Rufio

Member
Sep 4, 2017
230
326
Hi guys,

Could anyone help me with the following bug i get when going to sleep.
i am part way through so it isnt the first time i have slept, just suddenly happened:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 530, in script call
    $ renpy.call('Lily_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 526, in script call
    $ renpy.call('Samantha_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 29, in script call
    $ ChangeLocation(location = 'leon_room_mc', sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Vanessa.rpy", line 11, in script call
    $ ChangeLocation(location = 'dale_room', sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 8, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Lily.rpy", line 8, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 530, in script call
    $ renpy.call('Lily_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 526, in script call
    $ renpy.call('Samantha_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 29, in script call
    $ ChangeLocation(location = 'leon_room_mc', sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Vanessa.rpy", line 11, in script call
    $ ChangeLocation(location = 'dale_room', sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 8, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Lily.rpy", line 8, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
ScriptError: could not find label 'Haley_8_label'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 199, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "logic/events/Leona.rpyc", line 5, in script call
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 530, in script call
    $ renpy.call('Lily_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 526, in script call
    $ renpy.call('Samantha_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 294, in script call
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 295, in script call
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 294, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 29, in script call
    $ ChangeLocation(location = 'leon_room_mc', sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Vanessa.rpy", line 11, in script call
    $ ChangeLocation(location = 'dale_room', sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "logic/events/Gabriella.rpyc", line 5, in script call
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 8, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Lily.rpy", line 8, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "logic/events/sleep_wakeup.rpyc", line 61, in script call
  File "renpy/ast.py", line 1705, in execute
    rv = renpy.game.context().call(label, return_site=self.next.name)
  File "script.rpyc", line 199, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "logic/events/Leona.rpyc", line 5, in script call
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 530, in script call
    $ renpy.call('Lily_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 526, in script call
    $ renpy.call('Samantha_NV')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 294, in script call
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 295, in script call
  File "game/logic/locations/logic.rpy", line 498, in script call
    $ renpy.call('picture_in_mc_room')
  File "logic/locations/objects.rpyc", line 294, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 29, in script call
    $ ChangeLocation(location = 'leon_room_mc', sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Vanessa.rpy", line 11, in script call
    $ ChangeLocation(location = 'dale_room', sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "logic/events/Gabriella.rpyc", line 5, in script call
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/events/Haley.rpy", line 62, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 528, in script call
    $ renpy.call('Haley_NV')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 454, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 492, in script call
    $ renpy.call('fountain_flower')
  File "logic/locations/objects.rpyc", line 192, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Haley.rpy", line 8, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Lily.rpy", line 8, in script call
    menu:
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/events/Dakota.rpy", line 5, in script call
    menu:
  File "game/screens.rpy", line 220, in script call
    ch_Name "{i}(There's nothing we can talk about right now.){/i}"
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 237, in script call
    call screen pass_screen
  File "game/logic/locations/logic.rpy", line 532, in script call
    $ renpy.call(action + '_label')
  File "game/logic/locations/logic.rpy", line 222, in script call
    $ renpy.pause(.5)
  File "game/logic/locations/logic.rpy", line 465, in script call
    $ ChangeLocation(location = location_now, sleep = True)
  File "logic/events/sleep_wakeup.rpyc", line 9, in script call
  File "logic/events/sleep_wakeup.rpyc", line 61, in script call
  File "renpy/script.py", line 927, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'Haley_8_label'.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
LustAcademy-2 1.6.1d
Mon Nov  7 07:32:43 2022
 

_ThisGuyHere_

New Member
Apr 24, 2022
2
0
Hi, i'm having issues going forward with ashley quest.
It says that i should check up on her while i'm in Dale but every weekend i cant talk to her.
I can only find her at the cafè but the game doesn't allow me to progress.
What do i have to do?
 

Ahchi

Forum Fanatic
Jul 17, 2020
4,364
7,823
Hi, i'm having issues going forward with ashley quest.
It says that i should check up on her while i'm in Dale but every weekend i cant talk to her.
I can only find her at the cafè but the game doesn't allow me to progress.
What do i have to do?
Talk to Mina in the Hotel, You are to meet Ashley in her Room first
Below is what I did
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Garybaldi

Member
Jun 6, 2021
151
62
Hi - sorry to play the thicko here but where do I put what exactly? Is it your save files into the save folder in the game folder? If so I presume I should not copy in the text files as well (I know this is fairly basic and must induce much slapping of foreheads and rolling of eyes among the more technically knowledgable but for those of us who are not its very helpful to get idiot-proof instructions of "place X files in Y folder" (dumbass) and also whether we should delete/back-up any existing saves in that folder?
 

Ahchi

Forum Fanatic
Jul 17, 2020
4,364
7,823
Hi - sorry to play the thicko here but where do I put what exactly? Is it your save files into the save folder in the game folder? If so I presume I should not copy in the text files as well (I know this is fairly basic and must induce much slapping of foreheads and rolling of eyes among the more technically knowledgable but for those of us who are not its very helpful to get idiot-proof instructions of "place X files in Y folder" (dumbass) and also whether we should delete/back-up any existing saves in that folder?
Hope this helps
(If you need to, just rename the save, "Page-Save-LT1" before you copy it)
TSP1.jpg TSP2.jpg
 
Last edited:

Ahchi

Forum Fanatic
Jul 17, 2020
4,364
7,823




Welcome to our weekly DevUdate!
Let's start with a joke for Lord of the Rings fans:
Where do Orcs go to school?
...
Uruk High


Heh. Now, let's get back to important staff:
First of all, don't forget to try out our latest release: Lust Academy 1.6.1d - released version
There's plenty of intriguing content in version 1.6.1, but we don't want you to get bored after you finish it, so we're working hard on 1.7.1, and that what's been done this week:
  • Finished 80 new renders with Lily, Selena, Samantha and Haley.
  • Retouched 80 renders to make them even more beautiful!
  • Finished planning Lily's storyline for version 1.8.1
  • Finished Victoria's storyline for version 1.8.1
  • Finished planning Elijah's storyline for version 1.8.1
Well, that's it for today. Thank you for your attention and support. We are very grateful for it. Please keep in touch, and have a great week!

Always yours,
mages from Bear in The Night.






35 Like
 

scplions74

New Member
Sep 21, 2019
10
3




Welcome to our weekly DevUdate!
Let's start with a joke for Lord of the Rings fans:
Where do Orcs go to school?
...
Uruk High


Heh. Now, let's get back to important staff:
First of all, don't forget to try out our latest release: Lust Academy 1.6.1d - released version
There's plenty of intriguing content in version 1.6.1, but we don't want you to get bored after you finish it, so we're working hard on 1.7.1, and that what's been done this week:
  • Finished 80 new renders with Lily, Selena, Samantha and Haley.
  • Retouched 80 renders to make them even more beautiful!
  • Finished planning Lily's storyline for version 1.8.1
  • Finished Victoria's storyline for version 1.8.1
  • Finished planning Elijah's storyline for version 1.8.1
Well, that's it for today. Thank you for your attention and support. We are very grateful for it. Please keep in touch, and have a great week!

Always yours,
mages from Bear in The Night.






35 Like
I have season 1 and now it says that i can't install season 2 because there's a conflict with the existent installation. Can you help me?
 

Ahchi

Forum Fanatic
Jul 17, 2020
4,364
7,823
I have season 1 and now it says that i can't install season 2 because there's a conflict with the existent installation. Can you help me?
Sorry but I don't think I will be able to help you.
Quick question, Did you get your copy of Season one on Steam?
If so, that might be the reason, I might be wrong, (very likely)
but I believe there is a slight difference between the Steam and Patreon versions of the game.
Best person to ask would be Bear (if you have NOT used any Mods).
 
3.80 star(s) 173 Votes