This is fascinating to me - does being able to rename the character really help with the immersion? Frankly, I have never cared at all (male or female) - when given the option, I take the default. Although, I'm also a cis guy that's into female protagonist games, so maybe my perspective is a little further removed than other players.Okay, my thoughts so far. The game seems pretty damn amazing honestly, but given the high rating the game has I shouldn't really need to point out the obvious too much. The only feedback I have so far is minor, and I don't even know if the dev uses this forum so it might very well not be heard at all which is kinda eh I suppose. As I was saying though, I wish it was possible to re-name Alice to something else. I get that some authors/devs like that their character has a set name and I'm a firm believer in them having the right to do so, and I'll always support that decision if the author/dev sees it as part of their vision for the game. It just happens to be a strong preference of mine if I can give the protagonist my own first name, since it makes getting into the character, and by extension the game a lot easier for me. As I said, a relatively small piece of feedback that's likely to not be worth a ton.
LOL, but to be fair, there are a lot of female protagonist games that give you the option. Also, the dev of 'LustCampus' is female, so I don't think the male perspective is the reason for that here. It's probably just preference from a writing standpoint - doesn't the MC go by 'Allie' on occasion (which wouldn't work with custom names)?Unfortunately, you, as a female player, are in the minority on this forum. So, when there is a male protagonist, if renaming is not possible a great furor arises and mods are written to correct this grievous error. But in a game with a female protagonist, renaming is rarely possible and if not available is equally rarely objected to. Men [mostly] write these games and cater [mostly] to other men. That's probably unfair, but it's the facts of life on F95.
For myself, I have no problem whatsoever with being unable to rename Alice to Walter.![]()
It's like games with an incest patch : if you read "landlady", even though you know it's the MC's mother and it's just a word, it's annoying to replace it in your head. Reading the characters calling out your input name helps the immersionThis is fascinating to me - does being able to rename the character really help with the immersion? Frankly, I have never cared at all (male or female) - when given the option, I take the default. Although, I'm also a cis guy that's into female protagonist games, so maybe my perspective is a little further removed than other players.
Yeah when the name can't be changed, you can have nicknames or play on words based on the MC's fixed name.LOL, but to be fair, there are a lot of female protagonist games that give you the option. Also, the dev of 'LustCampus' is female, so I don't think the male perspective is the reason for that here. It's probably just preference from a writing standpoint - doesn't the MC go by 'Allie' on occasion (which wouldn't work with custom names)?
It is a minimal effort to have the protagonist's name changeable, if it's done at the start. Nicknames are also changeable in some games, with the same minimal effort. 5 or 6 lines of code will do the trick.LOL, but to be fair, there are a lot of female protagonist games that give you the option. Also, the dev of 'LustCampus' is female, so I don't think the male perspective is the reason for that here. It's probably just preference from a writing standpoint - doesn't the MC go by 'Allie' on occasion (which wouldn't work with custom names)?
It is certainly easy to code, but the cost is writing autonomy and obnoxiousness. That is, while maybe trivial, the story cannot contain dynamic use of the protagonists name - for example, doesn't Tom call Alice 'Alliecat' playing off their earlier dynamic in the story? So, you'd have to remove story dynamics like that. Second, as I'm sure you'd agree as a seasoned f95zone user, too many customization inputs can be a little obnoxious - like 'what's MC's name?', 'what's their relation to person A?', 'what's their relation to person B?', 'what's the MC friend's name?', and so on. With that said, I think your opinion is mostly agreeable, my only point is simply that more customization is not always a net-positive.It is a minimal effort to have the protagonist's name changeable, if it's done at the start. Nicknames are also changeable in some games, with the same minimal effort. 5 or 6 lines of code will do the trick.
Some people don't care about the story or good writing - they just want to be able to play the mini versions of themselves, I guess.It is certainly easy to code, but the cost is writing autonomy and obnoxiousness. That is, while maybe trivial, the story cannot contain dynamic use of the protagonists name - for example, doesn't Tom call Alice 'Alliecat' playing off their earlier dynamic in the story? So, you'd have to remove story dynamics like that. Second, as I'm sure you'd agree as a seasoned f95zone user, too many customization inputs can be a little obnoxious - like 'what's MC's name?', 'what's their relation to person A?', 'what's their relation to person B?', 'what's the MC friend's name?', and so on. With that said, I think your opinion is mostly agreeable, my only point is simply that more customization is not always a net-positive.
Story and good writing and the ability to customize character names are not mutually exclusive.Some people don't care about the story or good writing - they just want to be able to play the mini versions of themselves, I guess.
But you're talking about incest games, specifically those that have characters that look and act under 18. In those games, there are players who want an incest kink and want to have the characters' ages reflect the actual characters. Then there of those who don't want any of that. So the developer allows choices, even though you know what the developer wants to portray, and is only allowing those choices to get past Patreon restrictions.It is certainly easy to code, but the cost is writing autonomy and obnoxiousness. That is, while maybe trivial, the story cannot contain dynamic use of the protagonists name - for example, doesn't Tom call Alice 'Alliecat' playing off their earlier dynamic in the story? So, you'd have to remove story dynamics like that. Second, as I'm sure you'd agree as a seasoned f95zone user, too many customization inputs can be a little obnoxious - like 'what's MC's name?', 'what's their relation to person A?', 'what's their relation to person B?', 'what's the MC friend's name?', and so on. With that said, I think your opinion is mostly agreeable, my only point is simply that more customization is not always a net-positive.
I haven't seen anything lately at my Patreon level.Any news on the update?
I think there was a health issue.She ghosted us for a month now
The dev just got over one. Was there another she mentioned following the one with her jaw?I think there was a health issue.
Yes but she was planning to release the update at the end of october or 1st week of november. Patrons need to know if something went wrong. She made a post on instagram 1 week ago (not related to the game)It's only been a month since their last post on Patreon. I wouldn't be too worried at the moment. Now when it reaches 2-3 months, then start worrying lol.