Nice game thanks. When I wake up the game is stuck on this screen. Error list in console;
Love & Vice.html:65326 Config.saves.onSave has been deprecated, use the Save.onSave API instead
set onSave @ Love & Vice.html:65326
eval @ VM89906:8
call.output.output @ Love & Vice.html:65326
evalJavaScript @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: lydiaStatusUpdate is not defined
<<run lydiaStatusUpdate()>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
widgetDef.handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: melStatusUpdate is not defined
<<run melStatusUpdate()>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
widgetDef.handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: atoniaStatusUpdate is not defined
<<run atoniaStatusUpdate()>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
widgetDef.handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<addTime>>: errors within widget code (Error: <<run>>: bad evaluation: lydiaStatusUpdate is not defined; Error: <<run>>: bad evaluation: melStatusUpdate is not defined; Error: <<run>>: bad evaluation: atoniaStatusUpdate is not defined)
<<addTime _temp[0] _temp[1]>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
widgetDef.handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<silently>>: error within contents (Error: <<addTime>>: errors within widget code (Error: <<run>>: bad evaluation: lydiaStatusUpdate is not defined; Error: <<run>>: bad evaluation: melStatusUpdate is not defined; Error: <<run>>: bad evaluation: atoniaStatusUpdate is not defined))
<<silently>> /* autosave code */ <<if $tempStoryVar != 'quick'>><<script>>Save.autosave.save("Autosave")<</script>><</if>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>> <<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>> <<set $charPcEventObj.officeMissed.unlocked to true>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>> <<if $managerStats.performance < 0>><<set $managerStats.performance = 0>> <</if>> <</if>> <</if>> <<elseif $charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true && $currDay[1] < 4 && $charPc.workedToday == false>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>> <</if>> <<set $charPc.workedToday to false>> /* time change - different for mel */ <<if $tempStoryVar == 'lydSleepS2Lv' || $tempStoryVar == 'lydSleepS2Lwd'>> <<set _temp1 to lydiaBreakfastSlotFinder()>> <<set _temp2 = timeDiffSleep($time, _temp1)>> <<addTime _temp2[0] _temp2[1]>> <<elseif $tempStoryVar == 'partySleep'>> <<set _temp to timeDiffSleep($time, [8,30])>> <<addTime _temp[0] _temp[1]>> <<elseif $tempStoryVar == 'atoApartSleepLv' || $tempStoryVar == 'atoApartSleepLwd'>> <<set _temp to timeDiffSleep($time, [6,0])>> <<addTime _temp[0] _temp[1]>> <<elseif $tempStoryVar == 'fionaS3SleepLv' || 'fionaS3SleepLwd' || 'fionaS3Sleep'>> <<set _temp to timeDiffSleep($time, [8,0])>> <<addTime _temp[0] _temp[1]>> <<else>> <<set _temp to timeDiffSleep($time, [9,0])>> <<addTime _temp[0] _temp[1]>> <</if>> /* jen clothing stuff */ <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> /* mc rent */ <<if $charPc.rentDay < $totalDays && $charPc.finances != true>> <<set $charPc.rentMissed to true>> <</if>> /* daily resets */ <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> /* stage 3 reward limit */ <<set $charM.rewardToday = false>> /* should trigger every monday? - shortage event reset */ <<if $currDay[1] == 0>> <<set $charMEventObj.shortageLwdS0.unlocked to true>> <<set $charMEventObj.shortageLvS0.unlocked to true>> <</if>> <</silently>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: modellingJobTriggers is not defined
<<run modellingJobTriggers()>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<silently>>: error within contents (Error: <<run>>: bad evaluation: modellingJobTriggers is not defined)
<<silently>> <<if $charM.clothingStage >= 3>> <<set $charMLewdGoals.modelling0.unlocked to true>> <<set $charMLewdGoals.modelling1.active to true>> <</if>> <<run goalCompleteTriggers()>> <<run modellingJobTriggers()>> /* charMWorkEvents file*/ <</silently>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: atoniaGoalTriggers is not defined
<<run atoniaGoalTriggers()>>
value @ Love & Vice.html:65326
value @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
handler @ Love & Vice.html:65326
value @ Love & Vice.html:65326
Wikifier @ Love & Vice.html:65326
value @ Love & Vice.html:65326
enginePlay @ Love & Vice.html:65326
engineShow @ Love & Vice.html:65326
value @ Love & Vice.html:65326
(anonymous) @ Love & Vice.html:65326
e @ Love & Vice.html:57
t @ Love & Vice.html:57
Love & Vice.html:65326 Error: <<run>>: bad evaluation: fionaGoalTriggers is not defined
<<run fionaGoalTriggers()>>
and my save file is attached