- Dec 22, 2016
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New reviews and reactions for this thread have been pre-emptively disabled due to alt abuse from the developer.
What do you mean by alt abuse?New reviews and reactions for this thread have been pre-emptively disabled due to alt abuse from the developer.
It's about the 30 alt accounts you created, and then used to spam the forum with ~1000 2-3 word posts to inflate their post count. Why? I presume so you could leave fake reviews on your threads once you felt they were aged enough to avoid detection. Regardless, it's against the rules.What do you mean by alt abuse?
And I just got done reading about all of the HotPink garbage that happened a while back.Well that's disappointing behavior. Time to ignore the dev and these threads I guess.
It's about the 30 alt accounts you created, and then used to spam the forum with ~1000 2-3 word posts to inflate their post count. Why? I presume so you could leave fake reviews on your threads once you felt they were aged enough to avoid detection. Regardless, it's against the rules.
it's taken fromv1.3.62d
More lewd scenes
Entirely new lewd scenes
More behaviors
More gameplay stuff
Improvements to existing stuff
More spicy stuff???
I believe there is also more schoolgirls. I've noticed some new hairstyles and outfits.From OP's changelog section
it's taken fromYou must be registered to see the linksbut inYou must be registered to see the linksdev states that they only added few more teachers, nothing changing gameplay-wise (that comes in Part 2).
So for now the real changelog is:
- new room (Faculty Room, part 1 public release)
- 3 new teachers (from v1.3.60)
- 2 more teachers (from v1.3.62)
-You must be registered to see the links(Patreon reward)(not sure if it's included in dl)
They're from even olderI believe there is also more schoolgirls. I've noticed some new hairstyles and outfits.
In regards to 2) The timer is stopped when you view inside the locker, so you can go in and complete them manually to get them out before the day ends.I know there is a save editor, but my two gripes are this
1) even if you capture one and aren't seen, if they are seen coming out, then you still get reports and this can lead to tons of un-forced errors and a high number of reports
2) The last 20% of the timer is useless as anything captured during it doesn't complete before end of day. Once the timer hits the end,the day should last long enough for anybody still caught before the timer ended, to complete. Days feel too short.
Goood to know. Gets tough with the new area with 36 lockers!In regards to 2) The timer is stopped when you view inside the locker, so you can go in and complete them manually to get them out before the day ends.