- May 1, 2017
- 218
- 375
Please don't die a martyr's death. I'm so sorry to say, but you just said jack shit that was constructive in any meaningful way. The discussion is about monetization models, and not the lengths of the update periods or the painful life a game developer. Every other game developed on patreon, and for that matter the whole indie sphere has to do all of what you just mentioned. I don't see all of them openly self-pitying themselves. If you can’t be humble, at least feel ashamed.The same model was in WW, just an early access to new scenes. $250 of donations. Game development takes loads of time, especially when you work alone. So it's the answer why previous games didn't get updates every month.
The full process of making even one little scene takes almost a week: you need to write and translate text, make a lot of sketches (one of the Luna in the Tavern's scenes contains 36 (!) frames and all of the process took two weeks of everyday work), then you should make a lineart for all of this sketches and color every frame. Guys... just imagine how hard this work is.
And not only that! You also should write a code and test it over and over again until the game starts to work perfectly. We add some new engine features every update. So now we even work on interactive tavern.
So I just wanted to say that's all about hiring other people to help us make a beautiful game. You can check the credits and see it. (I want to notice that two people preferred to stay anonymous)
If you want to belittle people in a slightly veiled self advertisement kindly piss off, and go somewhere else.
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