Progress Report #1: Lustful Voyage v0.5
Alrighty, let's talk about where things stand in regards to the game development.
First of all, I want to apologize for being slightly late in reporting my progress, and I want to explain what led to this situation.
Following the release of v0.4, I took a few days to recuperate and generate ideas for the upcoming update. After realizing that my 2TB SSD was running out of space and that I needed more space to store all my scene files from previous updates, I decided to invest in more storage capacity. Additionally, I switched and upgraded my main computer to a 4TB SSD because it had better components than the one I had previously used for rendering animations.
Copying all the files to the new main computer, organizing Daz Studio, and making sure all the smart content was the same was time-consuming, but it was worth it.
With that out of the way, let's discuss how much I've achieved thus far in terms of render and animation count.
After resolving the issues and creating a vast array of new environments I need for the new update, I successfully produced approximately 300 renders and nearly 40 animations. The render and animation count is lower than I'd like, but I'm pleased with the progress since I'm also working on my first holiday special episode. The work rate will only ramp up from here now that I have everything sorted from the technical standpoint.
The Christmas special will exclusively contain NTR content and will feature the fan favorite Kayla as well as two never-before-seen characters. It will, however, only be available in the Crystal Tiers.
Fair winds, mateys! ☠
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