Jubberwocky

Newbie
May 13, 2017
25
180
Someone asked for v.0.34 changelog, so that's what posted on his Patreon for this update:

Changelog for v.0.34
New content:

1. Added +1 scene of Jessica’s bad ending consisting of 2 new illustrations. If her love or submission points reduce below 5, you’ll get Jessica’s bad ending. Caution! It leads to a gameover!

2. Added + 1 scene of Lisa’s bad ending consisting of 2 new illustrations. If her love or submission points reduce below 5, you’ll get Lisa’s bad ending. Caution! It leads to a gameover!

3. Added + 17 short scenes which are shown when the player goes into trance when Sharp helps him to increase his energy level. Those scenes don’t affect anything, they just show the main character’s secret fears or wishes from his subconscious and make the process less boring.

4. We replaced the screen that shows the relation of the player and other girls with a new screen. The new screen shows much more information than the old one and gives detailed hints about progressing with a girl on every step, and also shows more stats for each girl.

5. We replaced the screen for interacting with main character’s inner voice. Now this screen shows detailed information about each of three main factions in the game (demons, Demonhunters and the Order of Light) and gives hints for each quest.

6. We added a Time Scroll option on the House Map screen. If you press a small icon depicting a clock above the house roof, you’ll advance 1 hour. This may be useful if you are waiting for a certain event.

7. The blood strength parameter wasn’t active in previous versions, which caused a lot of questions from the players. Now it works and depends on the amount of women you have already had classic sex with. This parameter still has no use though. You’ll need it closer to the end of the game.

8. We added the quest of finding the dog collar and leash for Jessica, though you won’t see it if you already unlocked the scene where the player walks Jessica on a dog leash.

9. We replaced all the images of the main player’s standing sprite with the new images that look nicer according to our artist’s opinion.

10. We replaced all the images of basic Demonhunters. Our artist didn’t like the old ones. Now he’s happy.

11. We replaced the images of Stun Charm with a new one, specifically:

o The casting of this skill in battle

o Emma’s standing sprite under the effect of this skill

o Emma’s scene where the player touches her breasts while she’s under this skill

o Kelly’s standing sprite under the effect of this skill

o Kelly’s scene where the player touches her breasts while she’s under this skill

o Jessica’s standing sprite under the effect of this skill

o Lisa’s standing sprite under the effect of this skill

o Roxie’s standing sprite under the effect of this skill

Balance and logic errors fixed:

1. You could try to use your skills in Cherry’s house even if you didn’t have enough energy, and no warning message was shown. That’s now fixed. If you don’t have enough energy for an attempt, you’ll get the warning and nothing will happen.

2. When you used your skills on girls, most of the calculations of energy cost were wrong (based on old versions of the game where the level of spell didn’t affect the cost). That’s Nnow fixed for each of the si girls.

3. After some of hot scenes ended in the house and you returned to the house map, you could see the day time was the same as when you started it. Fixed. Now all such actions take time.

4. If Jess didn’t move into your house yet and you started such scenes as the handjob, blowjob or titfuck with her, the player jumped to the house map after the scene ended anyway, though that only makes sense if she lives in your house. Now fixed. These scenes now stay locked until Jessica moves in your house.

5. The time also stayed the same in the following cases:

  • a. When you hunt plants
  • b. When you search the forest
  • c. When you learn the dark drain from Sharp
  • d. When you make your inner journey in Sharp’s cave
It looked strange and unbalanced the game. Fixed. Now the time moves +1 hour each time and +3 hours during the inner journey.

The player also notices if it’s late in the forest and returns home.

6. In previous versions, the player could use Dark Ball or Dark Storm to impress the girl as many times per hour as he wanted. It unbalanced the game because, for example, if player used Dark Ball 20 times per hour in front of a girl, he could increase her submission 60 points. Fixed. Now player can use it only once per hour.

7. When the player tried to go to the ancestor’s basement during the night, the game showed a message saying it’s too late to go there and after that returned the player to the house map, which showed the day version of the map instead of the night version of the house map. Fixed. Now players can visit the basement at night with no problems.

8. If you fight Cherry’s door and all your attempts are useless because you don’t have the right spell or the right level of this spell, and then you reduced your energy to zero, you jumped into Cherry’s house though there’s no logic in it. Fixed.

Serious bugs and game crashes:

1. If you visit the library while Lisa is in the kitchen (at 20:00), the game won’t load any background and also may inform you that Lisa is sleeping which is wrong. Now fixed.

2. If you fight with a regular door or with a Cherry’s door and your energy goes to zero, the battle ends automatically but your energy and health bars are still left on the screen. Fixed. Battle bars go away when your battle with the door ends.

3. I found that Jessica’s code for choosing her action during the battle was corrupted some way recently. It looks like in previous versions of the game she always started the battle with punching you for her first two turns and after that she only used kicks. She didn’t try to use the defense stance to restore her energy or use her powerful skill of throwing a rock in your head. I fixed her battle tactics program and now she fights normally.

4. A certain bug didn’t allow the player to finish Roxie’s quest of curing the girls in the infirmary. Now fixed.

Image bugs:

1. Emma was wearing her special maid outfit with her regular stockings because of the wrong name for the maid stockings file. Fixed.

2. When a Demon Plant takes a defense stance and restores their health and energy, you can see special signs on the screen that inform you about it, but both signs are positioned at the same place on the screen which makes them unreadable. Fixed. Now they are placed next to one another and are completely readable.

3. When player tried to escape the battle with the help of the Smoke Potion, the game showed the picture of the player from TV News instead of the image of the main character. Fixed. And we also made the smoke more dense.

4. When red demons attacked your mental shield with their hand or feet, their attack looked like their hand or feet passed through the shield though it shouldn’t, actually, as the shield is the obstacle to enemy attack. Now their hand or feet stop at the border of the shield and it doesn’t look weird.

5. The same thing for Jessica. Now when she attacks your mental shield, her hand or feet don’t pass through it but stop at the border of the shield.

Text bugs:

1. When you walk Jessica on a leash for the first time on the dominant route, at the end the player mentions he’s going to hide the collar and the leash in the bushes here, which is wrong because the items stays with the player. Now fixed.

2. If you fight with a regular door and destroy the door but have 0 energy left, the game shows a message saying you were defeated, but you still enter the house. Fixed. There’s no wrong message about the defeat now.

3. The content of the ancestor where he gives the player advice about battle tactics was removed because it was for old battle mechanics and could cause misunderstandings in the current version of the game.
 

Paapi

Engaged Member
Jan 21, 2020
3,321
1,831
Someone asked for v.0.34 changelog, so that's what posted on his Patreon for this update:

Changelog for v.0.34
New content:

1. Added +1 scene of Jessica’s bad ending consisting of 2 new illustrations. If her love or submission points reduce below 5, you’ll get Jessica’s bad ending. Caution! It leads to a gameover!

2. Added + 1 scene of Lisa’s bad ending consisting of 2 new illustrations. If her love or submission points reduce below 5, you’ll get Lisa’s bad ending. Caution! It leads to a gameover!

3. Added + 17 short scenes which are shown when the player goes into trance when Sharp helps him to increase his energy level. Those scenes don’t affect anything, they just show the main character’s secret fears or wishes from his subconscious and make the process less boring.

4. We replaced the screen that shows the relation of the player and other girls with a new screen. The new screen shows much more information than the old one and gives detailed hints about progressing with a girl on every step, and also shows more stats for each girl.

5. We replaced the screen for interacting with main character’s inner voice. Now this screen shows detailed information about each of three main factions in the game (demons, Demonhunters and the Order of Light) and gives hints for each quest.

6. We added a Time Scroll option on the House Map screen. If you press a small icon depicting a clock above the house roof, you’ll advance 1 hour. This may be useful if you are waiting for a certain event.

7. The blood strength parameter wasn’t active in previous versions, which caused a lot of questions from the players. Now it works and depends on the amount of women you have already had classic sex with. This parameter still has no use though. You’ll need it closer to the end of the game.

8. We added the quest of finding the dog collar and leash for Jessica, though you won’t see it if you already unlocked the scene where the player walks Jessica on a dog leash.

9. We replaced all the images of the main player’s standing sprite with the new images that look nicer according to our artist’s opinion.

10. We replaced all the images of basic Demonhunters. Our artist didn’t like the old ones. Now he’s happy.

11. We replaced the images of Stun Charm with a new one, specifically:

o The casting of this skill in battle

o Emma’s standing sprite under the effect of this skill

o Emma’s scene where the player touches her breasts while she’s under this skill

o Kelly’s standing sprite under the effect of this skill

o Kelly’s scene where the player touches her breasts while she’s under this skill

o Jessica’s standing sprite under the effect of this skill

o Lisa’s standing sprite under the effect of this skill

o Roxie’s standing sprite under the effect of this skill

Balance and logic errors fixed:

1. You could try to use your skills in Cherry’s house even if you didn’t have enough energy, and no warning message was shown. That’s now fixed. If you don’t have enough energy for an attempt, you’ll get the warning and nothing will happen.

2. When you used your skills on girls, most of the calculations of energy cost were wrong (based on old versions of the game where the level of spell didn’t affect the cost). That’s Nnow fixed for each of the si girls.

3. After some of hot scenes ended in the house and you returned to the house map, you could see the day time was the same as when you started it. Fixed. Now all such actions take time.

4. If Jess didn’t move into your house yet and you started such scenes as the handjob, blowjob or titfuck with her, the player jumped to the house map after the scene ended anyway, though that only makes sense if she lives in your house. Now fixed. These scenes now stay locked until Jessica moves in your house.

5. The time also stayed the same in the following cases:

  • a. When you hunt plants
  • b. When you search the forest
  • c. When you learn the dark drain from Sharp
  • d. When you make your inner journey in Sharp’s cave
It looked strange and unbalanced the game. Fixed. Now the time moves +1 hour each time and +3 hours during the inner journey.

The player also notices if it’s late in the forest and returns home.

6. In previous versions, the player could use Dark Ball or Dark Storm to impress the girl as many times per hour as he wanted. It unbalanced the game because, for example, if player used Dark Ball 20 times per hour in front of a girl, he could increase her submission 60 points. Fixed. Now player can use it only once per hour.

7. When the player tried to go to the ancestor’s basement during the night, the game showed a message saying it’s too late to go there and after that returned the player to the house map, which showed the day version of the map instead of the night version of the house map. Fixed. Now players can visit the basement at night with no problems.

8. If you fight Cherry’s door and all your attempts are useless because you don’t have the right spell or the right level of this spell, and then you reduced your energy to zero, you jumped into Cherry’s house though there’s no logic in it. Fixed.

Serious bugs and game crashes:

1. If you visit the library while Lisa is in the kitchen (at 20:00), the game won’t load any background and also may inform you that Lisa is sleeping which is wrong. Now fixed.

2. If you fight with a regular door or with a Cherry’s door and your energy goes to zero, the battle ends automatically but your energy and health bars are still left on the screen. Fixed. Battle bars go away when your battle with the door ends.

3. I found that Jessica’s code for choosing her action during the battle was corrupted some way recently. It looks like in previous versions of the game she always started the battle with punching you for her first two turns and after that she only used kicks. She didn’t try to use the defense stance to restore her energy or use her powerful skill of throwing a rock in your head. I fixed her battle tactics program and now she fights normally.

4. A certain bug didn’t allow the player to finish Roxie’s quest of curing the girls in the infirmary. Now fixed.

Image bugs:

1. Emma was wearing her special maid outfit with her regular stockings because of the wrong name for the maid stockings file. Fixed.

2. When a Demon Plant takes a defense stance and restores their health and energy, you can see special signs on the screen that inform you about it, but both signs are positioned at the same place on the screen which makes them unreadable. Fixed. Now they are placed next to one another and are completely readable.

3. When player tried to escape the battle with the help of the Smoke Potion, the game showed the picture of the player from TV News instead of the image of the main character. Fixed. And we also made the smoke more dense.

4. When red demons attacked your mental shield with their hand or feet, their attack looked like their hand or feet passed through the shield though it shouldn’t, actually, as the shield is the obstacle to enemy attack. Now their hand or feet stop at the border of the shield and it doesn’t look weird.

5. The same thing for Jessica. Now when she attacks your mental shield, her hand or feet don’t pass through it but stop at the border of the shield.

Text bugs:

1. When you walk Jessica on a leash for the first time on the dominant route, at the end the player mentions he’s going to hide the collar and the leash in the bushes here, which is wrong because the items stays with the player. Now fixed.

2. If you fight with a regular door and destroy the door but have 0 energy left, the game shows a message saying you were defeated, but you still enter the house. Fixed. There’s no wrong message about the defeat now.

3. The content of the ancestor where he gives the player advice about battle tactics was removed because it was for old battle mechanics and could cause misunderstandings in the current version of the game.
Thank u. I am the one asked about it
 

JokerLeader

Former Legendary Game Compressor
Modder
Donor
Compressor
Mar 16, 2019
8,043
78,964
Lust and Power [v0.34] Lurking Hedgehog

Original Size Win/Linux: 1.54 GB

Compressed Size Win/Linux: 160 MB
Compressed Size Mac: 143 MB

Win/Linux:
Mac:

This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.

You can find all of my Walkthrough Mods content here:

Or you can:
 

RaduStefan

Member
Aug 9, 2017
474
216
How much gold must I invest for Cherry in order for her to give me the smoke bomb ingredients? I have already invested 20200 and she still answers " I am not in the mood to talk, maybe later"
 
Last edited:
3.00 star(s) 80 Votes