I got a suggestion from SahanovAzamat on the discord server to change the combo system in the game and add Juggle combos. I searched a bit in manual for openbor and found some useful commands for dealing damage. In short, in one of the characters I changed the way of attacking in such a way that during special attacks, our character could interrupt the animation in order to use another attack in the same moment. However, this only works when we hit the enemy, so if we fail, the animation will be played until the end and we won't be able to interrupt it with another attack. In addition, I added that one of the opponents for the test has the ability to receive damage while flying, which allows you to perform combos. So depending on what buttons we use, such a set of attak will be performed in succession, for example, during the fight we can use basic attack, then forward attack + special attack to inflict more hp on the opponent. I also added a limit to the combos we can perform on an opponent while he is flying. And I also added that from now on every special attack (special, upper attakc, forward attack, super special) will take stamina from us, as opposed to the previous version where stamina was only taken by special attack (Although in the video below this part has not been added yet). I'm curious to see what will come out of this and how players will respond to it.
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