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micmitja

Forum Fanatic
Aug 6, 2017
5,827
6,289
Got confronted with the same error at the same point and time



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
ScriptError: could not find label 'Main_Quest_30_label'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/ast.py", line 1705, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/script.py", line 927, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'Main_Quest_30_label'.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
LustAcademy-2 1.8.1d
Sun Feb 12 17:09:43 2023
cmon put in spoliler
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ain't  nobody got time to scroll thru that.jpg
 
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Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
3,566
Like always.
The funniest thing, none read the thread before, and I need to say this thing again and again - mods
 

tuShua

Well-Known Member
Oct 29, 2017
1,198
883
so dissapointed i just need full walktrough to get best possibility
what possibility? romance options? pretty much you really don't need it as you can tell by the choices which scene leads to which. BUUUUUUUTTT if you're really conscious about it, then download the cheat mod beneath season one. the thread contains both season 1 and season 2 cheat mod which includes walkthrough mod that highlights texts in green
 

Sparhawker

Active Member
Mar 23, 2022
828
240
ok, what the hell happened there!!?????
I was with Adele in the VIP lounge and she was just giving me a BJ and then it switched to me having sex with Selene in some sort of stone crypt somewhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Been waiting for some action with Adele for ages...so what went wrong??
 

SHREDDER1976

Member
Feb 25, 2021
451
390
ok, what the hell happened there!!?????
I was with Adele in the VIP lounge and she was just giving me a BJ and then it switched to me having sex with Selene in some sort of stone crypt somewhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Been waiting for some action with Adele for ages...so what went wrong??
um... you are meant to have sex with Selene again after you beat the Minitour in a Dual.

so... you went from getting a BJ from the manager of a strip club , to having sex with a Goddess.
interesting bug?
now if that happened to me in real life i definitely wouldn't be complaining lol

sorry for finding it funny.
um.... are you using a mod on the game ? strange things can happen when using them
 
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Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,382
Someone posted something very similar the other day. So at least one of Adele's sequences seems to be bugged. I didn't really pay attention what happened with Adele, she's a fast-forward candidate (that's what keyboard macros are good for).

I didn't notice this however when I rushed through her content.


Btw, I think the Minotaur uses cheats. I can understand that the player is meant to fail a few times so he can see the scenes in the infirmary. But after defeating the level 10 opponents the Minotaur is a whole different thing. At that occasion I also noticed that for some reason I had lost all my potions. How much time is a player supposed to invest in grinding his stats up?
 

SHREDDER1976

Member
Feb 25, 2021
451
390
Someone posted something very similar the other day. So at least one of Adele's sequences seems to be bugged. I didn't really pay attention what happened with Adele, she's a fast-forward candidate (that's what keyboard macros are good for).

I didn't notice this however when I rushed through her content.


Btw, I think the Minotaur uses cheats. I can understand that the player is meant to fail a few times so he can see the scenes in the infirmary. But after defeating the level 10 opponents the Minotaur is a whole different thing. At that occasion I also noticed that for some reason I had lost all my potions. How much time is a player supposed to invest in grinding his stats up?
well put it this way.
i couldn't beat the Minotaur until i got my spell power above 220 on each spell.
and that takes a while as you know.
remember you can do 5 Duals a week, the idea i think is we are meant to level up in dual's and spell power while we are waiting for game updates.
also you level up much fast in spell power training in the classroom with Victoria.
so that's levelling up a spell max 2 times a day with Victoria and then also able to Dual each day.
Also remember you can now buy Scroll's from Gordon to permanently level up your spell power to.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,382
well put it this way.
i couldn't beat the Minotaur until i got my spell power above 220 on each spell.
and that takes a while as you know.
remember you can do 5 Duals a week, the idea i think is we are meant to level up in dual's and spell power while we are waiting for game updates.
also you level up much fast in spell power training in the classroom with Victoria.
so that's levelling up a spell max 2 times a day with Victoria and then also able to Dual each day.
Also remember you can now buy Scroll's from Gordon to permanently level up your spell power to.
Ah, I missed the scrolls, but I did the rest. I reached level 10 with max. about 160 (+60) on my spells. I guess the minotaur was meant for a much later point in the game. It would take weeks of grinding from this point on. And the duels are kinda dumb anyway, they only depend on timing and pure luck, nothing else.
I prefer to play something else while waiting for updates :)
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,382
It happens when using the 1.6 mod version with the game version 1.8.1.
I played the game (both season 1 and 2) without mods. It has a built in walkthrough, I didin't see a reason to use anything.

Edit: However, I played Season 1 in the GOG version which I bought, maybe that makes the difference.
I don't know when I lost hte potions, but I noticed when facing the minotaur.
 
Last edited:

Ahchi

Forum Fanatic
Jul 17, 2020
4,422
7,961




Unlocked

Dear witches and wizards! Welcome to our weekly DevUpdate.
What did the guests say about a house party hosted by Minotaur?
...
They thought it was a-maze-ing!


Okay, joking aside, we have a lot to report today, the most important of which is the launch of Lust Academy v1.9.1a - Alpha version
Check out the details:
And if you're here for the news about the development process, here it is:
  • Finished 82 new renders with Audrey, Hely, Samantha, and Sabrina.
  • Retouched 74 renders to add an exclusive magical atmosphere!
  • Finished the Visual Novel version for v1.9.1
  • Finished Gabriella's storyline for version 1.10.1.
  • Finished Sabrina's storyline for version 1.11.1.
  • Finished creating new location for the main storyline.
As you can see, we've been working hard to ensure that you can play the latest release as soon as possible.
Thank you for taking the time to read this post and for your support.
Have a fantastic week!

Sincerely,
Bear in the Night






10 Likes
 

micmitja

Forum Fanatic
Aug 6, 2017
5,827
6,289
time to update the variables
they changed var for potions and few other things

potions s2
inventory['PO_MAGICREF'] =
inventory['PO_MWT'] = - moonwalk tincture
inventory['PO_HEAL_L']
inventory['PO_INSP']
inventory['PO_STONE']

from Gordons shop
inventory['PO_ENC'] - Encouragement potion
inventory['PO_HEAL'] - heal
inventory['PO_STEEL'] - Steelskin

scrolls
inventory['SC_COMBAT']
inventory['SC_EPISKEY']
inventory['SC_INC']

inventory['R_LUNARN']
inventory['O_BOOK']
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Last edited:
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SHREDDER1976

Member
Feb 25, 2021
451
390
Ah, I missed the scrolls, but I did the rest. I reached level 10 with max. about 160 (+60) on my spells. I guess the minotaur was meant for a much later point in the game. It would take weeks of grinding from this point on. And the duels are kind of dumb anyway, they only depend on timing and pure luck, nothing else.
I prefer to play something else while waiting for updates :)
if you are at level 10 already you don't need to dual anymore if you don't want to.
please remember you raise your spell power much faster practising with Victoria in the case room.
Then once your spell power is above 220 on each spell and being at level 10 you can beat the Minotaur.

people need to remember that you can't even battle the minotaur until you reach level ten in duelling.
Also remember to take plenty of potions with you when battle the minotaur.
You can also now buy potions and Gordons, including types you can't make for yourself.
 
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SHREDDER1976

Member
Feb 25, 2021
451
390
It happens when using the 1.6 mod version with the game version 1.8.1.
people need to remember to use the up to date mod with the game or to play it with no mod until the latest mod is released.
it's a bit like with me playing Harem Hotel, the last few updates for the game there has been no mod, so i am playing it mod free.
try playing any game with the wrong mod and really strange things happen, including not being able to make choices that you can choose without the mod.
ie if the latest mod is not available, please don't use a mod
 

Sparhawker

Active Member
Mar 23, 2022
828
240
It happens when using the 1.6 mod version with the game version 1.8.1.
Is there a way to fix this without going back to start of part two with a clean install?

I just tried replacing the 'game' folder with the 1.8 modded version (rather than re-download the whole game and go to an un-modded version) - just adding the 1.8 modded 'game' folder just makes the game fail
 
3.70 star(s) 180 Votes