is repeated can go a long way, imo.
Oh no, I don't plan to do that, I'm sorry if I expressed myself incorrectly. I'm putting more events in between so you can advance stats faster based on certain choices so the game won't be that much of a grind. As you say, it doesn't seem feasible to me to make a one time scene for each stat point.
 
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hofom77573

Member
Apr 17, 2021
346
558
Oh no, I don't plan to do that, I'm sorry if I expressed myself incorrectly. I'm putting more events in between so you can advance stats faster based on certain choices so the game won't be that much of a grind. As you say, it doesn't seem feasible to me to make a one time scene for each stat point.
I would assume trivial nonsense shouldn't be too hard to spruce up the repeat scenes.

Code:
default d20roll = 0
default d20rollold = 0
Code:
$ d20roll = renpy.random.randint(1, 4)

# Stupid check to make sure the same line doesn't repeat twice in a row
if d20rollold == d20roll:
    $ d20roll += 1
    if d20roll > 4:
        $ d20roll = 1
$ d20rollold = d20roll

if d20roll == 1:
    li "It's good to see you again [povname], please buy a lot!"
elif d20roll == 2:
    li "Hello [povname], fine day to do some shopping!"
elif d20roll == 3:
    li "Good day [povname], anything I can interest you in?"
elif d20roll == 4:
    li "Hey [povname], you wouldn't happen to want to buy some of my used panties would you? ;)"
else:
    li "Welcome back [povname], shop until you drop!"
It's not great but it will help a little bit.
 

Powerack

Member
Jul 13, 2020
211
296
I would assume trivial nonsense shouldn't be too hard to spruce up the repeat scenes.

Code:
default d20roll = 0
default d20rollold = 0
Code:
$ d20roll = renpy.random.randint(1, 4)

# Stupid check to make sure the same line doesn't repeat twice in a row
if d20rollold == d20roll:
...
I wanted to start developing properly (not just hack other games to unlock patrons content :p ), but I am too lazy to setup my favorite text editor (Notepad++) to replace tabs with spaces :-D Or try other stuff like Visual Studio Code or Atom. Old habits die hard. And when I do something, I still get errors so I just stopped two projects... By the way good suggestions.

Also I don't think that this is what game needs immediatelly, but I am sure that more variability don't hurt and few more dialogs with girls are actually good thing to do. Events sure do that trick, but it's more work than just add some more texts based on your current relationship level. And there is the core of problem. I didn't see much triggers that do it. There is also need of some more story.

I'm sorry if you don't understand me, this is not my primary language... :cool:
 
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