nitobe-san
Active Member
- Oct 1, 2017
- 535
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The story is definitely pretty basic, but that kinda comes with the territory of blank slate protagonists. Tavern of Spear/Echo/Adastra/S.H.E.L.T.E.R. have pretty great plots because they wrote it with a specific identity for the protagonist.
- Its story is way below good VN like ToS / Echo Projects/ Shelter (all of these hav great arts);
But now that I think about it, doesn't LD have sort of a plotline about you (the herbalist) trying to find his master? I haven't started a new game in so long. I was expecting to on update 0.40 but saves could continue so I didn't bother.
I don't know about Hornstown, but LD certainly has a bigger sandbox compared to newer games like ToS and OIHS. The problem is that the sandbox just keeps getting bigger, but is still shallow as fuck. When ToS introduces a new area, it fucking introduces a new area. The areas are well built into the lore and as slow as it is progressing, its definitely more worthwhile when you go exploring the new dungeon compared to whenever LD releases a same-skinned area with recolored enemies.
- Its Sandbox variety is not even close to FS / TiTs / Hornstown
I've always resorted to cheating my stats since 0.11 or so.
- Its game mechanics / grinds are on the "annoying" side
For me, that's not so bad. I do wish that some kinks are made more apparent before you proceed. Its pretty obvious when its watersports and stuff, but the brothel can be a little too unclear that you are about to go do some weird shit. Granted, its guest writer content, but now that I think about it that kinda adds proof that there's no quality control with content. That's kinda bad.
- Its Kinks are too mild and limited
There's a lot of issues really because LD had the potential to be a really big game and the bigger its getting is probably just making Hyao worry even more. Let's all try to remember that gender and sexuality were all options in the beginning, and the game has shifted to 99% gay bottom content. At this point, why do we even have dom/sub scales? Even when playing as a sub, beating enemies would only allow me to only top certain enemies. No power bottoming at all. I get that its sometimes optional to top your enemy but still.
The alchemy portion of the game, one of the more inventive systems introduced in the start, is probably one of the worst now considering how you can have so many ingredients. One of the main reasons I use the debug in the preference menu is because of this. It'd be easier to just craft the goddamn thing rather than insert individual ingredient because there's too many. I wish we had a more intuitive crafting system like something in Mana Khemia, I guess.