John8r9

Engaged Member
Dec 25, 2018
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The red circle appears, but it stays still in the location where it marked me as a target, I moved to a location without obstacles but the red circle did not follow me and I even tried using the code for the raid and stay still but still nothing, no npc came despite being in a free place
feel like they were blocked by sth, this is wut they said before

No raid occurred because (usually these reason)
・The location where the raiders appeared cannot be found on the screen, not on the minimap. (The raid target was surrounded by sea or the terrain is uneven.)
・There are many items that reduce the number of attackers, and the number of attackers is below 0.
・The raiders are being blocked by invisible wall
・The raid target was standing high on a platform, inside a building or a platform on the sea
There are possibilities like this.
 

apolonir

New Member
Dec 26, 2022
6
3
feel like they were blocked by sth, this is wut they said before

No raid occurred because (usually these reason)
・The location where the raiders appeared cannot be found on the screen, not on the minimap. (The raid target was surrounded by sea or the terrain is uneven.)
・There are many items that reduce the number of attackers, and the number of attackers is below 0.
・The raiders are being blocked by invisible wall
・The raid target was standing high on a platform, inside a building or a platform on the sea
There are possibilities like this.
It is strange, since I did not move the base from the starting place and even so I do not get the raids, despite putting the totems the raid number still appears and then goes to zero in an instant
 
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Denkader

Member
Aug 13, 2024
107
161
Can followers/friends die outside of player input? I was under the impression they do because of the mermaid shark wording in the guide, but I also read a bit ago that they faint like the 2nd MC does and get up later?
Yeah, the wording is misleading. No NPC can die. Not even the mermaid. When she gets "killed" by a shark, she'll revive after a while just like every other friendly.
 
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John8r9

Engaged Member
Dec 25, 2018
2,005
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Yeah, the wording is misleading. No NPC can die. Not even the mermaid. When she gets "killed" by a shark, she'll revive after a while just like every other friendly.
i guess i will change it then, but its surely hard to move her when she was downed by shark
 
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Denkader

Member
Aug 13, 2024
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It is strange, since I did not move the base from the starting place and even so I do not get the raids, despite putting the totems the raid number still appears and then goes to zero in an instant
What I'd do is go where the red circle is. Usually doing this will allow you to spot where the raiders are. Most likely they got stuck somewhere.

My main base for instance is at the entrance of the south mines. Sometimes a raid will come from the river and the natives will walk at the bottom of the water and then they'll get stuck (idiots!) because they can't climb out and I have to go into the water and kill them one by one (F key doesn't work in water) and it's a super grueling and annoying process, but there you have it.

Other times they'll get stuck in the mountains. That's tougher to work around but possible by planting a red flag near them and porting there. Just don't forget to get the flag back when you're done with the slaughter ;)
 
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Apr 18, 2020
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286
Screenshot helps a lot on explaining your issues btw
PrintScreenButton and then Ctrl+V here to post it (DLC content aka Loli/Shota not allowed)

Can anyone help me, every time the raid icon appears, it shows 0/50 and no npc appears to attack me, which is why I can't get any of the Large Female native
For Large Female Natives
I have cover it before, worth a read if you got issue on it
https://f95zone.to/threads/mad-island-v0-2-beta-steam-e-made.209671/post-15065854

It is strange, since I did not move the base from the starting place and even so I do not get the raids, despite putting the totems the raid number still appears and then goes to zero in an instant
For the Raid issue
Now Idk about the 0/50 issue, I would Guess because the game has Zone difference in between South part of the map & North part of the map thus doesn't allow Large Female Native to spawn...Would need to test this...
But I had made a post something related to preventing Raiders to spawn
https://f95zone.to/threads/mad-island-v0-2-beta-steam-e-made.209671/post-15069185

There are times where the Raiders spawns "UNDER" or "Above" the map
If you cannot see them even being on top of the red circle directly, assume they're stuck somewhere and ignore, since you can't really do anything about it aside from waiting it to end.

Edit : My guess were off the mark and I have no idea what cause the odd issue as I can't recreate from his words alone...
Starting place - the beach
0/50 - raider count
1729504100650.png
 
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lagiwed

New Member
Jan 25, 2019
10
7
Hi, I cant find GLASS BOW, I can only see glass arrow, but no glass bow in sand workbench, or it doest exist?
 

pmonk

Newbie
Oct 15, 2019
75
20
Just making sure I got this right
Territory: Roaming zone and uses stuff within zone (bed, house, work).
Combat area: Dunno, probably aggro range before being leashed back to territory, cause the initial aggro depends on the usual distance it looks like instead of Combat area.

The one thing I don't get is the aoe of the well, food box and the combat area
Cause I did a little test and put a stationary guard intentionally outside of the well and food's aoe, but the combat area has both of them inside it and it looks like the combat area also counts for getting food and water?
I'm not sure if the guarder order makes it so they don't need stuff so I'm hoping someone else tested this at some point earlier.
 

John8r9

Engaged Member
Dec 25, 2018
2,005
2,547
Just making sure I got this right
Territory: Roaming zone and uses stuff within zone (bed, house, work).
Combat area: Dunno, probably aggro range before being leashed back to territory, cause the initial aggro depends on the usual distance it looks like instead of Combat area.

The one thing I don't get is the aoe of the well, food box and the combat area
Cause I did a little test and put a stationary guard intentionally outside of the well and food's aoe, but the combat area has both of them inside it and it looks like the combat area also counts for getting food and water?
I'm not sure if the guarder order makes it so they don't need stuff so I'm hoping someone else tested this at some point earlier.
tried it, combat area doesn't count. Only the territory counts for them to eat from food box or well after when dawn, noon, eve or night past. They can't get food or water from food box or well if their territory didn't overlap with the radius of them
 

pmonk

Newbie
Oct 15, 2019
75
20
tried it, combat area doesn't count. Only the territory counts for them to eat from food box or well after when dawn, noon, eve or night past. They can't get food or water from food box or well if their territory didn't overlap with the radius of them
Yea, now I just noticed that one of my workers was working the pig pen while it wasn't even inside the territory, it's gonna take a bit for me to tell what exactly they're supposed to do.
As for what you said, does overlap mean just doing it like a venn diagram or does villager's territory have to engulf the box/well proper.
 

John8r9

Engaged Member
Dec 25, 2018
2,005
2,547
Yea, now I just noticed that one of my workers was working the pig pen while it wasn't even inside the territory, it's gonna take a bit for me to tell what exactly they're supposed to do.
As for what you said, does overlap mean just doing it like a venn diagram or does villager's territory have to engulf the box/well proper.
job is a different case, not like food box and well

overlap means:
1729508789720.png
1729508811051.png
i've used the pillar to mark the required "overlap"
 

pmonk

Newbie
Oct 15, 2019
75
20
job is a different case, not like food box and well

overlap means:
View attachment 4153186
View attachment 4153187
i've used the pillar to mark the required "overlap"
Alright, so it just needs to tag the circle then.
So territory is mostly used to tag house doors, well/food box circles, but not the object itself and roaming, while jobs don't care about circles?

What does combat area mean then, is it leashing range for when they get aggroed then or is it not fully fleshed out, cause combat area doesn't seem to affect the fact they only aggro onto enemies within spitting distance.
Maybe it just aggros the guard if anything belonging to you inside their combat range gets hit?
Edit:Just tested the last bit out, doesn't seem to be the case for structures, maybe villagers?
 
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Apr 18, 2020
104
286
Alright, so it just needs to tag the circle then.
So territory is mostly used to tag house doors, well/food box circles, but not the object itself and roaming, while jobs don't care about circles?

What does combat area mean then, is it leashing range for when they get aggroed then or is it not fully fleshed out, cause combat area doesn't seem to affect the fact they only aggro onto enemies within spitting distance.
Maybe it just aggros the guard if anything belonging to you inside their combat range gets hit?
Put it simple :
"Engagement Zone"
Let's say you build your base on an edge of a cliff and you don't want your NPCs to Chase a Deer off a cliff
The Combat Zone will HALT your NPC's aggro and return them back to their Movement zone forcefully until they got attacked again OR they saw something to be aggro after

Note :
Combat Zone =/= NPC's sight lines, so it's common for Enemy Natives to spot them first and get the attack on them first
If you got NPCs guarding your base outside on the Left/Right side stationary, best to set their idle position facing the side that will likely be attacked, while Top and Bottom guards can ignore this setting.
 

John8r9

Engaged Member
Dec 25, 2018
2,005
2,547
Put it simple :
"Engagement Zone"
Let's say you build your base on an edge of a cliff and you don't want your NPCs to Chase a Deer off a cliff
The Combat Zone will HALT your NPC's aggro and return them back to their Movement zone forcefully until they got attacked again OR they saw something to be aggro after

Note :
Combat Zone =/= NPC's sight lines, so it's common for Enemy Natives to spot them first and them attack them
If you got NPCs guarding your base outside on the Left/Right side stationary, best to set their idle position facing the side that will likely be attacked, while Top and Bottom guards can ignore this setting.
thx for the help, i am not good at explaining things :ROFLMAO:
 
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pmonk

Newbie
Oct 15, 2019
75
20
Put it simple :
"Engagement Zone"
Let's say you build your base on an edge of a cliff and you don't want your NPCs to Chase a Deer off a cliff
The Combat Zone will HALT your NPC's aggro and return them back to their Movement zone forcefully until they got attacked again OR they saw something to be aggro after

Note :
Combat Zone =/= NPC's sight lines, so it's common for Enemy Natives to spot them first and get the attack on them first
If you got NPCs guarding your base outside on the Left/Right side stationary, best to set their idle position facing the side that will likely be attacked, while Top and Bottom guards can ignore this setting.
So it's basically leash range from other games except it makes an exception when they're still getting hit or there's something to hit got it.
 
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Apr 18, 2020
104
286
thx for the help, i am not good at explaining things :ROFLMAO:
Compare to you? My help is a drop into this list of mess xD
I'm only someone who love messing with NPC's settings
I do have a question if anyone had tested :
If MC (Lv.180) x Female Native (Lv.4000) + being at the South side of the Map = What level will the "DLC Content" or Young Man's Level? :unsure:
I'm trying to see if "High level Young Man farm" is possible

Oh and also, I'm currently making a Savedata related to "Mad Island's In-game Sex gallery", this is because I find the Preview gallery to be awful and people keep saying there is no Sex in the game when you can literally speedrun YonaRape% under 1 minute xD
Slow progress tho, since Keigo side quest is a huge mess in itself and needing to explain with signs are a pain with "shorten words".
Not to mention I still need to playthrough the entire game first and then reset every quest one by one xDDD
This is because I planned to have a Zone with sectioned off areas for each interactions with each Sex-able NPCs
WIP SaveData on this eh....personal project I guess.

Edit : I forgot to add a sign at Spawn to tell people to use the M for Map and reset the Man's position back at the Beachheads, Oh well, it's an Early WIP for a reason.
Edit : Now it's what I want....still WIP obviously, if anyone wants to test play this, feedback is welcomed

1729525479935.png
 
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