flannan

Well-Known Member
Dec 15, 2022
1,998
1,869
guys, if you swap your katana with other tools after using the heavy attack, it will use the swapped weapon durability instead of the katana. Well, it works with any tools if you want to save your weapon's durability.
By the time you get a katana, making a repair kit should be trivial. Also note that katana starts with much less durability than its maximum. But yes, katanas have relatively low durability, like in real life.

i am not sure about it. Someone mentioned about 9.5% for male mc with 0 age female native. But as the female native age is more than 0. It will get more lower.
Because 0-year-old babies are the most fertile age for a woman. That is why nationalists want to decrease age of consent - to improve birthrates. Makes perfect sense.
:D
 

Thundaknuckle

Newbie
Jul 31, 2024
16
17
But how much is the rate? Because right now almost 50 sex counts with several girls and still 0 pregnancy. Also the npc are having sex and 0 pregnancy there also. I will have to use the yellow jar but I wanted a realistic gameplay.
My MC usually impregnates gals in about 5 to 15 "loads". I have seen it happen on the first time, and the 30th time. I have also seen where a male native finished with a gal for over 50 times and still no preggo. At that point I got her that preggo jar you can craft at the camp fire.

The trick I usually do is just keep "busting" in one session, regardless where the pink bar is at during sex. You can "bust" as many times as you want to. And the shot that impregnates can happen at any time.

Side note: the natives are horny af, even without lust ring. I got one gal who's done it 4850 times with another native. Lmfao
 

Denkader

Member
Aug 13, 2024
122
193
Tip: do not build anything serious in the desert. I thought it would be cool to build a desert city, but in turns out the sandworms just spawn wherever they feel like. They destroy walls and other objects really quickly.
I haven't tried this, but you could probably work around that issue by building above ground. Just put some stairs on the sand (indestructible) and place platforms at the top of the stairs. Keep going from there and you should be fine--I think ;)
 
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Erosoft

Newbie
Jun 19, 2017
77
83
Skills tier list. It's ordered, so the one on top of each tier is a little better than the one below it.

Note that skills are shared between both protagonist characters. This is important because the Grapple skill is useless for the female protagonist, but leveling up while using her will still apply the level to the male protagonist.

S Tier (Always extremely important; invest as soon as possible)
  • Harvest - The premier skill in the game. Upgrading Harvest allows you to get resources far more efficiently. This includes everything from wood, to ores, to berries, to flowers. They are all multiplied by a considerable factor. It does not apply to combat-related drops like animals or monsters, though. By attaining a high Harvest level early in the game, you will save yourself a tremendous amount of menial labor.

  • Self-healing - Heals you when out of combat, allowing you to recover quickly between combat and also save on precious herbs. Your self-healing skill seems to also apply to companions who are following you. I believe that you only heal when your hunger level is above zero, which also applies to your companions, so make sure to feed them if you notice their health is not recovering.

A Tier (Often important; situationally very important)
  • Smash - Deal more damage with power attacks (press F). The decapitation bonus isn't very useful, but the raw damage output allows you to one-shot a lot of enemies. The Smash skill is not quite as important as the strength stat, but the damage multiplier helps a lot. Eventually you will only want to use power attacks, not only because of the multiplier, but because both normal attacks and power attacks only damage your weapon by 1 point.

  • Carry - Allows you to carry more downed NPCs, both human and non-human. Higher levels allow you to fast travel with more of them as well. If you are looking to build a larger settlement, this will be essential. I used skeleton guards to defend my city and without a high Carry level I would have needed to delve into the dungeon dozens of times.

B Tier (Often somewhat useful; situationally important)
  • Grapple - When you attempt to rape via grapple (press R), the Grapple skill will increase the timer and reduce the amount of clicking you have to do. This is mostly useful if you rape a lot of NPCs. With a low Grapple skill, you may have trouble raping even friendly/tamed NPCs, which can be annoying. With a high Grapple skill, difficult female opponents like Large Female Native become trivial as you can press R on them and completely neuter them.

  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some animals have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.
    Ordinary humans have a "size" of 3, and special humans a "size" of 4. "Size" of 1 is for chickens and other small animals.

C Tier (Often mediocre; situationally somewhat useful)
  • Construction - On the surface, the Construction skill seems to only increase the building radius. This isn't very useful, since you're probably not going to be building that far away to begin with. However, it has a hidden effect. By increasing your Construction skill you can repair destroyed objects more quickly, like walls. Later in the game, native scout patrols will absolutely decimate your walls, and without a higher Construction skill, it can be tedious. However, this can be mostly mitigated by assigning NPCs to the Repair task, making Construction generally mediocre.

  • Persuasive - Multiplies the effects of persuasive actions (hold Q), both positive and negative. This is somewhat useful if you don't want to use the speed up feature (SHIFT + .). It just saves time in a few uncommon situations where affection adjustment is needed. Players who don't like to rape and prefer romance will probably find Persuasive to be more valuable.
    You should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.

D Tier (Often useless; situationally mediocre)
  • Patience - Reduces the rate at which you lose hunger and thirst. Food is not really a problem in the game at all if you casually collect it as you explore. Neither is thirst with near-unlimited access to berries (shift + click to consume 10 at once). This skill is really just a worse version of Harvest, but it may be worth sinking some points into later when you have points to spare. The depleting food and thirst bars can be tedious when fast traveling around a lot, so Patience curbs it a bit. Even if it relieves a bit of tedium, I can still barely notice the difference between level 0 and level 5.

  • Observation - Allows you to see various NPC stats like HP, faint, age, and personality. Seeing HP and faint is not as useful as it may first seem, since by the time you should level up Observation, you are probably killing everything in 4 or 5 hits at most Also, the combat is so simple that even if you knew the enemy only had one hit left, would it change your behavior at all? I doubt it. However, seeing the age and personality of an NPC is super useful. If you wish to age up or age down characters using growth or rejuvenation potions, seeing the actual number will help you gauge the amount of ingredients you need. With personality, this is incredibly situational, but if you want male NPCs to rape female NPCs you will need to find the correct personality type matchups.

F Tier (Almost always useless)
  • Swim - A nice skill in theory that may become useful later in the game's development. As of right now, though, the best way to cross ocean water is to use the raft. There are no wide rivers that take more than 7 or 8 seconds to cross at the lowest Swim level. A very obscure use of Swim is that when using the raft at high speed-up levels (SHIFT + .), the game will sometimes force you off the raft. If your Swim level is 0, you may drown if the game is sped up fast. At a high Swim level, you will survive long enough to get back on the raft. If you don't use the speed-up feature at all, the Swim skill is almost completely useless.

  • Stomach - Reduces the probability of food poisoning, all the way to 0%. I have never needed to eat raw food. Cooking is instant and easy at the bonfire which is provided to you at the beginning of the game. There aren't even that many foods which yield food poisoning to begin with, the only useful one being raw meats. This should be the last skill you level up.
 
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flannan

Well-Known Member
Dec 15, 2022
1,998
1,869
  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some companions, like humans, have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.
Good job on the skill list. But unless something has changed since I last played, ordinary humans have a "size" of 3, and special humans a "size" of 4. "Size" of 1 is for chickens and other small animals.
 

Onezuccyboi

Newbie
Sep 5, 2020
26
38
My MC usually impregnates gals in about 5 to 15 "loads". I have seen it happen on the first time, and the 30th time. I have also seen where a male native finished with a gal for over 50 times and still no preggo. At that point I got her that preggo jar you can craft at the camp fire.

The trick I usually do is just keep "busting" in one session, regardless where the pink bar is at during sex. You can "bust" as many times as you want to. And the shot that impregnates can happen at any time.

Side note: the natives are horny af, even without lust ring. I got one gal who's done it 4850 times with another native. Lmfao
4850 times??? Jesus, are we sure the natives don't have rabbit dna in their genes?
 

Jin238

Newbie
Aug 7, 2024
20
31
The construction skill has the very useful effect of letting you place things at a distance, even at places you can't physically get to. Like say there's a cliff you can't climb, you're supposed to go through a cave and navigate your way to the top, or you use your maxed out construction skill to place a red flag on the cliff you want to go to and just warp over there. Very useful indeed, though you probably still want something out of that cave anyway so I honestly don't use it that much.
 

Erosoft

Newbie
Jun 19, 2017
77
83
The construction skill has the very useful effect of letting you place things at a distance, even at places you can't physically get to. Like say there's a cliff you can't climb, you're supposed to go through a cave and navigate your way to the top, or you use your maxed out construction skill to place a red flag on the cliff you want to go to and just warp over there. Very useful indeed, though you probably still want something out of that cave anyway so I honestly don't use it that much.
Damn it didn't even occur to me to place flags to climb to otherwise unreachable areas. I wonder if we could get to the inaccessible northern island this way.

EDIT: Just gave it a try and I was able to access the northern island. Nothing much interesting there yet except for a special tree. Definitely worth exploring though, could be a neat spot for a base. I was also able to get to the highland plateau that separates the northern and southern parts of the map. Also nothing interesting there.
 
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Mareares

Member
Oct 24, 2017
106
67
My MC usually impregnates gals in about 5 to 15 "loads". I have seen it happen on the first time, and the 30th time. I have also seen where a male native finished with a gal for over 50 times and still no preggo. At that point I got her that preggo jar you can craft at the camp fire.

The trick I usually do is just keep "busting" in one session, regardless where the pink bar is at during sex. You can "bust" as many times as you want to. And the shot that impregnates can happen at any time.

Side note: the natives are horny af, even without lust ring. I got one gal who's done it 4850 times with another native. Lmfao
Interesting... And that guy how many times did he impregnate?
 

Mareares

Member
Oct 24, 2017
106
67
I have a question. Did someone tried the rejuvenation potion on an old woman native ? Can she turn 18 or something? Could be fun lol
 
Aug 13, 2020
300
647
-. I thought it would be cool to build a desert city, but in turns out the sandworms just spawn wherever they feel like. -
Entity spawning is a constant problem from the get go. Just reloading your game will scatter a bunch of garbage around your base, and anywhere off camera is fair spawning ground. They should add some sort of land claiming totem.
 
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Denkader

Member
Aug 13, 2024
122
193
Entity spawning is a constant problem from the get go. Just reloading your game will scatter a bunch of garbage around your base, and anywhere off camera is fair spawning ground. They should add some sort of land claiming totem.
They kind of have with platforms. If you stick platforms directly on the ground, nothing will grow or spawn there anymore.
 
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Crestrial

Member
Mar 15, 2019
201
776
Skills tier list. It's ordered, so the one on top of each tier is a little better than the one below it.

Note that skills are shared between both protagonist characters. This is important because the Grapple skill is useless for the female protagonist, but leveling up while using her will still apply the level to the male protagonist.

S Tier (Always extremely important; invest as soon as possible)
  • Harvest - The premier skill in the game. Upgrading Harvest allows you to get resources far more efficiently. This includes everything from wood, to ores, to berries, to flowers. They are all multiplied by a considerable factor. It does not apply to combat-related drops like animals or monsters, though. By attaining a high Harvest level early in the game, you will save yourself a tremendous amount of menial labor.

  • Self-healing - Heals you when out of combat, allowing you to recover quickly between combat and also save on precious herbs. Your self-healing skill seems to also apply to companions who are following you. I believe that you only heal when your hunger level is above zero, which also applies to your companions, so make sure to feed them if you notice their health is not recovering.

A Tier (Often important; situationally very important)
  • Smash - Deal more damage with power attacks (press F). The decapitation bonus isn't very useful, but the raw damage output allows you to one-shot a lot of enemies. The Smash skill is not quite as important as the strength stat, but the damage multiplier helps a lot. Eventually you will only want to use power attacks, not only because of the multiplier, but because both normal attacks and power attacks only damage your weapon by 1 point.

  • Carry - Allows you to carry more downed NPCs, both human and non-human. Higher levels allow you to fast travel with more of them as well. If you are looking to build a larger settlement, this will be essential. I used skeleton guards to defend my city and without a high Carry level I would have needed to delve into the dungeon dozens of times.

B Tier (Often somewhat useful; situationally important)
  • Grapple - When you attempt to rape via grapple (press R), the Grapple skill will increase the timer and reduce the amount of clicking you have to do. This is mostly useful if you rape a lot of NPCs. With a low Grapple skill, you may have trouble raping even friendly/tamed NPCs, which can be annoying. With a high Grapple skill, difficult female opponents like Large Female Native become trivial as you can press R on them and completely neuter them.

  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some animals have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.

C Tier (Often mediocre; situationally somewhat useful)
  • Construction - On the surface, the Construction skill seems to only increase the building radius. This isn't very useful, since you're probably not going to be building that far away to begin with. However, it has a hidden effect. By increasing your Construction skill you can repair destroyed objects more quickly, like walls. Later in the game, native scout patrols will absolutely decimate your walls, and without a higher Construction skill, it can be tedious. However, this can be mostly mitigated by assigning NPCs to the Repair task, making Construction generally mediocre.

  • Observation - Allows you to see various NPC stats like HP, faint, age, and personality. Seeing HP and faint is not as useful as it may first seem, since by the time you should level up Observation, you are probably killing everything in 4 or 5 hits at most Also, the combat is so simple that even if you knew the enemy only had one hit left, would it change your behavior at all? I doubt it. However, seeing the age and personality of an NPC is super useful. If you wish to age up or age down characters using growth or rejuvenation potions, seeing the actual number will help you gauge the amount of ingredients you need. With personality, this is incredibly situational, but if you want male NPCs to rape female NPCs you will need to find the correct personality type matchups.

D Tier (Often useless; situationally mediocre)
  • Patience - Reduces the rate at which you lose hunger and thirst. Food is not really a problem in the game at all if you casually collect it as you explore. Neither is thirst with near-unlimited access to berries (shift + click to consume 10 at once). This skill is really just a worse version of Harvest, but it may be worth sinking some points into later when you have points to spare. The depleting food and thirst bars can be tedious when fast traveling around a lot, so Patience curbs it a bit. Even if it relieves a bit of tedium, I can still barely notice the difference between level 0 and level 5.

  • Persuasive - Multiplies the effects of persuasive actions (hold Q), both positive and negative. This is somewhat useful if you don't want to use the speed up feature (SHIFT + .). It just saves time in a few uncommon situations where affection adjustment is needed. Players who don't like to rape and prefer romance will probably find Persuasive to be more valuable.

F Tier (Almost always useless)
  • Swim - A nice skill in theory that may become useful later in the game's development. As of right now, though, the best way to cross ocean water is to use the raft. There are no wide rivers that take more than 7 or 8 seconds to cross at the lowest Swim level. A very obscure use of Swim is that when using the raft at high speed-up levels (SHIFT + .), the game will sometimes force you off the raft. If your Swim level is 0, you may drown if the game is sped up fast. At a high Swim level, you will survive long enough to get back on the raft. If you don't use the speed-up feature at all, the Swim skill is almost completely useless.

  • Stomach - Reduces the probability of food poisoning, all the way to 0%. I have never needed to eat raw food. Cooking is instant and easy at the bonfire which is provided to you at the beginning of the game. There aren't even that many foods which yield food poisoning to begin with, the only useful one being raw meats. This should be the last skill you level up.
Patience doesn't apply to fast traveling. It only affects the passive hunger/thirst draining, which is probably why you didn't notice it.

Calling Observation useful at all is a stretch and reliance on it is self-inflicted. Growth and/or rejuvenation potions are not hard to acquire with a farm, herb planters, fish traps, and a single milking machine. Abortion potions for life orbs aren't expensive either.
You're also better off mass taming native villages or raiders (done by trapping them within some purple ore needles) rather than looking for 'the one' with a particular personality. Taming large amounts of natives in iron cages (4 iron ingots per) is not hard to upkeep with using meat if you keep 10 bear traps (1 iron ingot per) or more out. On the note of mass taming, you should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.
 
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Erosoft

Newbie
Jun 19, 2017
77
83
Patience doesn't apply to fast traveling. It only affects the passive hunger/thirst draining, which is probably why you didn't notice it.
Yeah I didn't mean to imply that, just that after you've fast traveled, your hunger is lower, so the passive draining becomes more of an issue after that.

Calling Observation useful at all is a stretch and reliance on it is self-inflicted. Growth and/or rejuvenation potions are not hard to acquire with a farm, herb planters, fish traps, and a single milking machine. Abortion potions for life orbs aren't expensive either.
You're also better off mass taming native villages or raiders (done by trapping them within some purple ore needles) rather than looking for 'the one' with a particular personality. Taming large amounts of natives in iron cages (4 iron ingots per) is not hard to upkeep with using meat if you keep 10 bear traps (1 iron ingot per) or more out. On the note of mass taming, you should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.
This is great advice, I'll add your bit about Persuasion to the post.

After considering it a bit I think I will switch Persuasive and Observation on the tier list.
 
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