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hibilly599

New Member
Mar 25, 2024
10
46
I'm a bit stuck with regards to Liz's artifacts. I've managed to find all but 2
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and for my life I can't find these last two. I've basically finished all quests and stuff related to the Hot Springs, and yet Liz still says to look for it there. Is this a bug?
 

SilverDark90

New Member
Dec 8, 2020
9
9
I'm a bit stuck with regards to Liz's artifacts. I've managed to find all but 2
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and for my life I can't find these last two. I've basically finished all quests and stuff related to the Hot Springs, and yet Liz still says to look for it there. Is this a bug?
It's been awhile since I've done that quest but if I remember correctly
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Last edited:

lancekro

Member
Dec 2, 2018
468
517
Stawer when I open the gallery I get this error

Code:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'newpatch2/Gallery_liz_locked.webp'>:
IOError: Couldn't find file 'newpatch2/Gallery_liz_locked.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script/gallery.rpyc", line 1952, in script
  File "renpy/ast.py", line 1443, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1684, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2762, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3839, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2565, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 181, in render
    renpy.display.render.render(self.transitions[-1], width, height, 0, 0)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 368, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 688, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 826, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1029, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1768, in render
    cwidth, cheight = sizeit('c', width, height, 0, 0)
  File "renpy/display/layout.py", line 1765, in sizeit
    rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
  File "render.pyx", line 315, in renpy.display.render.render_for_size
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/viewport.py", line 623, in render
    surf = renpy.display.render.render(c, cw, ch, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/behavior.py", line 795, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1264, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/im.py", line 625, in render
    return cache.get(self, render=True)
  File "renpy/display/im.py", line 287, in get
    surf = image.load()
  File "renpy/display/im.py", line 706, in load
    raise e
IOError: Couldn't find file 'newpatch2/Gallery_liz_locked.webp'.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Lucky Paradox v0.9.2f
Sun May 12 12:24:29 2024
 

divingmedic

Engaged Member
Aug 15, 2023
2,562
3,570
Very different story here. Very good, intriguing. Only thing I was almost towards the end when the game just up and crashed to desktop on me. First time I ever had a AVN do that, worst part was stupid me had not saved for like 40 minutes cuz I was so busy reading the story.
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,877
the game just up and crashed to desktop on me. First time I ever had a AVN do that
That's some lucky paradox player right there ... it will happen again and again.

worst part was stupid me had not saved for like 40 minutes cuz I was so busy reading the story.
On the left side of the page overview for loading screens, before the numbers, you will see "A" and "Q" in RenPy games, for autosaves and quicksaves respectively. There should be an autosave from your last decision, probably way closer to where you were than 40 minutes ago.
 
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divingmedic

Engaged Member
Aug 15, 2023
2,562
3,570
That's some lucky paradox player right there ... it will happen again and again.



On the left side of the page overview for loading screens, before the numbers, you will see "A" and "Q" in RenPy games, for autosaves and quicksaves respectively. There should be an autosave from your last decision, probably way closer to where you were than 40 minutes ago.
Yes I went there this morning, and reloaded the last autosave, but I could not get the event I was in the trigger. I was
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and that is when it crashed.
 

Joey's Conscience

Active Member
Sep 28, 2020
845
2,441
So I have a question, that Stawer or maybe MasterWizard1 could answer.

One aspect that I feel this game is falling a little short for me lately are the animations. With so many HS and KK games around, the standard animations, even as polished as the ones in this game are, just aren't cutting it anymore. They lose their appeal after you've seen them so many times. So I've been putting a premium on games that do custom animations, and there is some great work out there. So are custom animations something that's been considered at all, or that's just not a priority right now?
 

Kugatsu500

Newbie
Feb 20, 2018
48
89
So, after I found Luna, it said that I had unlocked the story for some blonde girl that I don't remember the name right now in my Social Tab. I went there to look, but she wasn't unlocked, since I haven't even met her. I ignored and continued playing the game, but then I went back to Luna's cabin to try and continue her story and it always says that I need to wait a few more days. Is this intended, or did I break something?
 

PopsicleCart

New Member
Feb 16, 2024
1
0
im not sure how this started happening but now everytime i try to do something the game freezes for a good 10 seconds. Is there a way to fix this?
 

Stawer

Lucky Paradox
Game Developer
Jun 6, 2017
392
2,179
So I have a question, that Stawer or maybe MasterWizard1 could answer.

One aspect that I feel this game is falling a little short for me lately are the animations. With so many HS and KK games around, the standard animations, even as polished as the ones in this game are, just aren't cutting it anymore. They lose their appeal after you've seen them so many times. So I've been putting a premium on games that do custom animations, and there is some great work out there. So are custom animations something that's been considered at all, or that's just not a priority right now?
My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...

But at the same time I have this internal conflict about making a “remaster” of the first half of the game, which would put on hold the release of new content (This can take a long time, between problems in saves and other things), or continue releasing new content.
 

Stawer

Lucky Paradox
Game Developer
Jun 6, 2017
392
2,179
So, after I found Luna, it said that I had unlocked the story for some blonde girl that I don't remember the name right now in my Social Tab. I went there to look, but she wasn't unlocked, since I haven't even met her. I ignored and continued playing the game, but then I went back to Luna's cabin to try and continue her story and it always says that I need to wait a few more days. Is this intended, or did I break something?
Need to check this, should be a visual bug, but nothing game-breaking.
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,877
My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...

But at the same time I have this internal conflict about making a “remaster” of the first half of the game, which would put on hold the release of new content (This can take a long time, between problems in saves and other things), or continue releasing new content.
I am only one voice but I would advise against a remaster - unless there is something you consider really terrible and blemishing the project. These games are long term projects, and your skill will always move on while you make it, and the technology, both hardware and software, also gets better. You may easily get stuck in a neverending circle, have seen that before.

Also I have the feeling - but cannot prove it - that remastering lends itself to graphics becoming more generic. With all the work of post production in this game the risk may be lower than usual, but there seems to be this tendency to move the sliders ever so little - but all towards the same spot. Which may be dictated by your general preferences or by some kind of trend going on, with changing tastes, however in my very subjective experience, it tends towards looks being more same-ish, losing their uniqueness.

But in the end, this is your game, your project, do what you feel is correct, not what people tell you - because then it will become really messy really quickly ;)
 
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divingmedic

Engaged Member
Aug 15, 2023
2,562
3,570
I am only one voice but I would advise against a remaster - unless there is something you consider really terrible and blemishing the project. These games are long term projects, and your skill will always move on while you make it, and the technology, both hardware and software, also gets better. You may easily get stuck in a neverending circle, have seen that before.

Also I have the feeling - but cannot prove it - that remastering lends itself to graphics becoming more generic. With all the work of post production in this game the risk may be lower than usual, but there seems to be this tendency to move the sliders ever so little - but all towards the same spot. Which may be dictated by your general preferences or by some kind of trend going on, with changing tastes, however in my very subjective experience, it tends towards looks being more same-ish, losing their uniqueness.

But in the end, this is your game, your project, do what you feel is correct, not what people tell you - because then it will become really messy really quickly ;)
I second your motion kind sir. Dev's that stop mid game to fix things is usually a death knell for a game.
 

divingmedic

Engaged Member
Aug 15, 2023
2,562
3,570
My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...

But at the same time I have this internal conflict about making a “remaster” of the first half of the game, which would put on hold the release of new content (This can take a long time, between problems in saves and other things), or continue releasing new content.
Please remaster later after the game is done and then go back and fix it. I think many over look the start of avn's/games more so for a new dev as the dev is learning the craft.
 
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