I almost love the game, but the actual mechanics of how you're supposed to handle the ghosts feels so unintuitive and clunky. The tutorial alone was confusing with how unclear the directions were and the iffyness of whether the game registers a task as done (looking at you, camera). Once I started doing an actual house, I expected some sort of counter telling me which tasks I've completed. Is the dev ESL? It really feels like the entire instructions portion of the game could use another pass.
I def think the dev is ESL. I agree that the tutorial is very confusing, I was lost af when I first started playing, mainly because they make you use all of the tools one after the other on a single ghost. The 'How to play' section you can access from the pause menu has great detail on how to do pretty much everything, and I think it works way better than the tutorial, definitely check it out.
As for the tasks, I think the tutorial is kind of bugged, seems very inconsistent. I think you're better off doing contracts and seeing what works.
As for the tasks done in houses, the game is like phasmophobia in that aspect. You're supposed to check the evidences in your notebook yourself, according to what you see when using the hunting tools, the game doesn't do it for you. The only thing that updates automatically are the secondary objectives in the pause menu (get a candle extinguished by a ghost, run x meters, etc) which give you additional money after finishing a contract.
I feel like the game in general takes a little getting used to, but it's worth it imo.