This game has the weirdest most tedious gameplay i've ever experienced..
Why make it an open sandbox where everything is locked "can't do this, can't do that, don't need to talk to her etc" except the linear path of every update? Might as well make it a linear game.
It's also almost impossible to find where to go next(and at what time) without looking at the hints.
The world feels empty(and usually is), you can't repeat any interaction to at least have the motivation to play-grind.
And last but not least, you have to repeat your actions again and again and again to correct your mistakes and unlock the next step...why? why not make some logical decisions in dialogue, or live with the consequences and keep going instead of this "Groundhog day-Nightmare"?
It's a shame 'cause the models look nice, and the game could have been so much more...