Johnhammer420197

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Jun 18, 2025
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View attachment 5241472

Overview:
Luminary Protocol is an adult Isekai visual novel with a dark, unfolding narrative. You, along with others, are torn from your reality and thrown into Lumis—a dangerous, magic-filled copy of Earth ruled by enigmatic gods and demons.
The story begins with familiar genre tropes but quickly descends into a desperate, life-or-death struggle. Expect a mature story featuring graphic violence, sex, nudity, adult themes, and substance use.
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Thread Updated: 2025-09-10
Release Date: 2025-09-10
Developer: JubsGames - -
Censored: No
Version: 0.28
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Jubs! Congratulations on your first release! Good luck!

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Good luck!!!
View attachment 5030231
Im having issues with the android version
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 462, in script
File "renpy/ast.py", line 1240, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "renpy/exports\statementexports.py", line 257, in with_statement
File "renpy/display\core.py", line 1578, in do_with
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
[Previous line repeated 1 more time]
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

```
 

Jubs!

Member
Game Developer
Mar 29, 2018
105
318
260
Im having issues with the android version
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 462, in script
File "renpy/ast.py", line 1240, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "renpy/exports\statementexports.py", line 257, in with_statement
File "renpy/display\core.py", line 1578, in do_with
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
[Previous line repeated 1 more time]
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

```
Are you able to download the 0.29 patch and overwrite the script.rpyc file in your install directory? Appreciate Android doesnt make it particularly easy to do that, if not ill build and upload a 0.29 version for android and upload it to the gofile link.
 

Jubs!

Member
Game Developer
Mar 29, 2018
105
318
260
Im having issues with the android version
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 462, in script
File "renpy/ast.py", line 1240, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 129, in _window_auto_callback
File "renpy/common/000window.rpy", line 111, in _window_hide
File "renpy/exports\statementexports.py", line 257, in with_statement
File "renpy/display\core.py", line 1578, in do_with
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
[Previous line repeated 1 more time]
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 28, in execute
File "game/s_screens.rpy", line 29, in execute
File "game/s_screens.rpy", line 30, in execute
File "game/s_screens.rpy", line 30, in keywords
File "game/s_screens.rpy", line 32, in <module>
NameError: name 'Toggle' is not defined

```
I'm uploading a packaged 0.29 version to the download link now, so in about 90 minutes it will be available. Sorry to waste your time on the 0.28 dl.
 
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PumperFull

Member
Aug 27, 2020
224
262
197
Damn... I'm impressed even with the main screen of this when ya first load the game up LOL. Played this before as well, liked it earlier too. Watched all the main screen animations twice, just because... LOL. Pretty sure this project of Jubs' will grab A LOT of attention from many people. Cool story and very nice visuals. Cheers Jubs, Cheers everyone.
EDIT: I must say, after going through this, making it to the part where the slavers have hostages at the old farm, there has been quite a few instances of dialogue where the actual "sayer" isn't titled. It looks like the narrator is speaking but it should be a character speaking....
 
Last edited:
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Jubs!

Member
Game Developer
Mar 29, 2018
105
318
260
Damn... I'm impressed even with the main screen of this when ya first load the game up LOL. Played this before as well, liked it earlier too. Watched all the main screen animations twice, just because... LOL. Pretty sure this project of Jubs' will grab A LOT of attention from many people. Cool story and very nice visuals. Cheers Jubs, Cheers everyone.
EDIT: I must say, after going through this, making it to the part where the slavers have hostages at the old farm, there has been quite a few instances of dialogue where the actual "sayer" isn't titled. It looks like the narrator is speaking but it should be a character speaking....
I was going to get all indignant that that couldn't possibly be true with the number of times I've read over that section... but I thought I'd double check and found 3 examples and a couple of spelling errors. It is always shocking to me just how blind I am to some of this stuff. I haven't finished checking specifically for dialogue tags throughout the rest of it, but I'll do a complete pass before the next release. Thanks!
 

PumperFull

Member
Aug 27, 2020
224
262
197
I was going to get all indignant that that couldn't possibly be true with the number of times I've read over that section... but I thought I'd double check and found 3 examples and a couple of spelling errors. It is always shocking to me just how blind I am to some of this stuff. I haven't finished checking specifically for dialogue tags throughout the rest of it, but I'll do a complete pass before the next release. Thanks!
Heya Jubs, no worries... I have helped a few Dev's go through dialogue. And, even after I passed through, I loaded the script file into the game again, and still found corrections to be made. It takes very very trained eyes, as well as patience and a calm scrutinizing mindset to find it all. Even then, you tend to find changes that make better sense too LOL. Having done it, I feel your pain, because I was a pain in my own ass, mentally cuffing myself for missing stuff LOL. I'm a native English speaker.... I'm a Canuck (Canadian). Cheers bud, I just wanted to point it out to ya :)
EDIT: I believe part of this piece of dialogue was meant to be character spoken right?
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Idontplay

Well-Known Member
Oct 30, 2017
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I was going to get all indignant that that couldn't possibly be true with the number of times I've read over that section... but I thought I'd double check and found 3 examples and a couple of spelling errors. It is always shocking to me just how blind I am to some of this stuff. I haven't finished checking specifically for dialogue tags throughout the rest of it, but I'll do a complete pass before the next release. Thanks!
This is why the narratology's teachers reccomend to reread a last time the script a month after its completion: in this way the writer will forget what wanted write and he will be able to find the remaining errors easily. But for a developer like you, this means increase the wait between two consecutive updates.
 
Last edited:

motseer

Forum Fanatic
Dec 17, 2021
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The eye sees what the mind expects it to see. The problem lies in the fact that, at least in familiar surroundings, the mind is right enough about 95% of the time. Like PumperFull says, "It takes very very trained eyes, as well as patience...". It's especially difficult to proof read your own writing. Your mind definitely already knows what you expect to see. I'd suggest putting together a few willing freeloaders to proof your scripts for you..., I wonder where you could find some of those? :ROFLMAO:
 

HornyyPussy

Board Buff
Apr 26, 2020
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The eye sees what the mind expects it to see. The problem lies in the fact that, at least in familiar surroundings, the mind is right enough about 95% of the time. Like PumperFull says, "It takes very very trained eyes, as well as patience...". It's especially difficult to proof read your own writing. Your mind definitely already knows what you expect to see. I'd suggest putting together a few willing freeloaders to proof your scripts for you..., I wonder where you could find some of those? :ROFLMAO:
alf curious.gif
 

Jubs!

Member
Game Developer
Mar 29, 2018
105
318
260
The eye sees what the mind expects it to see. The problem lies in the fact that, at least in familiar surroundings, the mind is right enough about 95% of the time. Like PumperFull says, "It takes very very trained eyes, as well as patience...". It's especially difficult to proof read your own writing. Your mind definitely already knows what you expect to see. I'd suggest putting together a few willing freeloaders to proof your scripts for you..., I wonder where you could find some of those? :ROFLMAO:
Already have one, Milton got in there first!
 
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