So, they published a new gameplay footage on UE. So, what can I say.
1) It is, of course, quite a strange decision to release the game on a modern engine with DAZ models. Pay attention to the hair, it looks as disgusting as possible. In the game studios, the hair is made in Maya with a complex simulation using the toolkit xGen due to which a realistic simulation is achieved. If in static Megan still looks good, but when she moves, her hair looks like a lump of slime.
All DAZ models are low-poly, which is great for static renders, but they're not suitable for full game play. If you want to take it a step further, you need to contact professional 3D sculptors and make detailed copies of DAZ models from the game, rather than just dumbly transferring them to the engine.
2)The scene is over-lit as much as possible. Note the unrealistic glare on the table, the reflections. There is even noise in the game, which they try to hide with a denoiser. In fact, to make a long story short, UE is like any game - it's real-time rendering. 3)The animations are good, but that's about it. UE has great tools for animation.
4)The scene looks boring UE allows you to use their textures in Megascans and props, but I didn't notice that in the footage. I'd like to see dust on the table or floor, dirt on the windows - that's the damn least you can do. Any beginner texturing expert in Substance Painter can do that.
5) Are you going to make a game for VR? Then why the huge letter E across the screen?