- Nov 18, 2023
- 13
- 3
Uncensored version?v1.09 early access
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Version 1.09:
- Irina's Storyline
- Two New Animated Scenes
- Usual Bug Corrections
It's from Patreon I don't know and I don't play it can you checkUncensored version?
Look for clues, manage the girls' mo9ds by talking to them, and/or solve the puzzle.how tf do u complete the escape room
This is your personal opinion, which is fine per ce... but please stop demanding things as if it's the most common opinion among people... atleast without askeing others first.It started already with the still by far too less hints with the many TV options for Lisa.
This is still just a disaster. Those few clues are nearly useless. It is mostly just a tiring try and error.
Give the hints STEP BY STEP and not all together at once. That is just irritating.
And when the hint is there I don't want to have five options there I can then chose from. Then the hint is NOT precise enough. Endless try and error is just a fun killer.
And the Escape Room:
1. Add a save option right at the start of the mini game.
2. EXPLAIN EACH AND EVERY SIGN IN DETAIL! When do the girls want to talk? When is it time to compare the clues? When do they want to voice their ideas? When should I look for clues? When is it time to praise them? When is it time to switch locations and to talk to the other girl?
When I cannot interpret what to do next then I'm just gonna waste time or end up making the girls angry.
3. Also add a skip option for the instructions. I don't want to read them each time I start the mini game.
Right now we only get half of the instructions needed. That is no fun at all.
Main Rule: KEEP IT SIMPLE or at least understandable!
I have challenges all my workday long. I don't need them when I'm playing games. There I want to relax in the first place.
Honestly, instead of all the mini games I would prefer far more fields for the Vegebubbles. This is a farming game after all, isn't it?
You just act as if you impersonate everyone else's opinion here. Well, you don't. And I don't care about yours.This is your personal opinion, which is fine per ce... but please stop demanding things as if it's the most common opinion among people... atleast without askeing others first.
So far I disagree with everything from your first and last paragraph... includeing your second post
It started already with the still by far too less hints with the many TV options for Lisa.
This is still just a disaster. Those few clues are nearly useless. It is mostly just a tiring try and error.
Give the hints STEP BY STEP and not all together at once. That is just irritating.
And when the hint is there I don't want to have five options there I can then chose from. Then the hint is NOT precise enough. Endless try and error is just a fun killer.
And the Escape Room:
1. Add a save option right at the start of the mini game.
2. EXPLAIN EACH AND EVERY SIGN IN DETAIL! When do the girls want to talk? When is it time to compare the clues? When do they want to voice their ideas? When should I look for clues? When is it time to praise them? When is it time to switch locations and to talk to the other girl?
When I cannot interpret what to do next then I'm just gonna waste time or end up making the girls angry.
3. Also add a skip option for the instructions. I don't want to read them each time I start the mini game.
Right now we only get half of the instructions needed. That is no fun at all.
Main Rule: KEEP IT SIMPLE or at least understandable!
I have challenges all my workday long. I don't need them when I'm playing games. There I want to relax in the first place.
Clearer tutorials needed aside, what you described for the hints are pretty intuitive.Even though it's a bit passionate, your opinion is interesting. You're not the only one who finds this mini-game (escape game) somewhat poorly designed, and I get it. I'm trying to mix up the gameplay while still keeping a management aspect (it's more of a management game). I agree that the final result isn't great; I still need to work on it.
The main issue I'm facing right now is that I'm fully committed to porting the game to Unreal, and it's taking a considerable amount of time (it took me several months to do it on VNM). I can't simultaneously work on the port, fix the escape game (and to a lesser extent, the guess game with Lisa), and add new content. Days are only 24 hours long!
That being said, I appreciate your input. Like I mentioned, the result isn't what I hoped for, especially visually. Currently, it's challenging to see when an action is truly effective because the game just displays the mood value directly. If the player doesn't have the initial value in mind, they may not be sure if they gained or lost mood. This small detail slightly ruins the game. But it's not the only issue!
For the next update, I'll probably introduce a way to skip the escape game while I work on refining it. The goal is to turn it into a stress-free mini-game that rewards good management.
Keep giving me feedback, even if it's negative! That's what will help me make the game better!
Edit : Here some advises
Search for clues into each room 1 or 2 times. When Ninie is at leas at 50%, ask her to go in the room of Leslie, compare the clues and "do Something". Don't hesitate to ask the girls for help. In the last room search for clues with each girls, ask their opinion etc etc until you fond 3 things to do, and it's done !!
- when a girl got a
--> praise her- when a girl got an idea --> compare the clues
- with a ! ou ? --> discuss
- bad mood --> try to discuss (never praise !)
- never do the same thing twice in a row !
- NEVER praise when the girl is angry