From the recent Monday Report...
Well...
View attachment 5063607
We could be waiting a while for a new update.
Imo, this is quite possibly the worst route they could've taken after that poll Inceton put up. The premise I got from the poll was that the winner would receive updates more frequently, but all games we're going to continue being updated. I did not get that the winner would be the ONLY main branch Ren'Py game being worked on until completion.
Especially considering the cliffhangar Lust Bound was left on last update, having to wait for possibly up to a year to get the story to continue was easily the worst move imaginable.
Personally, they should've gone back to alternating releases, and then just not start a new game once LT3 was complete. Keeps variety, and allows the characters to shine better imo, because we're not seeing them constantly (Believe me, I'm already starting to get sick of the ToT characters). Given this plan, and assuming that Resort of Temptation will continue development as normal, we're going to be seeing the LT characters a lot in the coming months.
Might be worth putting the Hiatus tag on this thread, it's going to be a long while until a new update if Inceton decide to keep this roadmap.
Don't know if I'd be able to wait a year before I get more content with the LB girls...
From the recent Monday Report...
Well...
View attachment 5063607
We could be waiting a while for a new update.
Imo, this is quite possibly the worst route they could've taken after that poll Inceton put up. The premise I got from the poll was that the winner would receive updates more frequently, but all games we're going to continue being updated. I did not get that the winner would be the ONLY main branch Ren'Py game being worked on until completion.
Especially considering the cliffhangar Lust Bound was left on last update, having to wait for possibly up to a year to get the story to continue was easily the worst move imaginable.
Personally, they should've gone back to alternating releases, and then just not start a new game once LT3 was complete. Keeps variety, and allows the characters to shine better imo, because we're not seeing them constantly (Believe me, I'm already starting to get sick of the ToT characters). Given this plan, and assuming that Resort of Temptation will continue development as normal, we're going to be seeing the LT characters a lot in the coming months.
Might be worth putting the Hiatus tag on this thread, it's going to be a long while until a new update if Inceton decide to keep this roadmap.
Don't know if I'd be able to wait a year before I get more content with the LB girls...
Hey, this is my reply to not just your message but a few that I've seen regarding Inceton's shift and changes to their releasing structure.
Firstly, I want to preface this message by stating that, although I am the writer for Lust Theory and Lust Bound, release decisions are not within my control or something I am involved with. This is not an attempt to disavow myself from the decisions or anything. I just want to make it clear for any conversation that stems from this that I have no say in the decision, nor did I ask or suggest it.
That being said, I support it, and I think it’ll be a great thing overall.
Speaking from my perspective as the writer for Lust Bound and, more recently, Lust Theory, this new shift is great from a writing perspective. While I’m accustomed to working on multiple projects simultaneously from my previous career as a ghostwriter, it is always better and smoother, creatively, when I can dedicate all my attention to one project at a time.
There’s a gear shift you have to go through when changing projects in quick succession, and it can often be jarring. One moment, you’re concentrating on Megan and trying to make sure you’re nailing her just right…WAIT I mean, nailing the TONE of her scene just right! But then to switch gears into Lust Bound and be thinking about – how to balance the next few scenes to account for players' stats and choices, or to get the next scene with the mysterious Mirror right, it can slow things down in a way that concentrating purely on one project at a time does not as you try and get into the particular headspace for the project.
Since the change-up was pitched to me, I’ve been in a much better place from a writing perspective. While TOT is being finished, I’ve been able to just write, uninterrupted and fully focused, without having to be pulled into any other parts of the design process while TOT has the focus in releases. Again, it’s something you probably can’t appreciate unless you’re in it, but it has made things much better and more coherent, and I hope this will show up in the writing and story. However, I’m sure most people can appreciate that it's better to work in an environment that allows you to focus on one task at a time.
I’ve been continually encouraged by the feedback to Lust Bound and Lust Theory on here since I became part of Inceton’s team. But, as someone who keeps a close watch on the messages and logs every thought, praise, and criticism, I can say the pace of releases has been a major frustration point, both in this forum thread and elsewhere for a long while.
Releases are too short on content. Too much time was spent on one scene, and now I have to wait a month or more before anything else comes. I don’t care about other project x or y, and I hate having to wait months on end for an 8-900 render update.
Of course, the decision comes with its own trade-offs. If Inceton is only going to focus on one project at a time, then naturally some players will be disappointed when THEIR favorite game isn’t at the forefront. However, considering how many people pointed out and took issue with how Lust Bound’s Day Off Day took six months or more of development time to complete, I think this choice was necessary and the best move that could have been made here under the circumstances.
Players said there were too many games. Players expressed annoyance with releases they perceived as too small, with too long a gap between updates. Whether or not you agree with the solution, the team sees this and is making changes that honor the projects without dropping any. I’m not trying to say the system is perfect, and I’m sure there will be those who would say ‘Inceton shouldn’t have tried to have so many games in development at once.’ But I can relate to that kind of ambition. Of wanting to tell so many stories and so many worlds and ideas at once. Heck, that’s part of the reason why, when I was already writing Lust Bound, I jumped at the chance to take on Lust Theory, because my mind flooded with ideas and concepts for the series and I wanted to give it something new.
As always when I post here, please don’t see my words or thoughts as an attack on anyone if you have a dissenting opinion. I am simply sharing my perspective on this decision.
Maybe you have no interest in Nora, in Lust Theory… Maybe you only come to Inceton for one particular title. And yeah, that might suck when your game isn’t in development, but how much better will it be for your enjoyment and engagement when you’re seeing a new release for your favorite title every week/other week?
Anyway, those are my thoughts, for what they're worth.