Create and Fuck your AI Cum Slut –70% OFF
x

Embercat

Newbie
Aug 8, 2024
96
275
72
You don't have permission to view the spoiler content. Log in or register now.
I promise I try to be a responsible writer, which is more than can be said for our game's hero. He means well, but he's been so long in the loop, he struggles to see consequences pass the immediate 24 hours still.
 
  • Like
Reactions: Igetby and ZenoMod
Sep 23, 2024
16
65
32
I know this is fantasy, but if the scenario of having to relive the same day hundreds of times over were to happen to anyone, it would destroy your long term thinking, or at least do serious damage for sure.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,690
2,133
386
Agreed, but when you play these kinds of games do you not have to realize the whole thing is insane?

When engaging with a work of fiction, there is a level of suspension of disbelief that is implicitly established in the early stages of the narrative.

As long as the “level of absurdity” stays within the boundaries of the paradigm implicitly set at the beginning, the suspension of disbelief becomes almost unconscious: it operates in the background, like breathing.

If the “level of absurdity” changes once the story is well underway, immersion is automatically broken, and the suspension of disbelief must be actively re-engaged.

Personally, I believe that the choice of not letting the escape from prison thing being transported in the real world once time is fixed back to normal is very wise. As long as they're living in the time loops consequences can always be fixed in the next loop. There's no space for that once time is back to normal.

Since time loops have been part of the story from the very beginning, I personally have no problem pretending to believe in them. And once I accept that the time loops are real, I have no trouble thinking that the MC could pull a dumb stunt like that. But since everything suggests that sooner or later time will be fixed back to normal… I’d have a really hard time believing that he could get away with such a stunt without the time loops having his back.
 
  • Like
Reactions: Zorro#34

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,169
4,223
436
LustTheory-S3v0.8.3
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

jjoron95

Active Member
Jun 7, 2017
935
439
266
i really want the mc have a good ending with everyone not only one really everyone like harem ending
 

Johnny Dough

Member
Jun 19, 2024
248
321
141
Sorry you feel the game has gotten boring for you. As always, I check feedback here and do my best to take on board every player's opinion and thoughts. Even if I can't action everyone's vision or hopes for the game, knowing what I am doing well or not so well is a huge boon for me in improving going forward. So if you have any specific feedback on what you are not enjoying or what is making the game feel boring to you, I'd encourage you to share it. I will read and keep it in mind as I do all feedback and critiques.
I really like your game. One of the best. You've already put your name in the annals of AVNs (no pun intended), and your story is already a classic. The problem is, after 3 seasons, I'm starting to realize it's not actually a game anymore but a kinetic story... I don't know if it ever was different, but, at the end of season 1, the ending left me awestruck and I thought it was genius. If we didn't actually have any choice, we couldn't really notice until the end. Season 2 was fun, the end was crazy, but I think the idea has started to run its course. Now, the mystery is over. I know choices won't matter (except for making me repeat everything when I make a wrong choice), I'll have to do all the stories, even for the girls I don't care about, and I feel like, for a supposed-to-be interactive and immersive game, I have too many words put in my mouth. Like -- this is entirely personal and I know many think otherwise --, but I don't give a fricking damn about Megan, but I found the MC (who I should be in his shoes) asking for forgiveness and thinking it's more important for her to make amends with Zoe than I (yeah... I'm in the hole in the park right now). But my issue is not that's not happening what I would like to happen; my issue is not having a choice: I'd like to everyone be allowed to make their choice -- those who want to stay with Zoe, like me, could do it; those who want to stay with Megan could do it; those who prefer their friendship could do it; those who want something else, the same; and so on. That's my point. I really want to see the end of the story, but I really hope now we'll have something to choose from in the end. And, since I hope this season is the conclusion of the saga, I hope we could add more input along the run, but, since many things are already done and I don't know if it's possible, I hope at least in the end we have something final decision. And, please, don't put any more girls in your game -- your girls are awesome, and, every time you add another one, you make it more difficult to choose (except Megan... Oh... What an obnoxious, selfish, whining bitch... I discovered a way to get rid of her, but now I'm being obligated to make her stay...).
 

fishbrain

Forum Fanatic
Apr 9, 2018
4,196
5,639
720
I know this is fantasy, but if the scenario of having to relive the same day hundreds of times over were to happen to anyone, it would destroy your long term thinking, or at least do serious damage for sure.
I think a person would go insane pretty quick. Like to the point you couldn't care for yourself.
If the “level of absurdity” changes once the story is well underway, immersion is automatically broken, and the suspension of disbelief must be actively re-engaged.
Like threesomes with yourself LMFAO :LOL:
 
  • Like
Reactions: ZenoMod

IfuckKayane&Vania

Active Member
Jul 31, 2022
547
838
169
I am really excited to read next time how the MC obeys Ellie's wish to go back to jail and at the same time prevent her (and him too) to get behind bars for many years. Hard to believe that after this mess Ellie can see freedom soon although she just made a stupid mistake due to her hysterical overreaction by "kidnapping" a car and devastating the school. Maybe Alice can by "repairing" the time loop also roll back Ellie's "horror ride". :unsure::D;)
 

Embercat

Newbie
Aug 8, 2024
96
275
72
I really like your game. One of the best. You've already put your name in the annals of AVNs (no pun intended), and your story is already a classic. The problem is, after 3 seasons, I'm starting to realize it's not actually a game anymore but a kinetic story... I don't know if it ever was different, but, at the end of season 1, the ending left me awestruck and I thought it was genius. If we didn't actually have any choice, we couldn't really notice until the end. Season 2 was fun, the end was crazy, but I think the idea has started to run its course. Now, the mystery is over. I know choices won't matter (except for making me repeat everything when I make a wrong choice), I'll have to do all the stories, even for the girls I don't care about, and I feel like, for a supposed-to-be interactive and immersive game, I have too many words put in my mouth. Like -- this is entirely personal and I know many think otherwise --, but I don't give a fricking damn about Megan, but I found the MC (who I should be in his shoes) asking for forgiveness and thinking it's more important for her to make amends with Zoe than I (yeah... I'm in the hole in the park right now). But my issue is not that's not happening what I would like to happen; my issue is not having a choice: I'd like to everyone be allowed to make their choice -- those who want to stay with Zoe, like me, could do it; those who want to stay with Megan could do it; those who prefer their friendship could do it; those who want something else, the same; and so on. That's my point. I really want to see the end of the story, but I really hope now we'll have something to choose from in the end. And, since I hope this season is the conclusion of the saga, I hope we could add more input along the run, but, since many things are already done and I don't know if it's possible, I hope at least in the end we have something final decision. And, please, don't put any more girls in your game -- your girls are awesome, and, every time you add another one, you make it more difficult to choose (except Megan... Oh... What an obnoxious, selfish, whining bitch... I discovered a way to get rid of her, but now I'm being obligated to make her stay...).
Thank you for those thoughts. I always love reading players' experiences and feelings toward the game.

I definitely feel you on the whole 'kinetic story' argument. Though my take is that the game has always been this way, and the early seasons were just better at hiding the fact.

When you consider seasons 1 & 2, there is really no 'choice' about how things end up. You work to fuck each of the LI's and solve the puzzle of how to hook up with them, and there is no choice to skip a path you're not interested in or avoid actions you find questionable.

A good example would be my own experiences with the early series (I usually like to play a Paragon route for my first play-throughs - to borrow the Mass Effect term). In Nicole's route, MC gets pretty dark at times and pushes Nicole with a fair degree of coercion, which I would rather have avoided. You don't get to avoid this; it just happens.

I think, in seasons 1 and 2, it was easier for players to ignore the lack of choice because MC's only real motivation was working out how to fuck the girls around him, and doing so in the knowledge there'd be no consequence to his actions. This, I think, made it easier to overlook actions we would not otherwise have put on him, and to head-canon our own reasons for why he acts as he does.

Season 3, has obviously done away with this by including genuine stakes and consequences. Maybe there could have been a way to introduce more choice or even varied lines and dialogue to explain his motivations. In some instances, I could have had him choosing to help certain girls and characters more with a view to save his own skin than from any real care or affection. Still, these would have been largely cosmetic alterations. Alternatively, I could have added MC deciding not to care about certain characters entirely and deciding - eh, I'm chill with them hating me, but such a choice would have just shortened the game.

Certainly, I agree and see how the way I've treated the story could pose issues for players who don't feel for certain characters, and maybe I could have done more here. But I also feel Lust Theory as a whole has never been particularly choice-centric, even before I took on the writing.

For all this, though, I can give some light at the end of the tunnel. We're not far from the endgame now, and while I am not going to spoil anything, the conclusion will introduce some real choices that will matter as MC prepares for the end of the loop. I won't say any more than that, but I have been working hard to make the conclusion to season 3 something every player can enjoy and get behind, that honors players personal choices, wishes and head-canons.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,690
2,133
386
Like threesomes with yourself LMFAO :LOL:

Yea! That was exactly what killed my immersion in the story for the rest of Season 2. I just enabled "skip unseen text" and fast-forwarded the game as much as I could.

They might have suspected that people would have played with FF on, since they invented that obnoxious "Lust Time" interface that forces you to click before on the icon then on the hearts to continue... :sneaky:

Then that cheap “fiction within fiction” narrative device got used, so I dug up the corpse of my immersion in the story just to hang it and set it on fire.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,690
2,133
386
I am really excited to read next time how the MC obeys Ellie's wish to go back to jail and at the same time prevent her (and him too) to get behind bars for many years. Hard to believe that after this mess Ellie can see freedom soon although she just made a stupid mistake due to her hysterical overreaction by "kidnapping" a car and devastating the school. Maybe Alice can by "repairing" the time loop also roll back Ellie's "horror ride". :unsure::D;)

Haha, IRL, what Ellie did could carry serious felony charges—grand theft auto, burglary, and vandalism. Formally, each could mean years in prison.
But for a young, first-time offender, and if no one got hurt, courts often offer plea deals, probation, or community service instead of long prison time.

So yeah, it’s not completely unbelievable that she might get away with it…

Still, her criminal record would be tainted, so it’s not entirely consequence-free.
 

Johnny Dough

Member
Jun 19, 2024
248
321
141
Thank you for those thoughts. I always love reading players' experiences and feelings toward the game.

I definitely feel you on the whole 'kinetic story' argument. Though my take is that the game has always been this way, and the early seasons were just better at hiding the fact.

When you consider seasons 1 & 2, there is really no 'choice' about how things end up. You work to fuck each of the LI's and solve the puzzle of how to hook up with them, and there is no choice to skip a path you're not interested in or avoid actions you find questionable.

A good example would be my own experiences with the early series (I usually like to play a Paragon route for my first play-throughs - to borrow the Mass Effect term). In Nicole's route, MC gets pretty dark at times and pushes Nicole with a fair degree of coercion, which I would rather have avoided. You don't get to avoid this; it just happens.

I think, in seasons 1 and 2, it was easier for players to ignore the lack of choice because MC's only real motivation was working out how to fuck the girls around him, and doing so in the knowledge there'd be no consequence to his actions. This, I think, made it easier to overlook actions we would not otherwise have put on him, and to head-canon our own reasons for why he acts as he does.

Season 3, has obviously done away with this by including genuine stakes and consequences. Maybe there could have been a way to introduce more choice or even varied lines and dialogue to explain his motivations. In some instances, I could have had him choosing to help certain girls and characters more with a view to save his own skin than from any real care or affection. Still, these would have been largely cosmetic alterations. Alternatively, I could have added MC deciding not to care about certain characters entirely and deciding - eh, I'm chill with them hating me, but such a choice would have just shortened the game.

Certainly, I agree and see how the way I've treated the story could pose issues for players who don't feel for certain characters, and maybe I could have done more here. But I also feel Lust Theory as a whole has never been particularly choice-centric, even before I took on the writing.

For all this, though, I can give some light at the end of the tunnel. We're not far from the endgame now, and while I am not going to spoil anything, the conclusion will introduce some real choices that will matter as MC prepares for the end of the loop. I won't say any more than that, but I have been working hard to make the conclusion to season 3 something every player can enjoy and get behind, that honors players personal choices, wishes and head-canons.
Hi! And thank you for coming here to chat with the crowd. That's rare nowadays -- even more so when it comes to seasoned developers like you.

I think having to go through all the girls during season 1 made sense for both intra- and extra-game reasons. Intragame, storywise, because the impact of the fatalist/dramatic ending would've been diminished if we'd done a clean/paragon run. Like... what would be the drama if the MC had only pursued one love interest? He had to have messed everything up for season 2 to make sense. And extragame, from the developer's perspective: if you had two or, worse, three endings, developing season 2 would've meant creating what would be -- if not literally two or three extra games -- at least 50% more work. Since I've been trying to develop my own stories, I know things can get pretty wild if you branch too much. It's a common technique, the "branch and bottleneck" strategy, so you don't go crazy. You could've added some variables/triggers so the girls would react differently depending on what you did in season 1, but that would be more like Easter eggs than full-on divergent paths (though it's fun anyway, and maybe you could implement that in the Unreal version).

Also, I wouldn't say the lack of choices, but the meaninglessness of them, made sense storywise from an artistic point of view. It was like a Greek tragedy; and the fact that you only realize it at the end is the trick that amplifies the impact -- it's the "Oh! Shit!" moment. In fact, it's where the real game begins. In scriptwriting theory, the loop would be the inciting incident; but the moment he wakes up and the day changes is the key event that puts the player face-to-face with his dilemma. Now he should be working toward the solution -- and changes have to mean something, otherwise the ending becomes just a Deus Ex Machina. Okay, the ending of season 2 was divisive, but I liked it. It was a turning point -- the moment of revelation when the player gets a glimpse of what's going on (continued in season 3). Now he's in the "dark night of the soul," where everything seems lost. More than ever, he'll have to take action to solve the problem. He's already trying, and you said there are genuine stakes and consequences now, but since we're still looping, it feels like he's just collecting data. For it to really end like a game -- and not just a kinetic story -- there must be consequential choices. Whether that happens at the end of this season, in an epilogue, or, if there's enough material, a fourth season, that's when you can branch without fear. You won't have to worry about tying everything back together, because the story will be over -- even if the solution is going back to day 1 and redoing the steps without hurting anyone.
 
  • Like
Reactions: Embercat
3.60 star(s) 267 Votes