- Nov 10, 2021
- 318
- 180
Idk. I just see people in chips server complain that every fan of PXLPD or something is impatient and always harass moddersDid something serious happened?
Idk. I just see people in chips server complain that every fan of PXLPD or something is impatient and always harass moddersDid something serious happened?
And would that be better to address once it happens here or just directly in Chip's server?Idk. I just see people in chips server complain that every fan of PXLPD or something is impatient and always harass modders
I just wait and see what happensAnd would that be better to address once it happens here or just directly in Chip's server?
Honestly, I'm just glad to see this game back in the light so many years after Zeta leaving the game in the dust. And, as a new fan of the PXLPD remake, I say take all the time and tender care you think the game needs to make it as great and grand as your own vision and abilities allow. I'm more then patient enough to wait as long as it takes to see a fully finished game.I just wait and see what happens
so am i. id love to see 8 more mods to pop up just to make up for all the years we were waiting for an updateHonestly, I'm just glad to see this game back in the light so many years after Zeta leaving the game in the dust. And, as a new fan of the PXLPD remake, I say take all the time and tender care you think the game needs to make it as great and grand as your own vision and abilities allow. I'm more then patient enough to wait as long as it takes to see a fully finished game.
[Been waiting two long years for another game I play to get its remastering update released, really man, take all the time you want.]
Strange isn't it? For a mod that was supposed to make a few changes and complete the game it's quite a lot.Whe just got 80 pages on this thread, lets gooooooooooooo
I was following the game since the original devs were working on stage 2, not sure how far back that is but I imagine pretty farIs it down bad that ive been following this game since 2017?
Anyways, keep up the great work I’m so glad that this game is being worked on.
The game had a lot of fans and content then stopped, I bet a lot of fans started following this and the Evil Mod when content slowed to a stop and saw the improvements and other thingsStrange isn't it? For a mod that was supposed to make a few changes and complete the game it's quite a lot.
That's the super power of friendship or something. Maybe just power of horny.Strange isn't it? For a mod that was supposed to make a few changes and complete the game it's quite a lot.
That just shows how good is what you are doing. A lot of people got (horny) interested in your workStrange isn't it? For a mod that was supposed to make a few changes and complete the game it's quite a lot.
Will you add the piranha plant animations of mykiio as well?Howdy!
Several people have long mentioned about the discord server. Therefore, I decided that I would try to do something like this and see how it would work out in the end. I don't have much experience with this program, but it seems to me that the server as it is made now should be enough. I'm curious to see what will ultimately come out of it and whether it will be a good idea in the long run. I certainly plan to post there more often information and photos of current work to avoid spamming on the current forum with it.
here you have theYou must be registered to see the links
For now, I am not sure. As a matter of fact, I already have these animations ripped on my computer and more or less rewritten to fit in game. But I'm still thinking about whether to implement them into the game for sure. Once I've thought about it I'll let you know.Will you add the piranha plant animations of mykiio as well?
I'm not very good at making games and modding them. And if you add a switch in the settings for the animations that will be used in the game, so that you can turn on animations from mykiio, or RedEye Samurai, or the original ones at will. Is it hard to implement?For now, I am not sure. As a matter of fact, I already have these animations ripped on my computer and more or less rewritten to fit in game. But I'm still thinking about whether to implement them into the game for sure. Once I've thought about it I'll let you know.
Theoretically, it is not as difficult as one would think. However, it would be time-consuming. The engine itself does not very allow integration with the menu panel so to the options I probably would not be able to add such a thing. If I did, I would probably have to add a stage before the start of the story mode in which we choose the animation options. However, first of all you would have to add all necessary animations. Then add a new set of animations to each opponent. And at the very end, change the operation of the grab function in the "EnemyGram.c" file, where you would add a condition, for example. If option 1 is enabled then run only the animation set from the original game, if option 2 then from this mod, etc. As I mentioned it is not difficult to implement, but it would certainly take some time.I'm not very good at making games and modding them. And if you add a switch in the settings for the animations that will be used in the game, so that you can turn on animations from mykiio, or RedEye Samurai, or the original ones at will. Is it hard to implement?