I find it remarkable how quickly update after update is being pushed out, without quality suffering.
And yes, I am aware that there is a larger team at work at Inceton, but still impressive and a disgrace for many other VNs.
It is something I really love about Inceton's model and being able to write and work with them. It can be punishing at times, not just from my perspective as a writer, but the 3d team, sounds, coding teams all clock in insane hours to bring updates week after week without fail. I don't know a single member of the team who doesn't end up burning the candle at both ends and staying up into the early hours of the AM to finish things that need doing and ensure we get our updates out every Friday.
Maybe you have to be on the inside to really appreciate it. Still, I've always found it quietly amusing when players express dissatisfaction at the length of some of our updates, when the team takes a break for the summer, or even back when we were doing multiple projects at once and each game would only update about once a month. While people were right to push us toward focusing on projects one at a time, even in the rotation scenario, each game was still receiving content more regularly and consistently than a lot of other AVN's I've seen out there.
Heck, I can think of at least one dev, who will remain nameless, whose Patreon has more members and rakes in much more money than Inceton, who is able to get away with putting out maybe 300 renders as their work for the entire year.
Obviously, it's different for us as a 'team' AVN company, and despite the example above of one dev, I by no means want to slight solo devs generally, who have a much more herculean task before them to get a game out.
Even so, it has often surprised me that despite the benchmark Inceton puts on itself for weekly releases, we still get flak at times for not putting out enough during some updates.