fishbrain

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Apr 9, 2018
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Sorry you feel the game has gotten boring for you. As always, I check feedback here and do my best to take on board every player's opinion and thoughts. Even if I can't action everyone's vision or hopes for the game, knowing what I am doing well or not so well is a huge boon for me in improving going forward. So if you have any specific feedback on what you are not enjoying or what is making the game feel boring to you, I'd encourage you to share it. I will read and keep it in mind as I do all feedback and critiques.
It's absolutely not due to anything you have or haven't done. I think with the whole repeated day storyline, this had ran it's course for me before the 2nd part even ended.

I probably wouldn't be considered the target audience for this anyway, I'm more the monogamous, single LI, romance type. I mostly enjoy all the buildup and sexual tension but once they start going at it regularly, my interest decreases drastically.
 
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SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
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Lust Theory [v0.8.3] [Inceton Games]

persistent.bonus_content_code = "wig"
COMPRESSED:

Win/Linux:
- - -

Mac:
- - -
 
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CJAM2002

Member
Sep 30, 2020
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Don't worry. Every guy has his favorite girl: Those who adore Megan find it boring when an update is focused on Elizabeth or Amy, those who prefer Zoe-content don't want to see something about Jessica or Ellie. That's life. You're doing fine!
Agreed, all my favourite characters only got their story updates recently. I found the first few updates after the introduction not boring, they were enjoyable, but the characters I was waiting for ended up being a while off, so I was naturally just less interested.

And that’s okay! Everyone has different favourite characters, and that’s life!
 

IfuckKayane&Vania

Active Member
Jul 31, 2022
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Hi Embercat. Funny ideas on the hilarious "Escape from Alcatraz"-topic with dumb (MC) and dumber (Taylor) at the beginning and very nice scenes with stripping "Ellie on the rocks". But ... no real sex scenes with this gorgeous Ex-jailbird o_O. Grumpy, grumpy :cry:. Hope we will get what we missed this update next time...
 
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Embercat

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I promise I try to be a responsible writer, which is more than can be said for our game's hero. He means well, but he's been so long in the loop, he struggles to see consequences pass the immediate 24 hours still.
 
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ZenoMod

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Agreed, but when you play these kinds of games do you not have to realize the whole thing is insane?

When engaging with a work of fiction, there is a level of suspension of disbelief that is implicitly established in the early stages of the narrative.

As long as the “level of absurdity” stays within the boundaries of the paradigm implicitly set at the beginning, the suspension of disbelief becomes almost unconscious: it operates in the background, like breathing.

If the “level of absurdity” changes once the story is well underway, immersion is automatically broken, and the suspension of disbelief must be actively re-engaged.

Personally, I believe that the choice of not letting the escape from prison thing being transported in the real world once time is fixed back to normal is very wise. As long as they're living in the time loops consequences can always be fixed in the next loop. There's no space for that once time is back to normal.

Since time loops have been part of the story from the very beginning, I personally have no problem pretending to believe in them. And once I accept that the time loops are real, I have no trouble thinking that the MC could pull a dumb stunt like that. But since everything suggests that sooner or later time will be fixed back to normal… I’d have a really hard time believing that he could get away with such a stunt without the time loops having his back.
 

youraccount69

I'm like a karate chop
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LustTheory-S3v0.8.3
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Johnny Dough

Member
Jun 19, 2024
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Sorry you feel the game has gotten boring for you. As always, I check feedback here and do my best to take on board every player's opinion and thoughts. Even if I can't action everyone's vision or hopes for the game, knowing what I am doing well or not so well is a huge boon for me in improving going forward. So if you have any specific feedback on what you are not enjoying or what is making the game feel boring to you, I'd encourage you to share it. I will read and keep it in mind as I do all feedback and critiques.
I really like your game. One of the best. You've already put your name in the annals of AVNs (no pun intended), and your story is already a classic. The problem is, after 3 seasons, I'm starting to realize it's not actually a game anymore but a kinetic story... I don't know if it ever was different, but, at the end of season 1, the ending left me awestruck and I thought it was genius. If we didn't actually have any choice, we couldn't really notice until the end. Season 2 was fun, the end was crazy, but I think the idea has started to run its course. Now, the mystery is over. I know choices won't matter (except for making me repeat everything when I make a wrong choice), I'll have to do all the stories, even for the girls I don't care about, and I feel like, for a supposed-to-be interactive and immersive game, I have too many words put in my mouth. Like -- this is entirely personal and I know many think otherwise --, but I don't give a fricking damn about Megan, but I found the MC (who I should be in his shoes) asking for forgiveness and thinking it's more important for her to make amends with Zoe than I (yeah... I'm in the hole in the park right now). But my issue is not that's not happening what I would like to happen; my issue is not having a choice: I'd like to everyone be allowed to make their choice -- those who want to stay with Zoe, like me, could do it; those who want to stay with Megan could do it; those who prefer their friendship could do it; those who want something else, the same; and so on. That's my point. I really want to see the end of the story, but I really hope now we'll have something to choose from in the end. And, since I hope this season is the conclusion of the saga, I hope we could add more input along the run, but, since many things are already done and I don't know if it's possible, I hope at least in the end we have something final decision. And, please, don't put any more girls in your game -- your girls are awesome, and, every time you add another one, you make it more difficult to choose (except Megan... Oh... What an obnoxious, selfish, whining bitch... I discovered a way to get rid of her, but now I'm being obligated to make her stay...).
 

fishbrain

Forum Fanatic
Apr 9, 2018
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I know this is fantasy, but if the scenario of having to relive the same day hundreds of times over were to happen to anyone, it would destroy your long term thinking, or at least do serious damage for sure.
I think a person would go insane pretty quick. Like to the point you couldn't care for yourself.
If the “level of absurdity” changes once the story is well underway, immersion is automatically broken, and the suspension of disbelief must be actively re-engaged.
Like threesomes with yourself LMFAO :LOL:
 

IfuckKayane&Vania

Active Member
Jul 31, 2022
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I am really excited to read next time how the MC obeys Ellie's wish to go back to jail and at the same time prevent her (and him too) to get behind bars for many years. Hard to believe that after this mess Ellie can see freedom soon although she just made a stupid mistake due to her hysterical overreaction by "kidnapping" a car and devastating the school. Maybe Alice can by "repairing" the time loop also roll back Ellie's "horror ride". :unsure::D;)
 

Embercat

Newbie
Aug 8, 2024
89
215
52
I really like your game. One of the best. You've already put your name in the annals of AVNs (no pun intended), and your story is already a classic. The problem is, after 3 seasons, I'm starting to realize it's not actually a game anymore but a kinetic story... I don't know if it ever was different, but, at the end of season 1, the ending left me awestruck and I thought it was genius. If we didn't actually have any choice, we couldn't really notice until the end. Season 2 was fun, the end was crazy, but I think the idea has started to run its course. Now, the mystery is over. I know choices won't matter (except for making me repeat everything when I make a wrong choice), I'll have to do all the stories, even for the girls I don't care about, and I feel like, for a supposed-to-be interactive and immersive game, I have too many words put in my mouth. Like -- this is entirely personal and I know many think otherwise --, but I don't give a fricking damn about Megan, but I found the MC (who I should be in his shoes) asking for forgiveness and thinking it's more important for her to make amends with Zoe than I (yeah... I'm in the hole in the park right now). But my issue is not that's not happening what I would like to happen; my issue is not having a choice: I'd like to everyone be allowed to make their choice -- those who want to stay with Zoe, like me, could do it; those who want to stay with Megan could do it; those who prefer their friendship could do it; those who want something else, the same; and so on. That's my point. I really want to see the end of the story, but I really hope now we'll have something to choose from in the end. And, since I hope this season is the conclusion of the saga, I hope we could add more input along the run, but, since many things are already done and I don't know if it's possible, I hope at least in the end we have something final decision. And, please, don't put any more girls in your game -- your girls are awesome, and, every time you add another one, you make it more difficult to choose (except Megan... Oh... What an obnoxious, selfish, whining bitch... I discovered a way to get rid of her, but now I'm being obligated to make her stay...).
Thank you for those thoughts. I always love reading players' experiences and feelings toward the game.

I definitely feel you on the whole 'kinetic story' argument. Though my take is that the game has always been this way, and the early seasons were just better at hiding the fact.

When you consider seasons 1 & 2, there is really no 'choice' about how things end up. You work to fuck each of the LI's and solve the puzzle of how to hook up with them, and there is no choice to skip a path you're not interested in or avoid actions you find questionable.

A good example would be my own experiences with the early series (I usually like to play a Paragon route for my first play-throughs - to borrow the Mass Effect term). In Nicole's route, MC gets pretty dark at times and pushes Nicole with a fair degree of coercion, which I would rather have avoided. You don't get to avoid this; it just happens.

I think, in seasons 1 and 2, it was easier for players to ignore the lack of choice because MC's only real motivation was working out how to fuck the girls around him, and doing so in the knowledge there'd be no consequence to his actions. This, I think, made it easier to overlook actions we would not otherwise have put on him, and to head-canon our own reasons for why he acts as he does.

Season 3, has obviously done away with this by including genuine stakes and consequences. Maybe there could have been a way to introduce more choice or even varied lines and dialogue to explain his motivations. In some instances, I could have had him choosing to help certain girls and characters more with a view to save his own skin than from any real care or affection. Still, these would have been largely cosmetic alterations. Alternatively, I could have added MC deciding not to care about certain characters entirely and deciding - eh, I'm chill with them hating me, but such a choice would have just shortened the game.

Certainly, I agree and see how the way I've treated the story could pose issues for players who don't feel for certain characters, and maybe I could have done more here. But I also feel Lust Theory as a whole has never been particularly choice-centric, even before I took on the writing.

For all this, though, I can give some light at the end of the tunnel. We're not far from the endgame now, and while I am not going to spoil anything, the conclusion will introduce some real choices that will matter as MC prepares for the end of the loop. I won't say any more than that, but I have been working hard to make the conclusion to season 3 something every player can enjoy and get behind, that honors players personal choices, wishes and head-canons.
 
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