I'm experimenting with Blender to make crowd scenes; obviously DAZ is... not...a good option here. If I was a AAA studio I'd look at using something like
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for this, but since I'm one guy (and not even an artist at that) I'll just do my best, and try to hide the broken stuff. Like a doctor, I tend to bury my mistakes.
I figured it might be interesting for some of you to see what to process and tools looks like, and since I made the
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post public I guess I can share it here as well
I walk through the process from creating a randomly created landscape to putting one instance of a character into the world in blender, and replicating it using a particle system.