Pretty much, as of 0.3.35, here's the combat effects of your stats
* STR adds 10 points of health/point. That's then scaled by difficulty (2x for the easiest, 1.5x for the second easiest).
* STR adds 1% additional damage / point. In addition the easiest/easier difficulties multiply damage by 200% and 120% respectively
* INT adds 1% additional Xp / point.
* INT adds 1% / point to the secondary effect.
* CHR adds +1/point to the Companion recharge rate.
On damage vs secondary effect.
You must be registered to see the links
have both a "direct damage" component and an "effect" component.
View attachment 621793
So. Assuming we're playing on normal difficulty, with a STR/INT/CHR build of 20/10/10, triggering a Fire3 would do:
30 x 120% = 36 points of direct damage
9 x 110% = apply 10 points of fire to target (all values round up)
Right now I suspect I'm charging the Companions a bit fast, but everyone seem to love it so I don't have the heart to take it away from them.