Aesir Lust

Developer of Lust Legion
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Game Developer
Nov 27, 2022
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A bit bummed about a fresh start but this revamped version is honestly a much more polished and straightforward story then before. The added context and redone character dynamics make things feel a lot more natural. Navigation is still wonky and right now it feels like it doesn't yet justify being a sandbox game with how little content there is. Still, the art is fantastic, the concept is good, and I'm seeing nothing but improvements.

The biggest problem I have right now is conveyance. Even with the hints, it's difficult to know how much content is available to you. The last versions almost felt like a walkthrough was required and this revamp doesn't seem to have fundamentally changed that. I see that they axed the sub and dom mechanic (something I'm in favor of since it was a pretty unclear system and tended to lock players out of content hours later without them even being aware of it.) However, I see that there are now points for the girls that change your dynamic with them and it's not yet clear yet how these will work. I definitely get the need to not fall into the classic mistake of having a "right" and "wrong" answer, but I think if you're going to have a system that notes your choices and chooses a path for you; it would be helpful give players a way to track that and make it clear how it works. (If this is will work how I think it will then maybe trying something like Being a Dik's trait meter would probably help?) I like the idea a lot, I just think it needs a bit of tuning up for it to be fully fun and not frustrating.

To jump off from that, just how much content is on this version? I only had the Reyes quest and everyone else seems to just give me the basic question dialogue options. The ending banner mentioned side quests and whatnot, but I'm not sure if that's true yet or not.
Hi! Thanks for the feedback! Yes at the moment there's only a part of Reyes' questline, will re-add more content with the update coming in January. Can I ask in what way did you find the navigation wonky? What would you like to see improved?
 
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BoomDaBoom

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Apr 29, 2017
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Hi! Thanks for the feedback! Yes at the moment there's only a part of Reyes' questline, will re-add more content with the update coming in January. Can I ask in what way did you find the navigation wonky? What would you like to see improved?
Great to hear, hoping for the best for you guys and I can't wait. Will it just be re-adding the old stuff or will there also be new scenes?

in terms of navigation, issue I've run into are: 1- the entrance to the kitchen to tv room is easy to confuse. They both look the same (or are the same from different angles?) and more than once I was stuck looking for Helen when the game started. I know the back button is there but it's unclear that it leads to a whole different area than the doorway in the kitchen. Most point and click games kinda train a person to imagine a space and how to move in it so when things like the kitche door not taking you back to the living room or the bathroom being where I think most expect the front to be happen it gets people a bit lost. 2- Having to go to the map even for places that are right next to each other, like Sophia's house, is clunky and just adds extra clicks that don't need to be there. It just gets repetitive after awhile. 3- Some places like the girls bathroom (and other spots from older versions) don't use a back button to exit while others do and it's a bit confusing from time to time. 4- Multi-layered buildings like the school and the apartments complex have a tendency to send you back to the beginning whenever leaving a room. (like how leaving class 1A sends you back to lobby instead of the hallway.) 4- I might also suggest that instead of having to check the phone constantly, it might be helpful to have icons of portraits of characters under locations on the map during the time their quest is activated so that at least a player knows where to go next.

What got me most about navigation was the constant clicking of check phone- change time- find building- find spot- then quest. I think the main thing that makes sandbox games fun is that anywhere can feel like it has something to it, not that you have to go through everywhere just to find one thing.
 
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Aesir Lust

Developer of Lust Legion
Donor
Game Developer
Nov 27, 2022
238
659
260
Great to hear, hoping for the best for you guys and I can't wait. Will it just be re-adding the old stuff or will there also be new scenes?

in terms of navigation, issue I've run into are: 1- the entrance to the kitchen to tv room is easy to confuse. They both look the same (or are the same from different angles?) and more than once I was stuck looking for Helen when the game started. I know the back button is there but it's unclear that it leads to a whole different area than the doorway in the kitchen. Most point and click games kinda train a person to imagine a space and how to move in it so when things like the kitche door not taking you back to the living room or the bathroom being where I think most expect the front to be happen it gets people a bit lost. 2- Having to go to the map even for places that are right next to each other, like Sophia's house, is clunky and just adds extra clicks that don't need to be there. It just gets repetitive after awhile. 3- Some places like the girls bathroom (and other spots from older versions) don't use a back button to exit while others do and it's a bit confusing from time to time. 4- Multi-layered buildings like the school and the apartments complex have a tendency to send you back to the beginning whenever leaving a room. (like how leaving class 1A sends you back to lobby instead of the hallway.) 4- I might also suggest that instead of having to check the phone constantly, it might be helpful to have icons of portraits of characters under locations on the map during the time their quest is activated so that at least a player knows where to go next.

What got me most about navigation was the constant clicking of check phone- change time- find building- find spot- then quest. I think the main thing that makes sandbox games fun is that anywhere can feel like it has something to it, not that you have to go through everywhere just to find one thing.
Thanks for all the useful suggestions! We think point 4 is caused by a bug: the back button shouldn’t take you (in the case of the college) back to the lobby, but instead return you to the previous area you were in before entering another room.
Regarding point 2, it wouldn’t be too hard to add something that lets you move to nearby houses, for example from the MC’s house to Sophia’s.
As for point 5, having character portraits is definitely a good suggestion and something we’ve already considered. However, before adding it, we’d like to include more quests and better evaluate the overall game flow. If it still feels a bit clunky to constantly check the phone, then we’ll consider adding portraits under locations. The main reason for waiting is that, with many active quests, the map could become cluttered and potentially confusing.
 
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kunamatata99

Member
Sep 26, 2025
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Hi, at the moment there's no content of that planned for the near future. IF we'll add it, it will be optional just like futa.
Do you have a clear answer about this yet? I'd also like to play this game, but if it's going to have that kind of content in the future, I'd rather avoid this game, even if it's optional.
 

Billshwr

Active Member
Feb 17, 2021
831
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Are you able to stop Sophia being a futa like in the first version?

also, I play on an online site, and sometimes there’s a blank screen, ie when swimming in the college pool, when it says your head is trapped in her thighs, should there be an image then?
 
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kore1337

Newbie
Aug 7, 2025
45
100
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I see the futa tag. Will the futa characters be able to fuck with the mc girls? Do they also plan to add NTR? I personally don't want to play the game if later gets this content, ty
 
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