- Nov 3, 2022
- 18
- 18
Haven't played too many fantasy games but this seems like the perfect place to start! I'll give this one a shot
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 29, in script call
$ ChangeLocation(location = 'leon_room_mc', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 11, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 29, in script call
$ ChangeLocation(location = 'leon_room_mc', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 11, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
ScriptError: could not find label 'Haley_8_label'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 199, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 294, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 295, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 294, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 29, in script call
$ ChangeLocation(location = 'leon_room_mc', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 11, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "logic/events/sleep_wakeup.rpyc", line 61, in script call
File "renpy/ast.py", line 1705, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "script.rpyc", line 199, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 294, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 295, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 294, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 29, in script call
$ ChangeLocation(location = 'leon_room_mc', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 11, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/events/Haley.rpy", line 62, in script call
menu:
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 492, in script call
$ renpy.call('fountain_flower')
File "logic/locations/objects.rpyc", line 192, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Dakota.rpy", line 5, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "logic/events/sleep_wakeup.rpyc", line 61, in script call
File "renpy/script.py", line 927, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'Haley_8_label'.
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
LustAcademy-2 1.6.1d
Mon Nov 7 07:32:43 2022
No, it's just you. (real big, I mean REAL BIG smiley face) Sorry, it's 4am here and I'm feeling sort of punchy. It was funny when I typed it.Anyone feel like game is progressing WAYYY too slowly? Too many girls to be fucked but pace is too slow
Think he was just joking around..can't find those scenes either..already 100% everyone.I think I am missing some scenes, a bug maybe? What is this about a sandwich scene with Sabrina?
Sigh.......no, there are no NTR.....some people are trying to be funnyso this game have ntr?
Talk to Mina in the Hotel, You are to meet Ashley in her Room firstHi, i'm having issues going forward with ashley quest.
It says that i should check up on her while i'm in Dale but every weekend i cant talk to her.
I can only find her at the cafè but the game doesn't allow me to progress.
What do i have to do?
Look here, Full saves are included.new update full save?
Hi - sorry to play the thicko here but where do I put what exactly? Is it your save files into the save folder in the game folder? If so I presume I should not copy in the text files as well (I know this is fairly basic and must induce much slapping of foreheads and rolling of eyes among the more technically knowledgable but for those of us who are not its very helpful to get idiot-proof instructions of "place X files in Y folder" (dumbass) and also whether we should delete/back-up any existing saves in that folder?Look here, Full saves are included.
https://f95zone.to/threads/lust-academy-v0-6-1f-bear-in-the-night.69272/post-7936902
Hope this helpsHi - sorry to play the thicko here but where do I put what exactly? Is it your save files into the save folder in the game folder? If so I presume I should not copy in the text files as well (I know this is fairly basic and must induce much slapping of foreheads and rolling of eyes among the more technically knowledgable but for those of us who are not its very helpful to get idiot-proof instructions of "place X files in Y folder" (dumbass) and also whether we should delete/back-up any existing saves in that folder?
I have season 1 and now it says that i can't install season 2 because there's a conflict with the existent installation. Can you help me?You must be registered to see the links
You must be registered to see the links
Welcome to our weekly DevUdate!
Let's start with a joke for Lord of the Rings fans:
Where do Orcs go to school?
...
Uruk High
Heh. Now, let's get back to important staff:
First of all, don't forget to try out our latest release: Lust Academy 1.6.1d - released versionYou must be registered to see the links
There's plenty of intriguing content in version 1.6.1, but we don't want you to get bored after you finish it, so we're working hard on 1.7.1, and that what's been done this week:
Well, that's it for today. Thank you for your attention and support. We are very grateful for it. Please keep in touch, and have a great week!
- Finished 80 new renders with Lily, Selena, Samantha and Haley.
- Retouched 80 renders to make them even more beautiful!
- Finished planning Lily's storyline for version 1.8.1
- Finished Victoria's storyline for version 1.8.1
- Finished planning Elijah's storyline for version 1.8.1
Always yours,
mages from Bear in The Night.
You must be registered to see the links
You must be registered to see the links
35 Like