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Badgerlad

Member
Mar 3, 2020
191
282
Lets be fair you’ll pirate them anyway with or without his strikes. Excusing yourself for pirating just because dev invokes copyright on his property is for you to sleep well at night. games are dity cheap to get on steam… i think nowdays people think they are too entitled to free games , but outside of the porn game genre nearly all games today have drm and combats pirating. I mean for some devs this games are there only venues. Should they have free demos. Absolutely , and most do actually have.
I'll unashemedly admit to pirating any that only have Patreon as a funding model, since I don't like Patreon as a company or a business model. But as I said, I do buy the ones I enjoy that have a Steam option, even ones I've already finished from downloading them here. For instance, I have CoBD book 1 sitting in my library with 0 hours played. That is absolutely not an accurate reflection on my hours with that game, nor are the 3 hours on Acting Lessons, but they were bought after the fact to support a game I enjoy by using a payment option I can support.

It is true that even being on a site like this shows a level of entitlement for free stuff that you don't see with more mainstream games. But most mainstream games, you can buy in one transaction on Steam, not dripfeeding it over months or years on Patreon. If more porn game devs would sell me a finished product, I'd buy more porn games. Including ones I've already played.
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
12,032
17,850
It is true that even being on a site like this shows a level of entitlement for free stuff that you don't see with more mainstream games. But most mainstream games, you can buy in one transaction on Steam, not dripfeeding it over months or years on Patreon. If more porn game devs would sell me a finished product, I'd buy more porn games. Including ones I've already played.
This is misrepresenting the point of sites like Patreon or Subscribestar. The point is to support the creator while they work on their products. Almost none of them are able to up and quit their day jobs. They have to spend tons of extra hours alone, avoiding family or friends, trying to develop their games. Buying a finished product is great, but a creator's potential success is limited by several factors, including whether they can still eat, pay rent, etc. Supporting creators doesn't only help them buy better hardware for improving the quality of their equipment and the turnaround time for releases. It also moves them closer to being able to work on their software full-time.

I get wanting to buy a finished product, and I am happy that you buy on Steam or elsewhere that sells completed games. And, of course, you're free to choose not to support someone on a membership platform like Patreon. But there is also a real need for support in the mean time. Consider, for example, novelists who get an advance on their books' sales; or small start-up businesses that get loans from banks or venture capitalists to invest in their businesses. This is the same idea with sites like Patreon and Subscribestar. Unfortunately, the current model is flawed, because obviously some creators abuse the system.
 

Badgerlad

Member
Mar 3, 2020
191
282
This is misrepresenting the point of sites like Patreon or Subscribestar. The point is to support the creator while they work on their products. Almost none of them are able to up and quit their day jobs. They have to spend tons of extra hours alone, avoiding family or friends, trying to develop their games. Buying a finished product is great, but a creator's potential success is limited by several factors, including whether they can still eat, pay rent, etc. Supporting creators doesn't only help them buy better hardware for improving the quality of their equipment and the turnaround time for releases. It also moves them closer to being able to work on their software full-time.

I get wanting to buy a finished product, and I am happy that you buy on Steam or elsewhere that sells completed games. And, of course, you're free to choose not to support someone on a membership platform like Patreon. But there is also a real need for support in the mean time. Consider, for example, novelists who get an advance on their books' sales; or small start-up businesses that get loans from banks or venture capitalists to invest in their businesses. This is the same idea with sites like Patreon and Subscribestar. Unfortunately, the current model is flawed, because obviously some creators abuse the system.
Yeah, I get that Patreon is sort of a "necessary evil", for lack of a better term, in that if nobody supported them during production, there would be much fewer finished games for me to buy. And aside from the few that are big enough to go kickstarter (Subverse) or Steam early access, I don't have a solution. So I buy the ones that make it to the finish line, and sometimes throw a few bucks through stuff like Buy Me a Coffee, but I just can't see myself getting on board with the "subscribe to my rent" services, even if I get the need for alternate means of funding being available.

Anyway, we're getting off topic based on me pointing out that there isn't a sinister "DMCA agency" that the dev is paying off, so I'm gonna knock it off.
 

gelu123

Active Member
Dec 25, 2017
865
1,401
This is misrepresenting the point of sites like Patreon or Subscribestar. The point is to support the creator while they work on their products. Almost none of them are able to up and quit their day jobs. They have to spend tons of extra hours alone, avoiding family or friends, trying to develop their games. Buying a finished product is great, but a creator's potential success is limited by several factors, including whether they can still eat, pay rent, etc. Supporting creators doesn't only help them buy better hardware for improving the quality of their equipment and the turnaround time for releases. It also moves them closer to being able to work on their software full-time.

I get wanting to buy a finished product, and I am happy that you buy on Steam or elsewhere that sells completed games. And, of course, you're free to choose not to support someone on a membership platform like Patreon. But there is also a real need for support in the mean time. Consider, for example, novelists who get an advance on their books' sales; or small start-up businesses that get loans from banks or venture capitalists to invest in their businesses. This is the same idea with sites like Patreon and Subscribestar. Unfortunately, the current model is flawed, because obviously some creators abuse the system.
A simple way to diminish the abuse from some devs would be to simply set the payment for each update they provide instead of a monthly . Yes i know this means less money for the devs that have multiple jobs but in the long run it would increase trust in patreons. I for one admit that i only ever patreoned devs that have constant releases and well never more than 30 euro/dollars per game. And when i got the chance to buy their games on steam i did it cause the final product is worth to have in collection.
 
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gelu123

Active Member
Dec 25, 2017
865
1,401
Yeah, I get that Patreon is sort of a "necessary evil", for lack of a better term, in that if nobody supported them during production, there would be much fewer finished games for me to buy. And aside from the few that are big enough to go kickstarter (Subverse) or Steam early access, I don't have a solution. So I buy the ones that make it to the finish line, and sometimes throw a few bucks through stuff like Buy Me a Coffee, but I just can't see myself getting on board with the "subscribe to my rent" services, even if I get the need for alternate means of funding being available.

Anyway, we're getting off topic based on me pointing out that there isn't a sinister "DMCA agency" that the dev is paying off, so I'm gonna knock it off.
Well i should probably say we will get same treatment when season 2 is finished and launches on steam. The dev would do so to encourage the buying it on steam rather than pirating. I cant actually say i like it but i dont blame him for doing it.
Overall inceton is a reliable dev in terms of update release and although the high amount of patreons and games they develop is starting to take a toll on the story quallity , the renders and time releases make up for it in my opinion.
 

JustAmou

Member
Jul 11, 2020
186
242
I've hit a point where i get "complete a special event" hints for every character except the "to be continued" ones, could someone please help me where tf is this special event? episode 6 specifecally
 

Badgerlad

Member
Mar 3, 2020
191
282
I've hit a point where i get "complete a special event" hints for every character except the "to be continued" ones, could someone please help me where tf is this special event? episode 6 specifecally
Go to the party, I believe.
 

Dracconic Evolution

Active Member
Feb 28, 2020
733
375
WOW there are a lot of photos/scenes where they don't match up with what is going on in the conversation. For instance when doing the Jessica quest and you choose the "Romance" movie you get scenes of her bent over a desk and it is not part of the convo as you are in the living room. Too many scene photo mistakes in this update.
 

joe316

Member
Dec 3, 2016
431
278
I agree with everyone else the bonus code pumpkin doesn't work. People must just be pretending that it works to mess with us.
 

gelu123

Active Member
Dec 25, 2017
865
1,401
Yeah its the biggest and most elaborate ruse ever.Both Inceton and F95 stuff gathered and intentionally made the secret code not to work, what a bunch of jokers. :BootyTime:
 
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h0130j03

New Member
Feb 27, 2021
2
1
something from start of season i guess
You don't have permission to view the spoiler content. Log in or register now.

you can use universal cheat , tho compare what your missing, and watch the scenes
https://f95zone.to/threads/echoes-of-lust-cheatmod-universal.36373/
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Oh ok, it must be the first time Chloe invites you up then. Unfortunately, the latest version of that mod hasn't been updated to the most recent episode on android. Oh well, I don't mind missing that scene all too much. I'm more into Jess. Maybe I'll follow your advice if someone ports the mod to the most recent android version though. Thanks.
 
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Sep 2, 2018
53
26
Good episode but with less Jessica content, wish Jessica was one of the girls in any of the 2 hidden events (or even both :love:) Halloween event was long without much reward , it would have been worth playing if Jessica was in Halloween event , I love her so much, wanna fuck her day & night
 

Karl Franz 77

Member
Dec 21, 2017
334
382
The game crash:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 771, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2190, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2014, in rollback
    self.load_failed()
  File "renpy/python.py", line 1932, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.22000
Ren'Py 7.4.8.1895
EchoesOfLust2 S2E7
Tue Nov  9 10:52:55 2021
 
3.70 star(s) 256 Votes