CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Evangelion-01

Devoted Member
Apr 12, 2018
10,760
7,244
Craft the de-aging potions at the old man and de-age an old woman or old man native for the respective elder (you should upgrade the potions at the trader first, its much more efficient)
They can also both spawn in halloween raids apparently, but I've only ever seen the Elder Brother, so sister is rare in it
You need to place some Flower Totems (Plant bench) in your base to increase the ammount of raiders being female.
8 Totems and the chance seems to be 100%
See, I was gonna ask if the... *INTRESTING* stuff was avoidable, but looks like I don''t have to worry! That said I might try it just 'cause I'm a fan of "horror/" stuff, and this seems like it's that!
I'd say it's mostly avoidable, sometimes the camps and dump places are "decorated" with severed heads but most of the times the gruesome stuff is based on your own actions.
The Guro/Splatter atleast can be turned off in the options
also do you know where to find boy native and girl native? I searched for the whole map and i can't find any
For the girls there is a village on the map, boys can be found in the bigger camps, there is also one in the camp directly north of the starting location
 
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Ninos111223

New Member
Dec 15, 2023
5
0
It would be interesting if the green-haired girl inside the laboratory could be given another body, so that after a while the body that is in the landfill decomposes and you have to find a new body for her.
 

John8r9

Engaged Member
Dec 25, 2018
2,017
2,611

DKing369

New Member
Jan 8, 2023
14
7
Can you somehow carry mermaid or have her in your base ?
Yes. just ask her to follow u. she need 4 companion slot cmiiw. Then go to ur base and she will be teleported to land. make a pool for her like stone pool. u can place her there safely without getting eaten by shark
 

John8r9

Engaged Member
Dec 25, 2018
2,017
2,611
Can you somehow carry mermaid or have her in your base ?
no, but u can ask her to follow u and teleport with flag to ur base. And she is hard to move on land, so ask her to follow u while in water. Give her a small exp berry and craft water block for her moving on land.
 

John8r9

Engaged Member
Dec 25, 2018
2,017
2,611
anyone know how and where get the elder sister native and elder brother native?
View attachment 3675475
additional memo 2
rejuvenation potion can lower old man age by 1 (craft by the old man)
rejuvenation secret potion can lower old man age by 10 (trade from nanachi with life orb and normal rejuvenation potion)

You have to use one secret potion when their age reaches 60 to make them more younger.
once his age was younger enough, he will become the man with axe running in the pic, and u can craft battle axe from him

same for old lady
View attachment 3675485

PS: old man, old lady and younger version of them can also craft other stuff like their own native's clothes

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John8r9

Engaged Member
Dec 25, 2018
2,017
2,611
no, but u can ask her to follow u and teleport with flag to ur base. And she is hard to move on land, so ask her to follow u while in water. Give her a small exp berry and craft water block for her moving on land.
she can only craft water block while on water
 

John8r9

Engaged Member
Dec 25, 2018
2,017
2,611
I really hope they do something about the pathing...
I don't even expect some elaborate smart pathing system.
But I do not understand why there's not at least a basic "if stopped, search" pattern.
I know how pointless this post is, but I want to vent a bit because I really like this game, but them constantly getting stuck really annoys me. :(

Since they have a fast travel system and proximity based attacks they can clearly track coordinates and actions of units.
So assuming we already have functions to delay stuff, move a character, etc. why not do something like this?
JavaScript:
*Fantasy Programming Language Intensifies*

while (TargetPursuit = true){
  let movSPD = Unit Movement Speed;
  let uPos = Current Unit Position;
  Wait(3s);
  let NuPos = Current Unit Position;
  let tPos = Current Target Position;
  if (differenceBetween(NuPos, uPos) < movSPD && differenceBetween(Nupos, tPos) > 5){
    TargetPursuit = false;
    MoveOppositeToTheDirectionOf(tPos);
    Wait(2s);
    MoveHorizontalToWhichEverDirectionIsCloserTo(tPos);
    Wait(2s);
    TargetPursuit = true;
  }
}
Just something that at least gives them a chance to get around a rock...
i asked someone on discord, they said this coding is useful enough but will be a burden of efficacy to the pc
 

Null66

Newbie
Jun 4, 2023
38
14
So apparently u can't uncensor the seggs scene with the big boobs woman (Shino)? and yea I already did the none.bat
 

majbu989

Newbie
Feb 2, 2024
70
84
Man building bases in the mountains/hills is such a noob trap, everything gets stuck in the cliffs and sometimes a raid will spawn on the edges but you cant attack them or they you and its a perpetual aggro standoff with your team and the natives.

Luckily the crystal sword solves this issue but the beach side next to drugged sex party is way more safe and spacious to move around.
 
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wazxy

Member
Jul 8, 2019
139
74
I really hope they do something about the pathing...
I don't even expect some elaborate smart pathing system.
But I do not understand why there's not at least a basic "if stopped, search" pattern.
I know how pointless this post is, but I want to vent a bit because I really like this game, but them constantly getting stuck really annoys me. :(

Since they have a fast travel system and proximity based attacks they can clearly track coordinates and actions of units.
So assuming we already have functions to delay stuff, move a character, etc. why not do something like this?
JavaScript:
*Fantasy Programming Language Intensifies*

while (TargetPursuit = true){
  let movSPD = Unit Movement Speed;
  let uPos = Current Unit Position;
  Wait(3s);
  let NuPos = Current Unit Position;
  let tPos = Current Target Position;
  if (differenceBetween(NuPos, uPos) < movSPD && differenceBetween(Nupos, tPos) > 5){
    TargetPursuit = false;
    MoveOppositeToTheDirectionOf(tPos);
    Wait(2s);
    MoveHorizontalToWhichEverDirectionIsCloserTo(tPos);
    Wait(2s);
    TargetPursuit = true;
  }
}
Just something that at least gives them a chance to get around a rock...
kazhul.png
Enemies shouldn't be able to get around rocks
 
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