Segnbora

Well-Known Member
Aug 30, 2017
1,803
3,213
I agree with those who wonder how a walkthrough mod could enhance the gameplay. It's a sandbox that doesn't really advance unless you do the correct things, which the game already tells you exactly how to do.

I love your mods, but i'm not sure this is worth your time.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,074
4,140
I play vn mode because I hate almost anything sandbox besides a few vn's
That's where great minds differ :) The more the player has to do, the better. My favourite play style would be something like an point & click adventure game, meaning: A LOT more dialogue than sandbox usually have with NPCs giving hints about what to do next (not directly, but for example talking about the upcoming xy event or missing something). Collect items, combine them, use them with something specific. That's what I love House Party for. Except for the visials and relationship stats, it plays just like a classic adventure game. I also played "Moist" again a few days ago, a adult text adventure. That one is so awesome. Sadly with prerendered images it's impossible to have so many possible actions and variations.

Of course an adventure style game is not easy to do if you release your games in episores and updates, almost impossible. They require a lot more planing and sticking to the story. You have to prevent that a item gets consumed that becomes necessary only very late in the game to prevent dead ends. You need to see the game as a whole and not just add stuff the patreons want. That's why I stick to buying finished games and support games on kickstarter, they usually have an idea of what they want to do.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,418
Bug Report

Whoever has correspondence with the dev team, bug in the interface when using hotkeys, specifically "p" or "P" for the phone. The code calls for audio file "iphone" but it doesn't exist. The proper audio file name is "snd_iphone". This causes a non-fatal exception error. Can be found in four lines in the below snippet:
Python:
        if not renpy.get_screen('lustagram_screen'):
            key "p" action Function(setMusic, music = 'snd_phone_open'), Show('lustagram_screen', transition = Dissolve(.3)), Function(setMusic, music = 'iphone')
            key "P" action Function(setMusic, music = 'snd_phone_open'), Show('lustagram_screen', transition = Dissolve(.3)), Function(setMusic, music = 'iphone')
        else:
            key "p" action Function(setMusic, music = 'snd_phone_open'), Hide('lustagram_screen', transition = Dissolve(.3)), Function(setMusic, music = 'iphone')
            key "P" action Function(setMusic, music = 'snd_phone_open'), Hide('lustagram_screen', transition = Dissolve(.3)), Function(setMusic, music = 'iphone')
There's other bugs I've found but I haven't been logging them down since I'm not updating a mod, I'm writing it.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,418
Dev team actually follows this thread, so they should see it. Also, you are doing hero's work, my dude.
Good deal and thank you for the info bud, sincerely. If they see this then I have more than a few items to point out that they really need to stop doing and get orthodox.

An example (I've already changed about a hundred of these) is using:
""

instead of the proper:
pause

A blank dialogue box is not the way to pause the game properly. It's a very poor and sloppy habit if I'm being honest. Whoever on the team is coding the Python should whisper in the ear of whoever is writing the dialogues. Little things like this will make a much more professional, efficient, and proper build. Obviously they don't expect someone like me to write code to modify their baby so they don't notice some of the the old habits that remain in the code, so hopefully me pointing some of these things out will help a few on the team improve their skills or be more noticeable of those things they already should know by now (considering this is the second season of the game).

Trust I'm not wagging my finger, I'm genuinely lending some sound advice to enhance the product, not deprecate it or belittle anyone. Regards, it's going to be a long and busy weekend in the studio.
 

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
3,500
Good deal and thank you for the info bud, sincerely. If they see this then I have more than a few items to point out that they really need to stop doing and get orthodox.

An example (I've already changed about a hundred of these) is using:
""

instead of the proper:
pause

A blank dialogue box is not the way to pause the game properly. It's a very poor and sloppy habit if I'm being honest. Whoever on the team is coding the Python should whisper in the ear of whoever is writing the dialogues. Little things like this will make a much more professional, efficient, and proper build. Obviously they don't expect someone like me to write code to modify their baby so they don't notice some of the the old habits that remain in the code, so hopefully me pointing some of these things out will help a few on the team improve their skills or be more noticeable of those things they already should know by now (considering this is the second season of the game).

Trust I'm not wagging my finger, I'm genuinely lending some sound advice to enhance the product, not deprecate it or belittle anyone. Regards, it's going to be a long and busy weekend in the studio.
Yup, we are here :)
So if you found anything else interesting - feel free to leave it here
 

hampsure

Member
Dec 4, 2021
213
369
That's where great minds differ :) The more the player has to do, the better. My favourite play style would be something like an point & click adventure game, meaning: A LOT more dialogue than sandbox usually have with NPCs giving hints about what to do next (not directly, but for example talking about the upcoming xy event or missing something). Collect items, combine them, use them with something specific.
I'd say it's usually down to the game for me, though I'm not entirely play-style agnostic. I do lean towards the same personal preference as yourself having grown up on classic adventure games myself. If I had unlimited time and brainpower, then generally the more engaged/involved the game gets me in interacting with it the better (as long as it doesn't get to be to tedious survival/management game levels)... BUT, with more limited time as I've gotten older and sometimes just wanting to just relax and experience something that requires much less thought/participation I find that I really like having a good mix of different types of game styles to go back and forth between depending on what I feel like and my schedule.

I'm also kinda split on games that let you experience everything in a one giant playthrough vs. games that require multiple playthroughs to see different aspects that interest you (there's also "New Game +" types that are somewhere in between I guess). While I generally prefer the former, which is usually the minority of AVNs, some of my favorite games are the latter and again I feel like it's down to implementation and what fits the game/story.
 
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Nemo56

Forum Fanatic
Jan 7, 2018
5,074
4,140
I'd say it's usually down to the game for me, though I'm not entirely play-style agnostic. I do lean towards the same personal preference as yourself having grown up on classic adventure games myself. If I had unlimited time and brainpower, then generally the more engaged/involved the game gets me in interacting with it the better (as long as it doesn't get to be to tedious survival/management game levels)... BUT, with more limited time as I've gotten older and sometimes just wanting to just relax and experience something that requires much less thought/participation I find that I really like having a good mix of different types of game styles to go back and forth between depending on what I feel like and my schedule.

I'm also kinda split on games that let you experience everything in a one giant playthrough vs. games that require multiple playthroughs to see different aspects that interest you (there's also "New Game +" types that are somewhere in between I guess). While I generally prefer the former, which is usually the minority of AVNs, some of my favorite games are the latter and again I feel like it's down to implementation and what fits the game/story.
I don't consider VNs to be games really. They are just novels, just as their description implies. I have both a huge movie and game collection, so when I just want to experience something, I have plenty of options. When I want to play something, I actually want to play something. But it must have a structure and a story. Those bullet hell shooters or repetitive games with generated levels are not for me. I grew up with the 80s jump & runs, but at some point I prefered graphical adventures.
I hardly ever touch NG+, that only brings something in very few cases (HZD being an example). But I must have completed IJ4 easily over hundred times :)

I share your time problems, I hesitate a lot before touching a game with a hundred or more hours of playtime. Shorter games are better suited for me. When I see "20 hours" (or up to 40) on the game description page, that really suits me.
I do find the need for some brain activity in games relaxing however.
 

Ahchi

Forum Fanatic
Jul 17, 2020
4,261
7,540

Dear witches and wizards! Welcome to our weekly DevUpdate.
But first, let's set the mood with a dirty little joke:
Why do witches wear no underwear while flying a broom?
...
It gives them a better grip on the handle!


But don't focus on the jokes too much. Let's get back to important info, more precisely, to the news about the development process. Here is the list of things we've finished this week:
  • Finished 23 new renders with Leona, Dakota, Haley and Amelie.
  • Retouched 45 renders to add a special magical atmosphere!
  • Finished 12 more full HD 60fps animations for hot scenes.
  • Finished proofreading dialogues for Lily's storyline.
  • Finished proofreading dialogues for Amelie's storyline.
  • Finished proofreading dialogues for Dakota's storyline.
  • Finished quest logs and character info for season 2.
That concludes this week's update. Thank you for your time and comments. With each update, we strive to enhance Lust Academy!

Sincerely,
Bear in the Night
 

spl00sh321

Active Member
Mar 5, 2020
603
484
Haven't play for a while, is s02 commining to a end? Also have we gone anywhere with Victoria? Ty.
 
Last edited:

Crimsonlights

Member
Mar 19, 2020
178
353

Dear witches and wizards! Welcome to our weekly DevUpdate.
But first, let's set the mood with a dirty little joke:
Why do witches wear no underwear while flying a broom?
...
It gives them a better grip on the handle!


But don't focus on the jokes too much. Let's get back to important info, more precisely, to the news about the development process. Here is the list of things we've finished this week:
  • Finished 23 new renders with Leona, Dakota, Haley and Amelie.
  • Retouched 45 renders to add a special magical atmosphere!
  • Finished 12 more full HD 60fps animations for hot scenes.
  • Finished proofreading dialogues for Lily's storyline.
  • Finished proofreading dialogues for Amelie's storyline.
  • Finished proofreading dialogues for Dakota's storyline.
  • Finished quest logs and character info for season 2.
That concludes this week's update. Thank you for your time and comments. With each update, we strive to enhance Lust Academy!

Sincerely,
Bear in the Night
Which one's Dakota, again?
 

JohnDoe8492

Newbie
Dec 16, 2020
97
149
Are we nearing the end of Season 2? It seems like the last two updates have been preparing for that so I'm curious to see where this ends, or when it ends. This update or the next?
 

Pentarum

New Member
Apr 5, 2019
14
30
I am not saying this to be mean or hurtful.... I am saying it cause I like the game but it's hard to get through updates with the following issue.

Is there anyone working on the dialog in the game? Does the game have a writer? I love the game but the dialog totally throws me out of it. Some of the lines are so cringe or make no sense at all. Lots of spelling errors that would not even pass if a spellcheck had been used.

Examples of spelling errors, poor word choice or just bad dialog.

"But I would need Asistent's for that" (spelling)
"Here's a great detergent. Proven with an anti-fat effect." (Degreaser)
"People Haven't not yet come up with anything better than classes." (double negative that makes the sentence the opposite)
"Hey, why did you bounce off me like the boiling water." (ugh)

If it was only a rare ocasion I could look past it since it's a VN and not eveyone can have a paid writer or English is not a first language. The problem is that it's every single interaction with every character. There are also sooooo many errors with wrong words/spelling and also dialog on screen coming from the wrong person.

I'd love to see @Bear in the Night get someone to clean up the conversations in this game.

There is also an issue with how the MC dialog treats every female character in the game as a overly emotional airhead boobbag who have no valid thoughts of their own without his help but thats another thread.
 
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