Okay, 0.1.22 is up on itch.io.
My mega.nz has been suspended... why, I have no idea, since the only thing I use it for is distributing builds for Love of Magic. If anyone wants to pull the data from itch.io and put up mirrors, I'd be grateful.
Changelog:
0.1.22
- Added ability to trigger discussion on round 0 (used to let Dylan chat; previously it was possible for the player to kill the enemy on round 1, so the talking never triggered)
- fixed fullscreen images not being fullscreen on higher resolutions
- fixed some positioning issues for characters
- Fixed typos from slice of life events
- Added blood splatter VFX to poker combat
- fixed settings -> credits not working
- Added QA credits
0.1.21
- Moving automatically from room to room doesn't update the UI name
- Fixed character positions not synching perfectly
- Added 5 new Slice of Life events (3 in bookstore, 1 in cafe, 1 in Crowley)
0.1.20
- Fixed the "invisible line of text" in ceremonial magic II.
- Fixed a bug where the players could trigger the elsewhere entrance out of order by talking to Katie before Dylan
- Fixed a bug where cards could be left behind on the board
- Gems handed out by katie are 3x level 1 + 1x level 4; should reduce the problem of not having any feeling of control at the opening matches
- reloading last save will now respect triggers being fired by date/time
0.1.19
What's changed:
- Training in the Gym would take up two time-slots
- Edited the coffee shop dialog to hint that there are future events ahead if you continue chatting with people
- Fixed a bug where the Art of Jeet Kun Do would fail to advance time for one of the reading slots
- Fixed an OSX build issue with invalid resource packs
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My mega.nz has been suspended... why, I have no idea, since the only thing I use it for is distributing builds for Love of Magic. If anyone wants to pull the data from itch.io and put up mirrors, I'd be grateful.
Changelog:
0.1.22
- Added ability to trigger discussion on round 0 (used to let Dylan chat; previously it was possible for the player to kill the enemy on round 1, so the talking never triggered)
- fixed fullscreen images not being fullscreen on higher resolutions
- fixed some positioning issues for characters
- Fixed typos from slice of life events
- Added blood splatter VFX to poker combat
- fixed settings -> credits not working
- Added QA credits
0.1.21
- Moving automatically from room to room doesn't update the UI name
- Fixed character positions not synching perfectly
- Added 5 new Slice of Life events (3 in bookstore, 1 in cafe, 1 in Crowley)
0.1.20
- Fixed the "invisible line of text" in ceremonial magic II.
- Fixed a bug where the players could trigger the elsewhere entrance out of order by talking to Katie before Dylan
- Fixed a bug where cards could be left behind on the board
- Gems handed out by katie are 3x level 1 + 1x level 4; should reduce the problem of not having any feeling of control at the opening matches
- reloading last save will now respect triggers being fired by date/time
0.1.19
What's changed:
- Training in the Gym would take up two time-slots
- Edited the coffee shop dialog to hint that there are future events ahead if you continue chatting with people
- Fixed a bug where the Art of Jeet Kun Do would fail to advance time for one of the reading slots
- Fixed an OSX build issue with invalid resource packs