- Sep 30, 2017
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Yup still alive it seems version 2.4 for patreon members is up just have to wait for public releaseI think so, there was a Patreon update last week, I don't know what it says though
Yup still alive it seems version 2.4 for patreon members is up just have to wait for public releaseI think so, there was a Patreon update last week, I don't know what it says though
Yo is this project still live? Enjoyed the story so far.
I think so, there was a Patreon update last week, I don't know what it says though
Yup still alive it seems version 2.4 for patreon members is up just have to wait for public release
Thank you everyone for the interest, I'm very happy you like the story.Che has 3 freaking patrons, you cannot blame the guy for not keeping up with the monthly releases. It's a shame, the story had a lot of potential
I just don't think that working with HS studio is worth the time, considering that there's no room to grow and no useful skills to master at all. The story can be transferred over to a new project, but it will be completely different visually.That's a shame, it was shaping up to be a great game.
I'm fine with that! It is the story that matters, with different artwork it's still the same storyI just don't think that working with HS studio is worth the time, considering that there's no room to grow and no useful skills to master at all. The story can be transferred over to a new project, but it will be completely different visually.
Yeah, starting something unknown early that later grows big really puts you ahead in the future. Some older devs here haven't changed their old quality standards at all and still have a huge following, I'm guessing mostly thanks to the already built up fanbase over the years.unfortunately its like that, nowadays with so many devs its not easy to get support.
to grow u need something really good that catch the eyes. if you started 3 years ago you would get a lot more support,so its not about that you are doing wrong or that your game sucks.
good luck with blender and the future, hopefully with improved visual you attract more people.
i wasnt playing this game for the visuals i was playing for the story. i think it was going good and you could keep using HS models and move forward. i would support you but i am short on the money side of things since i get a fixed income each month and only a small portion of that goes towards my entertainment. it sucks that you wasnt able to get the support you deserved for this fantastic game. so i would absolutly look forward to you continuing this game in Daz if that is what you plan on doing. cause like i said i didnt play or look forward to each release because of the visuals. but the story.Yeah, starting something unknown early that later grows big really puts you ahead in the future. Some older devs here haven't changed their old quality standards at all and still have a huge following, I'm guessing mostly thanks to the already built up fanbase over the years.
But today, there's still no need to create the game of the year to get some support, it isn't that saturated. Though, 'just another mediocrity' won't do anymore. Those who're using Daz for their renders, get away with repetitive visuals because of the quality Daz models offer. The ones using HS must really stand out in other ways, because visually the game won't be anything special, nor original. But, the ones who are creating original artwork, aren't doing bad at all as far as I've noticed.
Anyway I could be wrong about many things here, since I didn't even know about this place 2 years ago. Just some opinions.
Thank you for the kind words I'm not a fan of Daz at all actually, the lack of creative freedom and control of the outcome is unbearable for me. Once I started playing around with proper 3D software, anything 'less' just isn't interesting anymore. It's a ton more work modeling everything from scratch, but will see. If people will be willing to wait a bit longer in-between updates, maybe this story will work out with artwork I have in mind.i wasnt playing this game for the visuals i was playing for the story. i think it was going good and you could keep using HS models and move forward. i would support you but i am short on the money side of things since i get a fixed income each month and only a small portion of that goes towards my entertainment. it sucks that you wasnt able to get the support you deserved for this fantastic game. so i would absolutly look forward to you continuing this game in Daz if that is what you plan on doing. cause like i said i didnt play or look forward to each release because of the visuals. but the story.
It's not that and you know it. Not to mention there isn't any in the game right now iirc, so idk where you presumed that.Maybe also NTR, but not so sure about that.
Heya, if you're interested in making something new without the unnecessary baggage I think you were on to something here. Sisters find out about their long lost brother and attempt to make contact. Then meet without knowing he's the one she's been looking for and growing close to that person because they've got so much in common, humor, sexual interests etc. Classic case of genetic sexual attraction. Only later finding out that he is the brother she's been looking for, then the drama happens. But they find out that they still can't keep their eyes of each other.I just don't think that working with HS studio is worth the time, considering that there's no room to grow and no useful skills to master at all. The story can be transferred over to a new project, but it will be completely different visually.
So will future player think too about your next project.I just don't think that working with HS studio is worth the time,