- Jul 31, 2024
- 16
- 17
Ah, makes sense. I didn't realize it would only be for the NPCs but not the MC. Thanks for the info!they are for npcs only, not u tho
Ah, makes sense. I didn't realize it would only be for the NPCs but not the MC. Thanks for the info!they are for npcs only, not u tho
This, combined with NPCs just kinda randomly hating each other at camp is a dumb mechanic. like 10% of my friends will try to kill me or others now. There's no way I can grow 100's of corn to counter this effect. >>Both technically, low npc moral makes them likely to rebel/attack and rape each other. Male pc can rape Yona when she's downed at low moral. Some food like carrots can increase moral while eating food made from humans decrease it.
Are they really randomly hating each other? I was under the impression they only hate eachother when they have incompatible personalities which are clearly listed in their character info panel(or whatever it was called in the game).This, combined with NPCs just kinda randomly hating each other at camp is a dumb mechanic. like 10% of my friends will try to kill me or others now. There's no way I can grow 100's of corn to counter this effect. >>![]()
Thanks dude! Your post was very helpful. As it led directly to what I am trying to do, recruiting a high level Large Female Native haha. One swing of their axe and I'm dead. They're harder to recruit than a Balphant. And a diamond club can go only so far lolThe Buffs are only for the NPCs
I made a post about it, have a read at the Pizza part.
https://f95zone.to/threads/mad-island-v0-21-beta-steam-e-made.209671/post-15101765
Maybe, but It's fucking annoying to do all that micromanagement.Are they really randomly hating each other? I was under the impression they only hate eachother when they have incompatible personalities which are clearly listed in their character info panel(or whatever it was called in the game).
This is usually pretty easy to fix.This, combined with NPCs just kinda randomly hating each other at camp is a dumb mechanic. like 10% of my friends will try to kill me or others now. There's no way I can grow 100's of corn to counter this effect. >>![]()
invest points on your observation skill and then start picking only one type of personality npc's since you can't change them without save editing.Maybe, but It's fucking annoying to do all that micromanagement.
If I ever do a NG I'll do that.invest points on your observation skill and then start picking only one type of personality npc's since you can't change them without save editing.
not really no, the personality system isn't deep yet but cheerful personalities will always conflict with selfish ones, disabling love and sex as suggested by Denkader helps too.If I ever do a NG I'll do that.
Do you have a list of like, 2 to 4, personalities that work together. Limiting it to only 1 is rather harsh.
There isn't such a list. Just capture one native with the personality(or the looks) that you like and then NEVER pick another native that the first one hates. Doing this isn't a micro-management, you can easily remember the personality type that you should NEVER capture. For example, let's say the first native you've captured has "good natured" personality. The second native you've captured should absolutely not hate those with "good nature" personality.If I ever do a NG I'll do that.
Do you have a list of like, 2 to 4, personalities that work together. Limiting it to only 1 is rather harsh.
Well, that's some ideas. I still think it's BS.This is usually pretty easy to fix.
1) If they're trying to kill YOU it likely has more to do with how much they hate you rather than their moral. Check out "most hated person" and see how they feel about you. If this is the reason, try giving those who hate you a love potion, or dance for them, or have them follow you around. That should change the tide (love potion is the quickest).
2) If they're going at each other, just pull them apart and stick them outside of each other's territory.
I've only ever had this happen twice. The game typically warns you before it gets ugly.
The first time it happened, I ignored the warning and one of my friendlies tried to kill another one (unrequited love) and got her ass handed to her which I thought was funny. I grabbed the attacker and tossed her in a different camp. Problem solved.
The second time, I heeded the warning and immediately moved the unhappy female to a different area. Problem solved.
To avoid this even happening, check your NPCs' personality traits. The trick to it is to avoid putting together personalities that either hate or love each other. Both can lead to issues. Neutrality is the best course of action.
Also disable "Allow sex" and "Allow love". This will cut down on a lot of the bullshit.
Eh...No.Just to verify, since this has the bestiality tag but I only saw a werewolf like creature in the preview image; can your player character actually fuck the animals like the pigs and whatnot?
It is only Micromanagement when you're using the Cheat and used the "makevillage" command, spawning a dozen or so Natives without you having prior to set them down and "config them"Well, that's some ideas. I still think it's BS.
It's all random. I have seen where they have the same personality for their trait, dislike, and like. Or sometimes they either like or dislike their own personality type. I would suggest pick either two or three that you want around and slowly building your group that way.If I ever do a NG I'll do that.
Do you have a list of like, 2 to 4, personalities that work together. Limiting it to only 1 is rather harsh.
I did mention I turned it off inthx for reminding XD
my god....u didn't show this tab earlier. I already said it on the image. "First, turn off his "allow love" option."
yep, it is just another way to make him do it. Thats y the first sentence was "another option to make him use it"I did mention I turned it off in
https://f95zone.to/threads/mad-island-v0-21-beta-steam-e-made.209671/post-15168792
So is that the only thing that's necessary? Unrequited love is entirely pointless for toilet use?