Redownloaded game. Rechecking.
I believe I had it in last saves, don't have working ones anymore so no point in arguing about that one.
Can't recreate now. Must say that it was on 0.30.0, not B, not E. Maybe something changed in between? Definitely recall how in duels enemies spend full turn to not heal.
Manacost rose from what it was. Growing every battle or level? Damage still same. Attached saves with it. Must say that saves are contaminated with added money and some skillpoints via URM. Both shouldn't be problem though cause it started way later.
It is drain mana I'm talking about, just learned that burn mana is a different spell. Save 2-1 is just before this fight has it.
I think this is pretty much same issue and it's all connected to how slots for summons work. Might be mistaking but seems like slots not cleaning after some actions.
- Example of 1 skeleton while half of slots available. You need to finish fight with summons still alive and quit practice. Next practice some slots unavailable for those skellies.
- 2 slots available - still 1 clone
Also new one from this testing:
- Fire ground doesn't do initial damage. This wasn't the case in 0.30.0.
- If "All Minions Attack" kills last enemy then you lose
- Skeleton/zombie killed enemy - it still alive with 0 hp. Next time it updates hp it dies instantly but still.
While I'm at it: All slots - no spells, Uriak can still use skills, so my bad.