The fake choices that leads to a game over are hella annoying, especially in a supposed sandbox.
When the MC finds them on the bench, that whole scene sets up why I'm still here. I'm here for Hana.Going to echo a few others here in that I didn't really like how Rina's story took a 180 turn and turned into this weird blackmail storyline.
Just felt out of place to me.
While I understand the desire to differentiate her from her mother, (who very much falls into the 'cute' archetype) I feel there are other options of doing so.
For example, I wouldn't mind Rina's character type being a tease. Though depending on specifics, I would be confused, given what we know of her previous homelife.
But there is a way of 'positive' teasing without being disparaging.
The whole "invade the MC's bed, wake him up in the middle of the night only to insult him/the player" just weirded me out.
Hana and her scenes are quite nice however.
Edited to be clearer.
I mean... we have lots of fake choices in real life too but at least we can pretend that everything is fine. Would you prefer to have a new path for each choice you can make?The fake choices that leads to a game over are hella annoying, especially in a supposed sandbox.
I know, it's not the first time they've told me. There is certainly a reason why Rina behaves like this but it's true that the scene can be a bit strange. I'm changing it so that it makes more sense, to be able to kick her out of the room earlier in that scene and put another way to enter Rina's route, even so I don't plan to change her personality but as you say I want to make her more tease than insulting.Going to echo a few others here in that I didn't really like how Rina's story took a 180 turn and turned into this weird blackmail storyline.
Just felt out of place to me.
While I understand the desire to differentiate her from her mother, (who very much falls into the 'cute' archetype) I feel there are other options of doing so.
For example, I wouldn't mind Rina's character type being a tease. Though depending on specifics, I would be confused, given what we know of her previous homelife.
But there is a way of 'positive' teasing without being disparaging.
The whole "invade the MC's bed, wake him up in the middle of the night only to insult him/the player" just weirded me out.
Hana and her scenes are quite nice however.
Edited to be clearer.
It's changed now, thanks a lot for telling me.View attachment 1738600
I think this is supposed to be
"Who could forget the human that spent his time holding his older sister's hand?"
Of course. Out of curiosity, are the only two girls you can meet Hana and Rina? There's 4 more silhouettes in the journal but idk if you can even meet with them or interact with them as of yet.It's changed now, thanks a lot for telling me.
For now they are not available but those other 4 characters are already prepared, one of them is obviously Lily which I plan to introduce soon. But first I want everything to work well and make more sense.Of course. Out of curiosity, are the only two girls you can meet Hana and Rina? There's 4 more silhouettes in the journal but idk if you can even meet with them or interact with them as of yet.
Lily, the shop girl, will probably be a LI. Seems to be the kind of thing that you work for her but she can't pay so have to think of other waysOf course. Out of curiosity, are the only two girls you can meet Hana and Rina? There's 4 more silhouettes in the journal but idk if you can even meet with them or interact with them as of yet.
Got it. Just wanted to make sure! I'm a huge fan of your halloween game so I'm looking forward to this immensely.For now they are not available but those other 4 characters are already prepared, one of them is obviously Lily which I plan to introduce soon. But first I want everything to work well and make more sense.
Boyo, you want too much from few weeks old project.harem?
I completely agree with you. It's a lot more grinding than I wanted it to be. I have been changing and adding events so that you can increase the stats depending on what you do. And of course, I plan to put more events and actions so so it won't be that repetitive.Boyo, you want too much from few weeks old project.
MrDracosaurus:
There is too much grind to get trust / lust. If there was more different dialogs when you progress, but spending time with both of them is just boring after few times of repeat the same thing so I always skip it.
I am not big fan of stereotypes and too much clicking. Maybe simplify some things / shorten way to gain enough trust to next level or so. You can make this grind more enjoyable with few more different images (spending time with them) and more dialogs of course. This is meant to be novell, right? More texts to read never hurt
Just a suggestion - adding a bit of new dialog each time a scene is repeated can go a long way, imo.I completely agree with you. It's a lot more grinding than I wanted it to be. I have been changing and adding events so that you can increase the stats depending on what you do. And of course, I plan to put more events and actions so so it won't be that repetitive.
Oh no, I don't plan to do that, I'm sorry if I expressed myself incorrectly. I'm putting more events in between so you can advance stats faster based on certain choices so the game won't be that much of a grind. As you say, it doesn't seem feasible to me to make a one time scene for each stat point.Just a suggestion - adding a bit of new dialog each time a scene is repeated can go a long way, imo.
I would assume trivial nonsense shouldn't be too hard to spruce up the repeat scenes.Oh no, I don't plan to do that, I'm sorry if I expressed myself incorrectly. I'm putting more events in between so you can advance stats faster based on certain choices so the game won't be that much of a grind. As you say, it doesn't seem feasible to me to make a one time scene for each stat point.
default d20roll = 0
default d20rollold = 0
$ d20roll = renpy.random.randint(1, 4)
# Stupid check to make sure the same line doesn't repeat twice in a row
if d20rollold == d20roll:
$ d20roll += 1
if d20roll > 4:
$ d20roll = 1
$ d20rollold = d20roll
if d20roll == 1:
li "It's good to see you again [povname], please buy a lot!"
elif d20roll == 2:
li "Hello [povname], fine day to do some shopping!"
elif d20roll == 3:
li "Good day [povname], anything I can interest you in?"
elif d20roll == 4:
li "Hey [povname], you wouldn't happen to want to buy some of my used panties would you? ;)"
else:
li "Welcome back [povname], shop until you drop!"
I wanted to start developing properly (not just hack other games to unlock patrons content ), but I am too lazy to setup my favorite text editor (Notepad++) to replace tabs with spaces :-D Or try other stuff like Visual Studio Code or Atom. Old habits die hard. And when I do something, I still get errors so I just stopped two projects... By the way good suggestions.I would assume trivial nonsense shouldn't be too hard to spruce up the repeat scenes.
Code:default d20roll = 0 default d20rollold = 0
Code:$ d20roll = renpy.random.randint(1, 4) # Stupid check to make sure the same line doesn't repeat twice in a row if d20rollold == d20roll: ...