- Aug 26, 2018
- 4
- 5
It's been awhile since I've done that quest but if I remember correctlyI'm a bit stuck with regards to Liz's artifacts. I've managed to find all but 2and for my life I can't find these last two. I've basically finished all quests and stuff related to the Hot Springs, and yet Liz still says to look for it there. Is this a bug?You don't have permission to view the spoiler content. Log in or register now.
Goated, thank you so muchIt's been awhile since I've done that quest but if I remember correctlyYou don't have permission to view the spoiler content. Log in or register now.
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'newpatch2/Gallery_liz_locked.webp'>:
IOError: Couldn't find file 'newpatch2/Gallery_liz_locked.webp'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script/gallery.rpyc", line 1952, in script
File "renpy/ast.py", line 1443, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1684, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2762, in do_with
clear=clear)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3839, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2565, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transition.py", line 181, in render
renpy.display.render.render(self.transitions[-1], width, height, 0, 0)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transition.py", line 368, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 688, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1029, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1768, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "renpy/display/layout.py", line 1765, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "render.pyx", line 315, in renpy.display.render.render_for_size
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/viewport.py", line 623, in render
surf = renpy.display.render.render(c, cw, ch, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/behavior.py", line 795, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1264, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 625, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 287, in get
surf = image.load()
File "renpy/display/im.py", line 706, in load
raise e
IOError: Couldn't find file 'newpatch2/Gallery_liz_locked.webp'.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Lucky Paradox v0.9.2f
Sun May 12 12:24:29 2024
That's some luckythe game just up and crashed to desktop on me. First time I ever had a AVN do that
On the left side of the page overview for loading screens, before the numbers, you will see "A" and "Q" in RenPy games, for autosaves and quicksaves respectively. There should be an autosave from your last decision, probably way closer to where you were than 40 minutes ago.worst part was stupid me had not saved for like 40 minutes cuz I was so busy reading the story.
Yes I went there this morning, and reloaded the last autosave, but I could not get the event I was in the trigger. I wasThat's some luckyparadoxplayer right there ... it will happen again and again.
On the left side of the page overview for loading screens, before the numbers, you will see "A" and "Q" in RenPy games, for autosaves and quicksaves respectively. There should be an autosave from your last decision, probably way closer to where you were than 40 minutes ago.
My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...So I have a question, that Stawer or maybe MasterWizard1 could answer.
One aspect that I feel this game is falling a little short for me lately are the animations. With so many HS and KK games around, the standard animations, even as polished as the ones in this game are, just aren't cutting it anymore. They lose their appeal after you've seen them so many times. So I've been putting a premium on games that do custom animations, and there is some great work out there. So are custom animations something that's been considered at all, or that's just not a priority right now?
Need to check this, should be a visual bug, but nothing game-breaking.So, after I found Luna, it said that I had unlocked the story for some blonde girl that I don't remember the name right now in my Social Tab. I went there to look, but she wasn't unlocked, since I haven't even met her. I ignored and continued playing the game, but then I went back to Luna's cabin to try and continue her story and it always says that I need to wait a few more days. Is this intended, or did I break something?
I like the game thus far, and i do not mind a re-made of first part. I could replay the game again.Need to check this, should be a visual bug, but nothing game-breaking.
I am only one voice but I would advise against a remaster - unless there is something you consider really terrible and blemishing the project. These games are long term projects, and your skill will always move on while you make it, and the technology, both hardware and software, also gets better. You may easily get stuck in a neverending circle, have seen that before.My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...
But at the same time I have this internal conflict about making a “remaster” of the first half of the game, which would put on hold the release of new content (This can take a long time, between problems in saves and other things), or continue releasing new content.
I second your motion kind sir. Dev's that stop mid game to fix things is usually a death knell for a game.I am only one voice but I would advise against a remaster - unless there is something you consider really terrible and blemishing the project. These games are long term projects, and your skill will always move on while you make it, and the technology, both hardware and software, also gets better. You may easily get stuck in a neverending circle, have seen that before.
Also I have the feeling - but cannot prove it - that remastering lends itself to graphics becoming more generic. With all the work of post production in this game the risk may be lower than usual, but there seems to be this tendency to move the sliders ever so little - but all towards the same spot. Which may be dictated by your general preferences or by some kind of trend going on, with changing tastes, however in my very subjective experience, it tends towards looks being more same-ish, losing their uniqueness.
But in the end, this is your game, your project, do what you feel is correct, not what people tell you - because then it will become really messy really quickly
Please remaster later after the game is done and then go back and fix it. I think many over look the start of avn's/games more so for a new dev as the dev is learning the craft.My intention is to progressively improve the animations and when I feel more comfortable to revisit the old ones of the game, add sounds, etc...
But at the same time I have this internal conflict about making a “remaster” of the first half of the game, which would put on hold the release of new content (This can take a long time, between problems in saves and other things), or continue releasing new content.