cadelobr
Newbie
- Aug 17, 2018
- 15
- 22
i'd like to see a dog creator or a horse in near future, and mabe a party for everyone become together, thats isnt a normal thing but almost every one here likes a bestiality
No... IK it's just the basics for posing limbs. My question goes further than that.Inverse Kinematics I think.
Very Based, thanks. Will look forward to it.For most projects I would agree with you, it's never a good idea to try to do everything at the same time. That's precisely why I'm making this project step by step, starting with the girl's creator, then the male, then the outfits, and finally the scenario.
But, cause there is a but, in terms of "topics", I will not focus on anything. Until the scenario creator is fully functional, there will be decals and items of ALL sorts, scars, skin marks, and 100+ custom options to pick from in most categories. YOU, players and creators alike, will make your own topics. Lucid Lust will bring the tools for anyone to make anything, like I already said, you can even make horror stories or humorous scenarios if that's more your thing. To show an example of what you can do, I will certainly make an entire scenario when v1.0 will come out, it will certainly make use of ALL the possible parameters (so "X Genre allowed" on/off, relation variables, custom names and nicknames, random variables like "time of the day", etc.). But I hope that once at v1.0 the community will be ready to create amazing things with Lucid Lust, on ANY topic!![]()
That was certainly an early version, codes only worked for some computers languages. It's all good since v0.0.15 as I set a universal language to the float encoding.[...]
I remember trying some folk's character codes but they didn't work for me. Hoping my mileage improves this time. My concern with having some of the symbols in there is character substitution (such as when Word makes "fancy quotes" ).
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Second, their character exchange method is interesting. It has an in-game toon editor. It saves and loads toons from a directory of named PNG.
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It's every 2 weeks, not 3, but yes you're right about the rest. But I don't schedule my updates specifically for f95, I just update when I can. When I can update the game, I do it on Patreon. 10 days later it's made public, if it's been more than 14 days since the last promotion then you will see Lucid Lust in the Last Updates category. It's not that horrible if I only get a promotion every 17/18 days instead of 14, I can still sleep at night knowing that haha.That is an F95 rule.
The dev can post as many updates as they want but I believe an update is only shown every three weeks.
Lucid Lust Try to schedule an update every three weeks so your game is promoted .
Looks forward to your VN Maker. I would love to throw Daz Studio into the bushes.
Also, cum inflation when![]()
Yes, also it "works" but is not made final so changes are happening every 5 to 7 days haha. The game is at its baby stage!So... right now only the girl creator thing works, right? Seems like nothing happens when I click the other buttons.
Thank you, I try my best and I love talking with people interested in my project!Glad you're keeping up with everyone here and are very responsive. Amazing to see.
As you said, some ethnicities have very specific traits. That's why in the Help Window I tried to explain ethnicity as a sculpture base, you should really start from here if you are serious about making a face. But you still should be able to close any existing gap (even more now with the "unlocking limits" toggle.As for what I mean with the lips/mouth opening, is that, if you use certain ethnicities you get lip gaps, so that you see the teeth for example, because the lips are slightly parted(usually in the middle)[think i noticed this with north american]. Anyway you can't adjust the parting of the lips, so say you like the ethnicity mix you have but want to close up that lip gap, you can't do it within the mouth settings, you can only do it by tweaking ethnicity.
(sorry if that doesn't make much sense it might be hard to explain)
TLDR: Really, it's not a big deal since it can be worked around by adjusting ethnicity setting, it was only a minor suggestion. <3
Working on both, but both are big challenges right now. For butt sliders, it's a ratio issue (for upcoming collision/animation systems and how it works with all the sliders that are already modifying the butt area), for the flat chest shader issue, I will certainly have to revamp the skin shader entirely anyway (for other reasons too, like the shiny coat value which gets higher depending on vertex sizes). So the skin is still in the work and for new sliders I'm now quite tricked into having to stop somewhere. I will certainly make brand new decisions/changes in the future to accommodate, let's pray together!My current top requests for the character creator,
Larger nipple optionsNice.
More butt sliders
Some sort of shading fix for smaller breasts.
Not sure if there's anything else I'm super hurting for that isn't already on the road map. As always, there are lots of small requests but I'm currently in big picture mode right now.
ooo, okay, I'm understanding your vision better. A Scenario Creator (SC) will make actor roles (MC, Love Interest, Villain ect.) that the community will then download the scenario and inject their preferred models to fill those actor slots. I imagine that SCs will have the option to make default settings that are all auto-filled and the person who downloads the scenario can make name/relationship adjustments to their taste.
I'm curious how you might handle descriptor discrepancies? Will it be up to the SC to set up moddable descriptors or will there be some sort of auto descriptor thing? Ex: "How do you like this big black cock?" but the model in the role has a small white dick? Would you be able to add in a code that can read the model data so that the SC could say "How do you like my $charactermodelpenissize $charactermodelskincolor ?" and the system will autofill the text?
Would you also allow for text replacements if the model for the actor role doesn't have the required asset?
Ex: if model breasts >30 use line 1 "My tits hurt when you make them bounce like that!"
if model breasts <30 use line 2 "Keep going! Don't Stop!"
Just stuff I ponder over while drinking tea.
Wouldn't it be the Western HS?This is a amazing foundation for what can be the "Eastern Honey Select" or a TK17's spiritual successor, i hope this also get native mods support too, amazing work for now
If your goal is to "rip" renders from Lucid Lust, the process would be really easy. Like, you can easily make a simple scenario without dialogue, take screenshots of each step and then import them in Renpy for example and do your dialogues/logic there. Also, with replacement mods, you would be able to take your own scenario to another level. While it's not the essence of Lucid Lust, I would be very happy for people to do this and might also make some sort of automatic procedure to allow this (like a bouton to automatically create pictures of every step of a scenario). It would allow "renders" made in Lucid Lust to be used in lightweight and more cross-platform-friendly engines (hello RenPy). Since Lucid Lust will NEVER be on anything else than computers.Lucid Lust Very good idea and interesting project. I was actually thinking about this very recently while checking out DAZ and Honey Select, the current two big names in generating graphics for adult VN game dev.
DAZ is highly customizable and easier to setup a scene with assets from DAZ store, but you need good hardware for reasonable IRAY render speeds.
Honey Select however, can take instant "renders" (it's also Unity-based) but requires a lot of work to look good (you need to know lighting) with a reasonable level of customization via mods, but you are restricted to a sort of Asian aesthetic. Also the license is a bit of a grey area, even though Illusion hasn't sued anyone yet, making HS2 games means that you probably are not able to list the game on the biggest retailer Steam.
I think an in-house F95 solution for this is a great middle option to greatly speed up the creation process. I think a robust character creation system is a good place to start. I think one for males should be next (a big weak point for HS2 is male actors). Then add a lot of assets for scene generation like furniture, environments, etc. Modding support would be great too, so you can possibly open-source some of the asset creation work. Obviously the end goal is to have an asset library as extensive as DAZ.
Another thing would be to have a very lenient License that makes it very clear that games made with LL can be sold/monetized without issues.
I will try to make Mac and Linux versions for each big Lucid Lust version (0.1, 0.2, etc.). This is a lot of work and is very time-consuming so I can't do more than that. So, if you're on a Mac, see you for version 0.1!Will there be a mac version??
For the adaptative animation and collision system, I think that I will make a post once it will be there. I will try to explain it very summarily here but it's way simpler than what some of you guys seem to think.I am really curious to know how are you going to make it possible for animations to adapt to wathever morphology the customized character could have.
In a prior post you said something about adaptative animation system and collision system , could you elaborate this a bit more from a more technical point of view? As a fellow Unity user I am intrigued I have to admit. I know it's not magic since popular games do it already, but I am curious of as a solo dev one could approach it.
Indeed hair shaders look nice. Is this a store solution or custom shaders? BRP or URP ? Or perhaps character creator relatively newly released solution?
Hello, how are you? It's great to know our own preferences and express them, also I'm totally against kink-shaming anyone, ever (I hate the idea of thought crime). But sadly, and I hope you will understand me, I just can't see myself working on animals' genitals during my free time, it's just not something I'm willing to do for my own sanity. But if someday I have enough resources to hire someone, promise that he will suffer by having to do all the things I will not haha. Have a great week kind sir!i'd like to see a dog creator or a horse in near future, and mabe a party for everyone become together, thats isnt a normal thing but almost every one here likes a bestiality
See, that's what I thought you thought, scaling characters will serve for creators, and scale will be optionally overridden (once a scenario is made, to export it you will have a form to fill, with toggles as "allow size change" and things like that. How would you want a camera to change rotation/position depending on the character's height for example? If the scenario creator enables it you will be able to select one or more characters to replace their own, and if activated by the scenario creator, things may be overridden (scale, penis size, etc.). It's the creator's job to think about what can be changed and what shouldn't be changed for its scenario to work flawlessly.No... IK it's just the basics for posing limbs. My question goes further than that.
Lets say I create a very basic animation, or just a pose (1 keyframe) where a male character holds the hips and kisses a slim 1.80 female character. But what if I change that slim girl for a thic 1.60 one? How the male figure opens the arms to hold those more broad and lower hips in the exact same place?
I am just curious to know if the dev is willing to share a bit of how did they implement it in theirgame.
There are ways/tools to try to do so of course, most of them using IK and anybody can find in the Unity store; but neither it's something easy to make, specially when you are dealing with multiple blend shape characters. Even HS and Sims 4 which I consider the gold standard for these things many times fail to adjust their animations.
As I said, I just wonder what the OP, as a solo dev, decided is the best option.
ps. It's hard to explan this without being too technical and lenghty.
It's in the work! v0.1 (the final version of the girl creator) is not for tomorrow, but yes don't worry. Bottom Hair, better B holes, shine amount for skin, etc. I have a lot of things on my to-do list.hair on pussy ?
I don't have the time to go play every other game you guys are linking to me haha. But I read the game's description and don't really see how this game is similar to what Lucid Lust is trying to achieve.How does thisgamecharacter creator compare to Home together?
Both seem pretty similar to me, with similar goals
However, Home together seems to have a lot more graphical fidelity, being made in Unreal Engine (with matching heavy system requirements, ouchh)
I thought about this for the scenario mode, but I didn't think about sprites making haha, that can be a cool idea! Well, not for now since I want my game to come to a conclusion before getting lost doing too many things at the same time. But a Sprite-making mode is a neat idea and I'm adding it to the "after v1.0 possibilities" list! Thanks for your suggestion!Hello I have a proposition for your game:
Your Character creation tool is ,without understatement, an effective and excellent as it is already ( speaking for the 0.0.21)
I do believe some people would try to use your tool to create some of those 3dcg characters sprite you see in those visual novela made on Daz3D or such.
There for I do think that it could benefit the game to add those feature to help the visibility of your game:
-the possibility to pose the character in the character menu
-And a feature to export screenshot's of the character as a PNG with an alpha channel
Of course those are just suggestion made by ,frankly, a very amateur Godot Game dev but I do think it's better to provide those feature so it can add a very practical use for other dev that struggle to create assets or reference pictures
Of course if you do add those feature I would recommend to add a "Creative Commons" licence to force those who wish to use your game that way to Credit it in there credits
No 3D export is possible (unless someone makes a custom extractor, but using a 3D rip would be illegal for several reasons that are not linked with me sadly)will it be possible to export characters you make to blender?
As I said, no 3D export is possible. BUT, every other thing (2D export) has been discussed in this message and it's a big YES. The simple scenario creator will let you save every step as pictures, after v1.0 you will certainly have a character sprite maker, etc. We can even imagine some video maker exporting animations. But for now, the goal is to create an all-in-one solution where both players and creators can get what they need!Ok. Another dev chiming in because this project has the potential to be the first and most essential step in a game developing process.
Many of us struggle with animation in our games simply because running 300-400 frames through your own graphics card or a cloud service is just too much (rendering times, uploading processes, if it's a paid cloud, normally animations are charged at extra rates... you name it). One of the logical answers is using other systems like Honey Select and similar, but again, most of the assets there have a clear anime style, which works for some games but not for others. And even then, locations and assets are really limited compared to Daz and its massive library.
I've been messing around with Unreal Engine for a while now and, the same as Unity, it has a ton of potential to deliver quality graphics and real time animation that you can either leave there or export to pngs for RenPy so people with less powerful computers can also play without problems. Both systems have huge libraries in terms of locations and lots of different assets, but character wise, they're clearly not aimed towards sexy stuff (Daz obviously is). So something as simple (at least in Daz) as taking a rigged character, stripping off their clothes and changing their appearance to look like a cock hungry bimbo is never so simple. Even MetaHumans with their impressive realistic look and their customization capabilities struggle when trying to create the kind of ideal female beauty that's so abundant in Daz. Why? Simply because they tried really hard to make their characters look far from perfect to help with realism and, specially, inclusion.
All of this rant for what? Ok, I'll get to the point. If you could give us a way to take these characters and export them as something we can use right away in Unity, keeping the rigging, textures and shape (and maybe even adding a predefined basic soft body system for boobs and butt), I think the rest (posing, animation, environments...) could be easily handled in the engine itself.
That way we'd have the sexy character creator that both Unity and Unreal so severely lack.
Noted!very interesting project. size slider needs higher range though, to enable dwarves and giants
I will add many skins in the future, older and wrinkled skins will come, I also thought about fantasy skins and things like that, stay tuned!played the game, attempted to create a milf but its not ready yet in my opinion, I didnt see any wrinkles options and any pubic hair style yet, howerver I will look out for this game because it has pretty good potential nonetheless
I will make a specific window called "Randomizer" where you will get to put max amount values for each zone before clicking on "Randomize", this way you could even use it to get "close" characters (like in the Dark Souls Serie) or true monsters (Oblivion style haha), thank for the idea!The project is great! I wanted to know if you are planning to make a random button to create random characters? Thanks for your work and good luck!
There's a Pregnancy tag that you might want to add for the threadBody Window: Added Pregnant Slider