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Mod Ren'Py Lust Academy - Walkthrough/Gallery/Cheat Mod [Season 2 v1.10.1d][scrappy]

scrappy

Well-Known Member
Modder
May 26, 2017
1,063
31,279
Dunno if this is because of the mod or the game itself, but it locks up at this screen, during step 2 of Leona's quest line.
I have the exact same bug
That's not mod related and it's not a bug. The game is not frozen it just goes forward very slowly. But I did add a "fix" to my mod so you can click through that dialogue faster. To make it work you'll need to load a save before you click on the book
 

Freespectrum

New Member
Jul 26, 2020
13
11
That's not mod related and it's not a bug. The game is not frozen it just goes forward very slowly. But I did add a "fix" to my mod so you can click through that dialogue faster. To make it work you'll need to load a save before you click on the book
Thank you for all the work,
Just so you know, I tried waiting for a very long time, it didn't work. After re-installing the game without mod it finally worked so I think there might be something there still.
 

00ntz

New Member
Dec 2, 2020
2
0
I am also getting the bug where everything seems to kind of randomly become reduced in brightness. Saving and loading doesn't fix it. Restarting the game doesn't fix it. the only thing I've seen fix it so far is a fresh install of the game with no mod, and loading a previous save before the screen goes dark. Afterward I re-install the mod and it works fine for a little while, but inevitably goes dark again. I am not using the compressed version either.
Does it happen after you open up the cheat menu?

Theres a line in there that reduces the brightness of the screen. It seems to apply it but not undo it when you exit the menu.

in 1NewCheatMod.rpy there is a line (2 lines, but they are the same):

Code:
hover Transform(im.MatrixColor("P.png",im.matrix.brightness(0.2)),zoom=0.65)
Im not a coder but i think this line sets the brightness down. You can either comment it out (put a # infront of it) or edit the file. If you comment it out and your current save is affected by the brightness bug, then it wont undo it. However. If you edit the file it might fix it (i am not sure).

Change the line to this: (for me its line 111 and 188)

Code:
hover Transform(im.MatrixColor("P.png",im.matrix.brightness(1.0)),zoom=0.65)
Always make sure you have a backup of the save and mod files before you edit anything. For me this worked, if it doesnt work for you, sorry. Im not a coder. I just had the issue and this resolved it for me. There might be other problems that occur when you do this edit, this is just a quick and dirty fix

Thank you for the mod :)
 

funog1

Member
Modder
Mar 2, 2017
435
2,435
Does it happen after you open up the cheat menu?

Theres a line in there that reduces the brightness of the screen. It seems to apply it but not undo it when you exit the menu.

in 1NewCheatMod.rpy there is a line (2 lines, but they are the same):

Code:
hover Transform(im.MatrixColor("P.png",im.matrix.brightness(0.2)),zoom=0.65)
Im not a coder but i think this line sets the brightness down. You can either comment it out (put a # infront of it) or edit the file. If you comment it out and your current save is affected by the brightness bug, then it wont undo it. However. If you edit the file it might fix it (i am not sure).

Change the line to this: (for me its line 111 and 188)

Code:
hover Transform(im.MatrixColor("P.png",im.matrix.brightness(1.0)),zoom=0.65)
Always make sure you have a backup of the save and mod files before you edit anything. For me this worked, if it doesnt work for you, sorry. Im not a coder. I just had the issue and this resolved it for me. There might be other problems that occur when you do this edit, this is just a quick and dirty fix

Thank you for the mod :)
That code increases the brightness of the patreon logo("P.png) when you hover over it.

The actual problem is in "Lust.Academy.Season.1\game\logic\main_interface\screen.rpy"
Python:
screen scblocker_fast:
    zorder 205

    viewport:
        add '#000a'

screen scblocker:
    zorder 1100
    timer .5 action Hide("scblocker") repeat False
    viewport:
        add '#0000'
The empty space in scblocker_fast needs a timer like the scblocker does otherwise it won't go away.
Should be
Python:
screen scblocker_fast:
    zorder 205
    timer .5 action Hide("scblocker_fast") repeat False
    viewport:
        add '#000a'

screen scblocker:
    zorder 1100
    timer .5 action Hide("scblocker") repeat False
    viewport:
        add '#0000'
And the dev tells me that it is already fixed, but not on the current f95 downloadable version
 

00ntz

New Member
Dec 2, 2020
2
0
ah cool, well, for me the bug was gone since i changed those. Cant seem to find the file you mentioned however.

If i run into the bug again ill try it again.

And i am indeed not a dev or a modder. i just try to fix things by reading it, sometimes it works and sometimes im wrong (like it seems i am now). Thanks for the explanation

edit: ah, unren ofc.
 
Last edited:

Dogusgc

Newbie
Mar 26, 2021
22
5
Someone can help me please? i just installed last version (compressed) and copy past my saves from the 0.6.1.d. and use also this mod. Now when i play the game and click the schedule button on the top of the screen i receive this error? Anyone receive same error? Anything for revolving this problem? ignore not function in this error. i send same message to the main game thread im not sure this error caused by the mod or because of the game.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/logic/main_interface/quest_log_screen.rpy", line 202, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 202, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 205, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 219, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 249, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 951, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 994, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1006, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1008, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1019, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1023, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1024, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1025, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1025, in <module>
NameError: name 'Q_Mino' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "logic/events/adele.rpyc", line 31, in script call
  File "logic/main_interface/label.rpyc", line 469, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/logic/main_interface/quest_log_screen.rpy", line 202, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 202, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 205, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 219, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 249, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 951, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 994, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1006, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1008, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1019, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1023, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1024, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1025, in execute
  File "game/logic/main_interface/quest_log_screen.rpy", line 1025, in <module>
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
NameError: name 'Q_Mino' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
LustAcademy 0.7.1d
Tue Apr 26 20:32:06 2022
 
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RandyPhoenix

Engaged Member
Jun 30, 2018
3,016
4,621
A lot of scene like this don't have green highlight etc for me, isn't that someting important? I mean its feels like its someting can effect our relationship with her.
Screenshot_1.jpg
 

Damios

Newbie
Apr 3, 2020
24
34
Yeah i got the same, started the game from beginning and had one in the potion making class, where the right answer should have been green, but instead had to go thru all three answers to find the right one. I did notice the green on a few other conversations, so it is working, it just seems like only a few get the green.
 

colombeen

Member
Modder
Jul 16, 2021
340
2,038
Before people ask give the guy a chance to do it. give him a couple hrs and maybe a day or 2 before u ask for the mod.
Yeah, because most of the F95 users have a lot of patience :D When games are released it only takes them 2min until you see one post after the other "New version is out, please update blablabla" :D
It's true, they should allow the devs at least a few hours until they start nagging for updates, but you know as well as I do that that's not going to happen... at least not until they provide us with an option to slap someone over TCP/IP