- Sep 6, 2017
- 484
- 560
Another short list of bugs for 0.1.18, Windows:
1) Gamebreaking. Training at the gym timeskips two periods. If you train in the morning, it skips straight to the night. If you train in the evening, it skips straight to the morning.
2) Missing lightning icon.
3) Second half of sentence missing.
4) Sat 21 September morning, when reading the martial arts book, I was able to read twice in one period. Seems to happen only this once though. I believe it's the 2 readings right before the final reading session.
5) Invisible text. Click above "later" and it'll still progress.
I'm having concerns about the hurdle you need to overcome to execute moves in combat. A Pair is the easiest to get, and the Block gem is the only gem that fit in it. However, it's preferable NOT to put the Block gem under Pair because one time during the fight against the monster in Elsewhere, and I was unlucky/lousy enough at Poker that I couldn't execute anything besides a Pair. I had to rely purely on Katie's Fire to burn down the enemy. For Act 1 at least, I don't see the point of constantly blocking.
This is Act 1 so I don't really mind, but in the future I hope there are ways to "rig" the cards so that higher level matches can happen more often. Also, I'd suggest making Block a separate command altogether besides Discard.
EDIT: Every time after winning a fight, I worry that I won't be able to click on the dialogue. It's happening way too often.
1) Gamebreaking. Training at the gym timeskips two periods. If you train in the morning, it skips straight to the night. If you train in the evening, it skips straight to the morning.
2) Missing lightning icon.
3) Second half of sentence missing.
4) Sat 21 September morning, when reading the martial arts book, I was able to read twice in one period. Seems to happen only this once though. I believe it's the 2 readings right before the final reading session.
5) Invisible text. Click above "later" and it'll still progress.
I'm having concerns about the hurdle you need to overcome to execute moves in combat. A Pair is the easiest to get, and the Block gem is the only gem that fit in it. However, it's preferable NOT to put the Block gem under Pair because one time during the fight against the monster in Elsewhere, and I was unlucky/lousy enough at Poker that I couldn't execute anything besides a Pair. I had to rely purely on Katie's Fire to burn down the enemy. For Act 1 at least, I don't see the point of constantly blocking.
This is Act 1 so I don't really mind, but in the future I hope there are ways to "rig" the cards so that higher level matches can happen more often. Also, I'd suggest making Block a separate command altogether besides Discard.
EDIT: Every time after winning a fight, I worry that I won't be able to click on the dialogue. It's happening way too often.