- Nov 20, 2018
- 12,125
- 18,015
Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.Will willow get any love this season or is she just out of the game?
Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.Will willow get any love this season or is she just out of the game?
The fairy from the shop who helps MC with some rare resources and basically annoucned she wants to make him her future husband or something like that.Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.
A Nelwyn farmer who is the protagonist of the 1988 movie of the same name... ops, wrong Willow.Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.
That's right! Yeah, she's cute. I also hope more happens with her this season.The fairy from the shop who helps MC with some rare resources and basically annoucned she wants to make him her future husband or something like that.
Hopefully she has a potion in her store that will increase her size, otherwise the MC will split her her in half. Poor Willow ...
Oh, I just always referred to him as "peck". I guess I should stop being so bigoted.A Nelwyn farmer who is the protagonist of the 1988 movie of the same name... ops, wrong Willow.
This is one of my big issues with this game (and plenty of others). We're waiting on content with some girls that have been in the game since season one, and they keep dumping more in there. The character screen is at 50-55 characters and I think 40 of those are current or potential love interests.Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.
Yep. The sudden, magical "retiring" of characters who have to go on safari or to an elite study or whatever is over-the-top also. Do you know how many people at university, even incredibly smart folks, had to take a full semester or longer off because of special opportunities (rather than a loved one being ill or something)? I'll give you a hint: I can count them on one hand, and I don't have to use any fingers. But somehow the MC in this game creampies a girl with "special opportunity" sperm. (Now that I think about it, that sounds like some Chad's line to convince a girl to let him into her pants.)This is one of my big issues with this game (and plenty of others). We're waiting on content with some girls that have been in the game since season one, and they keep dumping more in there. The character screen is at 50-55 characters and I think 40 of those are current or potential love interests.
I'm surprised you know so many who left. I knew of people leaving, but nobody I knew personally ever did. It seems like every other witch or wizard the MC knows is taking off because something's come up. Maybe it's more immersion-breaking for me, then. It's completely foreign to my own experience at university. It is what it is, I suppose.I knew lots of people in college who got opportunities to study in special programs that involved them leaving campus for a whole semester or even a whole year, but those people don't just completely disappear from your life when that happens, so it still breaks immersion in the game because you go full radio silent with people that you supposedly care deeply about and seem to care deeply about you. It also breaks immersion because establishing that there are things like magical fellowships and exchange programs seriously begs the question why we're not getting more one-off characters every term. If so many students are leaving here for prestigious opportunities far afield, and this is actually a prestigious magical university instead of some bottom rung school for people who happen to have magic but couldn't cut it elsewhere, then there should be at least as many students showing up for these kinds of programs as are leaving for them. If the school is really as prestigious as they imply, there should really be a lot more fellowship and exchange students here
Yeah, usually schools with students good enough to be in programs like that also have their own programs like that. They're usually related to opportunities to study with a particularly prestigious department or professor, from what I've seen. So many people leaving, but none coming in makes it feel like the school is either just now trying to participate in wizard academics at that sort of level (after hundreds of years lmao) or can no longer command the respect required to draw in the highest quality professors or students, which is weird because the two most prominent professors in the game are supposed to be like savants in their fields of study. So it does seem strange no matter how you look at it.I'm surprised you know so many who left. I knew of people leaving, but nobody I knew personally ever did. It seems like every other witch or wizard the MC knows is taking off because something's come up. Maybe it's more immersion-breaking for me, then. It's completely foreign to my own experience at university. It is what it is, I suppose.
You do bring up a good point. If Cordale is so amazing, why does everyone leave to go elsewhere? Maybe the opportunities only exist in the first place for the characters because they're in attendance at Cordale. I'm not sure, but I'm definitely not a fan.
Same as in a episodic TV show. When the cast gets too big, there's not enough time for everyone in one episode. That was a major problem with Batman '66. Of course 3D models are not contract actors and don't get payed on a monthly base or have guaranteed screentime, but still someone has to create content for them and if the writers and artists concentrate on a few, the others will be ignored - which will usually enrages their fans.All of this boils down to the game having way too many LIs and not a big enough team to manage all of them
I agree about it being comparable to a television show. It's a problem for those, and it's a problem for this game as well.Same as in a episodic TV show. When the cast gets too big, there's not enough time for everyone in one episode. That was a major problem with Batman '66. Of course 3D models are not contract actors and don't get payed on a monthly base, but still someone has to create content for them and if the writers and artists concentrate on a few, the others will be ignored - which will usually enrages their fans.
Sending them away in the first place in my eyes is a good solution for the problem.
The devs go in a good direction, they actually have a plan how much they will put in a semester (or season), which is goot to estimate costs and time and is more professional than what many others do. If they now got some better writers and translators ...
Hey!Bear in the Night Amelie is the best character for me in the game .
I love Amelie. She is freaking awesome. I really love femdom in non femdom games. It's a different feeling and Amelie gave
an awesome feeling. I enjoyed all the conversation, the build up before action. I love how she slowly seduce him to become her sub. I enjoyed that prosses very much.
The femdom scenes written really well. Dialogues makes the scenes more erotic and exciting to play. The writing and the good renders made the scene enjoyable. I am sad that no Amelie scene in season 3 so far. Waiting for more scenes with Amelie .
I have question, I'll put that in spoiler.
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What you have too in a game like this: As many LIs as possible. Most players would not care if MC ends up again with Lily or not, so it's safe to send her away. Grace and Gabrielle don't have been conquered yet, Gabrielle's story is somewhere half way, Grace's just started.
New girls need to be added to conquer, so those already conquered must go - with very few exceptions who are most players favorites (like the big Non-Sister).
But even such a prominent character who's story isn't finished yet could go on 'vacation' and return later, that would keep her fans waiting for her (and paying).
The shows with the cast growing too big didn't have that problem from the beginning, but more and more people were added over time.
Check DCs arrow verse, the character count is insane, they started however with only a handful of people. At some point they started to "send away" characters to spin-off shows and would return once in a while. If you have the capacity to do that, that's also a good solution. Of course that won't work in a story like this where everything must revolve around one character.
What this game badly needs is better writing. The characters co-exist, but easch one is quite flat, they also hardly ever interact. It became better in season 2, but there's still a long way to go. Since everything is optional without any trace of consequence (like in other games), everything feels very shallow and insignificant - which it is. The amount of people is not really the problem, it's how they are handled.
I agree about it being comparable to a television show. It's a problem for those, and it's a problem for this game as well.
Some of what you say would make a lot more sense if they would retire lesser characters, like Grace or Gabrielle, or if they would avoid introducing new characters to replace old ones (Naomi leaves but Dakota shows up; Audrey leaves but Penny arrives). You're not really managing the problem of too many when you immediately add another when one's removed. And it's the same with Season 3: Lily and Naomi are both gone now, but Audrey's back, we still have Grace and Gabriella, and we now have the new class: Kayla, June, Eva, and probably Wendy.
So sorry, but I don't think what they're doing is working even remotely well for managing their bloated character roster.
By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.Yeah, usually schools with students good enough to be in programs like that also have their own programs like that. They're usually related to opportunities to study with a particularly prestigious department or professor, from what I've seen. So many people leaving, but none coming in makes it feel like the school is either just now trying to participate in wizard academics at that sort of level (after hundreds of years lmao) or can no longer command the respect required to draw in the highest quality professors or students, which is weird because the two most prominent professors in the game are supposed to be like savants in their fields of study. So it does seem strange no matter how you look at it.
I haven't spoken about "poor writing", so I can't help you with that specific thing. But generally, I personally disagree with both of the above posters: I do think the number of characters is a major problem and not just a symptom of something else. There are so many characters that I forget names. There are so many characters that any I cared about early in the game lose their attachment to me as a player. There are so many characters that things like the primary storyline of the game get slowed considerably because updates focus more on some that are practically irrelevant other than a small discussion or sex scene somewhere.By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
The storytelling for each story arc is shallow, but acceptable, the thing as a whole ... meh. The dialogs sometimes are a matter of fast forwarding.By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
The story first season was good. Good premise, good art, and okayish writing. I'm not sure if maybe you were being cheeky or outright joking, but assuming that good writing is what gets or keeps players playing a porn game is a faulty assumption. It's the porn. Each successive season's writing since the first has gradually, but noticeably decreased in quality. Imo, to me, it seems that after the first season writing has been more about trope chasing and artificially building drama between characters rather than pursuing storylines effectively and developing relationships between characters. I don't think it's the system for the dialogue that makes it feel contrived and shallow, as much as the dialogue that's in the system.By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
I sort of both agree and disagree with CookieMonster here. I don't think having too many characters to keep track of is a problem if all or most of the characters are optional, and there were clear indications when interaction with a particular character was required for story reasons. But LIs disappearing seemingly at random for flimsy reasons that don't make sense in context of the story is a big problem. I think it's fine to serve up LIs buffet style and let the players have to choose the ones they want to romance/spend time with. I've seen that sort of structuring of the romanceable characters make choosing who to spend time with and the resulting relationships feel more impactful, as well as increasing replayability for those who feel that they're missing out. I've played some games that have done that successfully.I enjoy the game overall, for sure. I just get frustrated that about the time I start really to get into a character's story and the MC's interactions with them, they disappear. Sure, you could bring them back after a semester or two, but for me much of the impact of building a relationship gets lost with absence. It's the same as RL where long-distance relationships tend not to last for very long. Characters' absences make me care a lot less about them later on, even if there's a good reason for their being away.
Anyway, I can't speak for others, but that's my personal feeling with things. I enjoy the game overall (I only play the sandbox mode), but there are way too many characters to interact with to be reasonable in my opinion. And for any that you do develop a connection with, you should be prepared to forget all about them after a semester or two.
Thanks, I appreciate the replyHey!
Thanks for good words, but I can't really answer your questions, rn
But, I'll send your wishes to our writers