Okay, good to know. I've been so focused on the upcoming public release that to me that's always "latest"Sorry I meant the one linked in the OP v0.3.24b.
I did run into 1 bug that I didn't hit in my previous playthrough while looking for some of the Emily content you mentioned in a new playthrough. Day 30 in Ceremonial class there is a dialog that seems messed up. Instead of a choice that makes sense it gives you a choice between something like "Day 30 dialog" and something similar, both with names that sound like variable names rather than real dialog. I didn't take a screenshot so I don't have the exact wording.
I think that one's fixed, haven't seen it before. It's caused by there being two equally valid conversations, without a lead in on one of them.