- May 3, 2023
- 7
- 7
This game is a definite improvement over the base game. The feel and fluidity of the actions feel good. the controls feel responsive, and hitbox/ hurtbox detection feels better. Two problems I have is the choao are just too hard. The projectile attacks are fine I guess but their hurtboxes are too small, off, or something. attacking them feels like the base game. You can be attacking a crowd and you can see them in their hurt state and then you are raped... WTF
The other is the water level isn't fun. The attack on your spear is too narrow (makes sense in RL but in a game, you need to suspend a bit of belief. Hell this is a Sonic World rape beat 'em up (more like a "beat it up" lol) game) This combined with your increased horizontal hurtbox on a small screen, limited movement, and enemies have it easier to get around you because they have numbers and aren't limited in movement makes for a very unfair advantage and not a nice experience. Without changing too much of the stage or core gameplay I'd suggest some type of quick dash up or down (maybe even left or right too). Maybe it can drain one notch of energy idk. Giving extra moments can be tricky as it can easily break a game if it wasn't built with it in mind. It's doable from my experience as my team had to deal with it for our game. But nevertheless, something to help the player because currently, players get an increased hurtbox, more narrow attack option, lose access to attacks, and mobility options. the cpu doesn't get any downgrades.
Overall great improvement to the base. The flow and feel are in the right direction. If you see this, I hope you (and the team) continue this as it's growing into something I am not shy about sharing with friends anymore. lol It's moving from just a pervy game to a solid beat-em-up with the bonus of pervy-ness. Cheers mate.
The other is the water level isn't fun. The attack on your spear is too narrow (makes sense in RL but in a game, you need to suspend a bit of belief. Hell this is a Sonic World rape beat 'em up (more like a "beat it up" lol) game) This combined with your increased horizontal hurtbox on a small screen, limited movement, and enemies have it easier to get around you because they have numbers and aren't limited in movement makes for a very unfair advantage and not a nice experience. Without changing too much of the stage or core gameplay I'd suggest some type of quick dash up or down (maybe even left or right too). Maybe it can drain one notch of energy idk. Giving extra moments can be tricky as it can easily break a game if it wasn't built with it in mind. It's doable from my experience as my team had to deal with it for our game. But nevertheless, something to help the player because currently, players get an increased hurtbox, more narrow attack option, lose access to attacks, and mobility options. the cpu doesn't get any downgrades.
Overall great improvement to the base. The flow and feel are in the right direction. If you see this, I hope you (and the team) continue this as it's growing into something I am not shy about sharing with friends anymore. lol It's moving from just a pervy game to a solid beat-em-up with the bonus of pervy-ness. Cheers mate.
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